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  1. Yesterday
  2. Hey, I wanted to put textures on Battlefield 4 models and make them look as accurate as in the game. In the Ebx files converted to Text I saw that all meshes takes information about how they are shaded from ShaderGraph file, specifically characters/shaders/CharacterRoot_MP. I wonder if there's any way to "export" ShaderGraph files so it's readable for 3dsMax or blender to see what's the exact process of applying the textures on meshes? If not, anyone knows a really nice way to apply textures on the soldier models using some 3d program?
  3. Last week
  4. Hi dudes. Could you please make it able to download these scripts? Please? I need textures from BF3.
  5. Earlier
  6. In the most recent issue of "Hemmings Motor News" (Hemmings Motor News), the price of a ready-made 1957 Bel Air two-door hardtop hard car was between $40,000 and $60,000, which is more or less The prices listed in the price guide are rarely confirmed.
  7. Switching hand binding will switch your gun position between your left and right hand. Click the "Change Key" button to change the key bound to.
  8. Animation errors are phenomena in cartoons, which means that certain scenes are strange, inconsistent or even illogical.
  9. Find and open items_client.zip in the objects folder of bfp4f, and then place the mesh files of 1p and 3p skins in bam
  10. The Xbox 360 version of the game version has been released, with improved graphics and online features.
  11. A death animation specially designed for the web and mobile phones. Download Lottie, MP4 and GIF animations.
  12. Rotate the idler, which is now exposed from the protective rubber coating, to adjust the idler. Loosen the screw counterclockwise to increase the idling speed, or tighten the screw clockwise to reduce the idling speed.
  13. With our collection of 3D animation options, you can move it to your game project. Search thousands of available animation assets that cover basic to advanced actions and sports.
  14. Summarizing one of the most ambitious tutorials we have ever published, bringing you the last part of Maya's Wall-e modeling series
  15. Yes It should be possible when you read and understant all the point and steps
  16. The C'Thun players fight now in classic wow gold isn't the tentacled monster of legend that he once was. However, was he, really? Based on the abilities WoW Classic players have accrued over the previous 15 years, I believe we could take this giant eyeball the way that he was once intended to be fought. I think we can kill pre-nerf C'Thun, and Blizzard should patch him WoW Classic to give us that opportunity. The narrative of C'Thun is a story of pity. Participants drove themselves against the boss for months to no avail. He took a large amount of damage to shoot down until he enraged and immediately murdered everyone, and the struggle demanded pinpoint positioning out of all of the raiders. The battle famously had a bug too, which induced ranged tentacles to spawn behind walls directly under gamers, almost guaranteeing full bash wipes. After 80 days with no single clear Blizzard eventually nerfed C'Thun into the ground, and he was easily defeated the same moment. It is not merely that the raid as a whole is simpler for today's seasoned WoW gamers. "As for pre-nerf C'Thun, there's absolutely no doubt in anyone's mind that contrary to buy classic gold wow the meme that came from 2006 IRC logs, pre-nerf C'Thun is absolutely not mathematically impossible. Players do triple or even quadruple the quantities of individuals's DPS back so even a pre-nerf C'Thun would easily collapse. It is a matter of the playerbase being more skillful, and educated.
  17. Query #1) Has anybody else noticed the same thing? Where if you have not trained a skill at a little while, your character is really"rusty" in the ability to RS gold begin, but goes back to normal speed after the first couple of ores/logs/fish? Question #2) Is there a Runescape"rusty skill" subprogram, where in case you haven't trained a skill in a little time, your character will probably be somewhat slow in the ability for the first bit, before your resource gathering skill rate returns to normal, and can be only determined by your skill level and the kind of pickaxe/hatchet you are using? You're only using it wrong. Magic, very simply, is not to be used like Range and Melee is. Range and Melee can simply hit 1 goal at a time, while magic (using Ancients) can hit multiple targets at once. To demonstrate similarity, I'll use a metaphor. Magic is like a real-life atomic bomb. You would not use a nuke like you would use an Ak-47, now would you? No, nukes have been used to strike many things at the same time, and obliterate all of them, while an Ak-47 is made to extract folks. And this is where most people die when using magical. They attempt to use Magic just like they are used to using Range and Melee, when, in reality, this is not the best thing to RuneScape gold buy do. You use your advantage, hitting numerous people at the same time. If you regularly strike a bunch of people, you're very likely to kill them quickly, particularly while using the Ice charms.
