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Unlike the package of separate tools that were released for Battlefield 1942 and Vietnam, the BF2 Editor consolidates all the tools a modder will need into "subsections" of one Editor, allowing you to do pretty much everything from the same application.

While the interface is quite different, and can take a while to master, there are many tutorials created by both Lawrence Brown and the entire mod community which will help you understand all aspects of the editor. The forums are an excellent source of knowledge for all areas of the editor.

dice ea
announcements

Experience Ww2 Finally Goes Public - 2/24/10

Hey Friends !
After helping others for more years than i can easily count here now is an announcement on my own behalf tongue.gif
The XWW2 team is proud to announce the release of its World War 2 mod for Battlefield 2 this coming Saturday , 27th of February, 15.00 GMT.

For the impatient we're currently uploading to mirrors , and here's one in germany:
http://www.bf-games.net/showmod/252/experi...orld_war_2.html


Have fun , play fair and enjoy the mod !

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Bf3 Confirmed For Pc - 2/24/10

Despite what Fredrik Liliegren (CEO of DICE from 1988 to 2000, and Studio Manager of DICE Canada from 2001 to 2006) says are "dwindling numbers" for PC users, BF3 will be released for the PC. (source)

Here's a thought EA; instead of focusing on expansion packs for BF3, focus on providing solid modding tools and community support. As we saw with BF 1942, not only will this result in longevity of the Battlefield brand and increased sales for years after release by providing repeat game play, you’ll reduce cost by passing on development to the modding teams, taking the core game to places limited only by the community’s imagination.


You don’t need to pay a developer like Lawrence to create the modding tutorials. You don’t need to fly mod teams to your studios and shower them with gifts. Just commit to the basic need of providing the community with a solid set of tools with fewer restrictions. As you can see by our BFBC2 modding section, and the amazing past work of BF1942, BF2, and BF2142, the community is more than capable.


Here’s hoping we can continue to create mods based on top of the developer’s fantastic work...

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Bfbadcompany.com Looking For A Developer - 2/20/10

If you are interested in developing http://bfbadcompany.com/ please send me a sample of work. You payment would be 50% of revenue for 12 months from Google Adsense after the site has been developed with a CMS such as Wordpress.
The site receives a lot of traffic due to it's choice domain name, all it needs is a good design and some content.

Send me a PM!

Thanks,
Det

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New Patrick Bach Interview - 2/20/10

"Gamestar: What about modding? Is there going to be an editor or other mod tools?

Patrick Bach: The player can change settings on the dedicated server but there won't be modding tools included in the retail game. The reason is the same as coop mode. That is, we decided to focus on other aspects because we want to achieve the highest levels of quality possible, rather than a buggy game with average gameplay but with modding possiblities. Theoretically we could still add mod support after release, we just don't know yet. But it's out of the question for the retail version.

Gamestar: Are there going to be bots?

Patrick Bach: Not on the multiplayer maps. But in the 10 hour campaign one will be fighting against the AI of course.

Gamestar: Is Battlefield 3 going to be a further development of BC2 and is it going to use the same engine?

Patrick Bach: I won't say anything about this. We haven't talked about this in public yet."

Source

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bfethreads
11.03.10
So i'll just be posting up WIP images for comments and crits here instead of always starting a new thread.New average male character with above average will to live hahaha

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11.03.10
I'm using a glow effect inside one of those simple rooms in vBF2 statics. I'm using the houselight_big effect and when I place it in the editor, the glow shows, however once I lightmap the static, the glow disappears, even after I reload the map. I generated an ...

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featuredtut
Creating A Map For Begginers - (very Image Heavy)...
01.09.06

Who is this for?This is for anyone new to mapping or these forums, who does not understand the EA tuts, hasn't got them or needs more visuals or details.I strongly su...

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