  18. The NPD Group has launched its US sales results for August 2020, which once more saw year-over-year growth and a number of Madden nfl 21 coins new games hitting the top ten in sales figures. Overall consumer spending in August 2020 hit $3.3 billion, representing a 37 percent year-over-year growth. Digital content, mobile spending, and subscription services had the largest increase. That brought year-to-date consumer spending around $29.4 billion, that is 23% greater than the same time period in 2019. Gear spending was up 37% year-over-year, while game content (like DLC and subscriptions) was up 37 percent, and accessories were up 42 percent. Nintendo Alter put a new US August hardware revenue record. That beat out the previous record set in 2008 by Nintendo Wii. NPD says that Switch unit sales more than doubled over the exact same period last year. That strength was reflected in applications sales also, as nine of the top 20 are Shift exclusives, and that's without counting digital sales for Switch games. The top-selling game in August was Madden NFL 21, and this year's entry in the annual soccer franchise is currently #6 in the year-to-date graphs. Its strong performance isn't a surprise, however, since NPD notes this is the 21st year in a row that a Madden NFL match has become the best-seller in its own launch month. Sales of"Madden NFL 21" Are Allergic to Continued Growth for buy mut coins madden 21 Digital Arts
  19. If the issue is low fps, then try setting your nvidia graphics card to load with Battlefield 2 from the NVIDIA Control Panel. For online play, to prevent random jittering it's better to play only on ethernet and not wifi. Wifi is ok for the most part, but sometimes you get lag. Could try updating WIFI/Ethernet drivers and maybe switch from the Punkbuster app system to Punkbuster service (Although to be honest it's outdated).
  20. The links under his previous video referring to OneDrive are valid. https://onedrive.live.com/redir?resid=95FACE954BBBB0EB!797&authkey=!AHYFxwhwM1LBmYQ&ithint=file%2cexe
  21. Hello friends : ) I have an issue with Battlefield 2 for many years now. The game runs smooth at the beginning, but after a few minutes I start getting huge desync. When I strafe, my model will get pushed a little bit more after I stop. Strafe shooting will miss because of parallax error. Movements feel heavy and unresponsive. Sometimes I press the jump key and it will take nearly half a second until the model jumps. This will be worse if I give a lot of input. If I stand still it gets better. Now the weird part: If I alt+tab or if I lock the fps to 1 for a few seconds and relock it to a playable value, it will get better. When I tab back into the game or unlock fps, player models will jitter (interp reset, I guess). Then the game is smooth. I can do it a couple of times but the effect wears off. After a while it doesn't work anymore and I have to restart the game. Sometimes I alt tab enough and the game becomes smooth and stays like that. The problem will sometimes completely be gone in the middle of the night. I suppose this is either because there is less strain on the internet or we are dealing with an electrical problem or it is the game. Getting into Windows tweaking has mitigated my problem, but I still get it. The problem exists both on Windows 7, Windows 8.1 and Windows 10. I have tried many, many, many things. First got into tweaking net settings. This was my trip into the rabbit hole and I tried a lot of fixes. Nothing got rid of the problem. I talked to people that mod the game and they said it has to do with interpolation, however, not everyone in my community has it. People with stable internet and minimal jitter (NL, NOR, SWE) claim to not experience it. It will also be much worse for me on certain servers (Not connected to ping, which is max 25). I have asked many people and nobody could really help. I have also moved places a couple of times and the problem persisted. Others I talked to, say they changed ISP multiple times without effect. My system: 4790k 16 GB DDR3-2400 CL 10 GTX 970 144 hz monitor Would be really grateful if you had any ideas It this point I feel pretty lost, tbh. Maybe someone here can give me a small hint, anything. A way to pinpoint the problem. Thank you so much, Manekk (and the remaining community) PS: Sorry for the weird formatting. No idea how to fix it.
  22. Damn I really appreciate the efforts Detrux. Is there a donation link I can chip in some money? I don't want this forum to be like the BF2 SP forum which just died after a supposed upgrade was meant to be underway. Don't want to seem ungrateful. I understand that there's irl issues. Just wondering why it's still down? http://www.battlefieldsingleplayer.com/
  23. Description A collection of tools for the Frostbite 1 Engine. Supports Battlefield: Bad Company, Bad Company 2, 1943 and probably other Frostbite 1 games. Features: Game profiles for BFBC2 and its server Create mods for BFBC2 Mod Loader´╗┐ with a few clicks Edit .fbrb archives directly similar to how it works with Mod Tools v2/v3 Edit .dbx files with the built-in text editor Preview textures, videos, heightmaps and several text formats Convert several game files with BFBC2 File Converter Port several game files from console to PC with BFBC2 File Porter (experimental) Includes all the features of Mod Tools v2/v3 and more... Watch a preview of some of the features on YouTube. BFBC2 Toolkit is completely open source! The source code can be found on GitHub´╗┐. Download and more info can be found on Nexus Mods. If you have any questions or need support, join Battlefield Modding Discord. See you on the Battlefield!
  24. Can we get the password strength requirements toned way back a bit. They are off the scale. It took me five minutes to come up with a password that was a bunch of gibberish that met its requirements. I literally won't be able to remember it, any more than I'll be able to remember the last one I had to make up to reset my password and log in. They are... unnecessary. This place isn't a target for... well.. anybody to break in anymore. If it ever was. It's just an online forum. And oddly, from a hacker's perspective, strong passwords are actually counter effective, it actually makes breaking into someone's account so much easier, because by requiring a password to meet very stringent requirements, you eliminate a whole pile of passwords to try for the hacker by knowing that a huge swath of them... don't qualify and can never be set as the password. Anyway, miss all you guys and the action, and thanks for running bfeditor.org back in the day. I use to log into this place every day/week to scour for new tricks someone had discovered, and post my own... air-war.org
  25. I built this high end 6km-10km radius line of sight range UAV and Li-ion battery packs, and programmed it myself.... I'm thinking of making a small styrofoam model of a PAC gunship "underside" to mount below the quad and put a camera underneath filming forward so you don't see the quad rotors, just a view from between the landing rails forward past the chain gun.... I actually bought this thing below, and could mounted upside down hanging off the bottom and rig up a little model of a chain gun that could be panned and tilted below the gunship underside in flight and viewed by such a recording.... so you could see the copilot "hunting for targets"... (not that I did that in game, I always flew alone and unless I was parked on the ground, ignored the chaingun almost entirely while seat jumping). Still, would look cool in a video. Youtube Channel fpv.air-war.org air-war.org
  26. This is a .zip archive with the necessary files to extract sounds from BF3 (attach additionally) BF3 SOUND EXTRACT.zip
  27. Thank you for your offer !!! I think I remember you from back in the day when you were quite active on the forums working the road rage and other maps, helpful and courteous to others in the forum. You have the avatar of the nervous weasel or something correct ? I wondered what happened to battlefield singleplayer site; links now keep leading to a page that says "maintenance." I guess it's perpetual . see PM --------- FYI I think at last I figured out how to get the single player 16 RR to work off-line in 1.41. Of course as above in the BF2.EXE have operation road rage and operation harvest maps renamed by changing one letter Added these two files, serverarchives.con and clientarchives.con(see link to post below) into the Map folder for Roadrage alongside the server.zip file and now it loads 16 singleplayer into the game offline! Also works for Operation Harvest, If more bots are desired such as 32 and 64 you'll have to rely upon mods Edit----------------------------------------- Renaming / cloning RR and Harvest maps is not needed( unless for backup purposes ), just put two .con files into the RR and Harvest map folder, above Post edited to reflect this.
  28. i have versions of those maps that were working*** in my own AIX Dev mod, Juggernaut = Op Road Rage, Buy the Farm = Op Harvest, but i did them so long ago it's hard to remember the exact things i did to make them work if i'm correct, i mounted all map-specific stuff into my dev mod as you would with normal statics and vehicles, i.e. put them in a minimod and remove the need for the maps to call their own objects.con - which has the side benefit of being able to use those vehicles in any other map if you wish. my versions have full-size navmeshes (bigger than the normal 64-size) - there was a lot of crud behind the scenes that had to be done to make the navmeshes generate, but i'm happy to just give you mine instead - you'll have to use my StaticObjects.con as well, because there was at least one change in Op RR made to allow the bots to use the map better (MEC base had a post midway in the base's exit, meaning tanks couldn't get through, so they'd try to go out the back way, and slide into the water. post removed.) - i'm pretty sure Harvest had at least one similar issue, i recall a bridge i had to fudge in some way to get bots using it now then... Battlefield Singleplayer has now gone offline, and with it went my normal place to upload large files and BF-related junk. dropbox doesn't work for me, so if you'd like to PM me with a suggestion about which files you want and the best way of getting them to you, we can take it from there *** this pc is relatively new, and doesn't have BF2 installed on it. all my custom BF2 stuff is here though, including those maps
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