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  3. Since it is a shame to see the modding community for newer Battlefield games dying, I decided to create the blog Abandoned Modding Tools. As you can already guess by the name, in the first place I want to safe modding tools from the digital death, because no tools = no mods. So I looked trough my backups and used Wayback Machine to safe most of the Battlefield related tools, but sadly not all, especially some Battlefield 3 & 4 tools are lost. Therefore it would be really great if someone of you still have some tools that are not available on my blog yet. You can temporarily upload the tools to a file hoster like Google Drive, Mega etc. and share the link here, I will add the tools to my collection then. For a detailed list of the content hosted on my blog please click here. My blog also provides already tools for other games. I found them in my backups and they are not available for download anymore. As far as I can tell, I have all the most recent BC2 tools that are available & needed, or are there some other must have tools beside Mod Tools v3 & TexCon? For BF4 I have everything too so far, except for the "Mesh And Chunk File Management Tool" which seems necessary. For BF3 I need all tools... So again, if someone still have these tools, please upload them to a file hoster so I can add them to my collection. If you are the owner of one of the tools, mods etc. I provide on my blog and you don't want that I share them, please leave a comment below and I will remove your content as soon as possible.
  4. If you have ever run into this problem you know it can be complicated. If you have never run into this situation, one reason you may want to is if you are trying to create an AImesh or edit a navmesh for an object bundle. Object bundles don't load into 3ds Max. You can import each part, but then you are trying to line them up one by one. That will work for small bundles where you can easily figure out how each piece lines up. But if this is a complex object bundle with a lot of pieces or if it is difficult to figure out how they line up, then this can be a frustrating problem. Once common example would be a bridge made of overlapping sections. Since they overlap, it can be difficult trying to match the exact overlap when importing into 3ds Max. Then what if the sections are rotated and overlapped. In that case it gets a lot more complicated. I wrote a script that will convert each object in an object bundle into static Object format. It adds a position and rotation line for each object in the bundle and sets each object to layer 1.Download the Python 2.7 script here: (you must have Python 2.7 installed to be able to use)https://classic-battlefield-modding.wikia.c...ts_into_3ds_MaxNote: You would use the imported objects in 3ds Max as a placement guide.
  5. Hi, do you know where I can get the bfeditor, editor files for dragon valley and downtown.. thank you

  6. Catbox

    Anyone heard from Detrux?

    messaged you
  7. Dear folks we are trying to spawn bots on our server, after the round already started. We know from the idle bots mechanics, that there is a way to do this, like mentioned in this thread: The main code line for spawn a bot with a vehicle is mentioned like so: run mods/bf2/ai/vehicle.con usjep_hmmwv 3 2 JeepieWeepie How can we add bots via some kind of command via console/RCON? Do we have to use the soldier.con at mods/bf2/ai to spawn bots? Or is there some other command to spawn a single bot? And how to run this command via RCON? Thanks in advice!
  8. starcraftguy1

    bf2 single player start with zero tickets

    Sorry if this is not in the right category. I can't play single player with bf2 and with bf2all64, I start with zero tickets and game ends. Where can I go in the settings to see if I changed something or I can make changes.
  9. Dnamro

    Anyone heard from Detrux?

    It's been over a month since Detrux last logged onto the site. Has anyone heard from him? I was hoping he was just on VACA...
  10. are you still around ?

    1. Catbox

      Catbox

      Yes, been super busy at work. How have you been?   

    2. kano

      kano

      busy too working on new m8!

       

  11. Catbox

    Server Upgrades

    thank you Looks Great!
  12. Detrux

    Server Upgrades

    The server/DB were updated to improve speed. Thanks, Det
  13. kano

    How To Rename A Map In Battlefield 2?

    LPP Tools Collection.rar 18.51 MB https://1fichier.com/?q4f6jrasft
  14. comanche

    How To Rename A Map In Battlefield 2?

    Hey people I assume this post makes me a necrophile or smth, but could anybody share an updated link fro this tool please?
  15. JOHN007

    Corona's Shaders

    I prey for your return Corona! I honestly hand on heart thought you had to use the DLL wrapper with the EXE and literally had to edit the map through the engine to apply the terrainnormals. I was so wrong. Is there any chance in this world you could kindly provide the community your most epic terrain texture from Hunters Moon? Hand on heart having extreme difficulty attempting to create new terrainnormals textures. Your terrain textures are the ultimate foundation on how the shader should look, its the best of the best. Your work is outstanding, I still don't have any sort of terrainnormals active at the moment I'm ashamed of myself because I don't understand how to use the program to create the alpha channel textures. Still eternally grateful for your world class scripts because a few devs have the terrain normal working. Thankyou for your time Corona and hope to speak soon.
  16. HI, I've noticed nearly all the servers now have idle bots on them. They dont spawn or use and resources. I am looking at renting a server and would like to add some of these bots ! I see theres a site for renting them (Site now offline) but i'd love to know how there added. Any info would be great. TIA Boz
  17. kano

    Corona's Shaders

    has anyone been able to get hold of Coronaextra? haven't been able to get in touch with him for months now.
  18. Hello everyone, I don't know if anyone is still around, to take a look at this new game called NFS Edge online only game, but it seems to be a new Frostbite format, no longer cas/cat but still has sb/toc pairs. It seems that existing python scripts can be edited somehow to support the new format, but I am clueless as to how to proceed, because trying to edit a python script it gives certain type of errors, which make sense to those that know python, obviously. If anyone is still around and knows and has any knowledge, please let me know and id be more than happy to supply samples for testing and hoping to a python script for extraction of the assets/chunks same as any other Frostbite game. Thank you in advance, hope to hear form someone.
  19. euwinpro

    BF Technical Information Wiki

    http://bftech.ubegaming.uk
  20. marius1986

    Kit Skinnedmesh Editing

    Hi.I did make tutorial(text-file tutorial in my bad english, with pictures) - http://depositfiles.com/files/0od00l2p6 Also I did make videos, but with other kit & skin design - https://drive.google.com/file/d/0Bxy9nv8EvhDIWVB1Wm83OHIyWkE/view https://drive.google.com/file/d/0Bxy9nv8EvhDIUjQtc0VlUWR5N1U/view https://drive.google.com/file/d/0Bxy9nv8EvhDIX2dZbXdzZjF1WUU/view https://drive.google.com/file/d/0Bxy9nv8EvhDINXRvV09iQmlWNWc/view https://drive.google.com/file/d/0Bxy9nv8EvhDIZy14ZzV5bDNtRGs/view https://drive.google.com/file/d/0Bxy9nv8EvhDIRjl5VkRvQUxENVk/view I did as I could, so do not judge strictly)))
  21. kano

    New Tool: Bfmeshview

    Great work man :-)
  22. Remdul

    New Tool: Bfmeshview

    I just released a new version (BfMeshView 2.4.0)! http://www.bytehazard.com/bfstuff/bfmeshview/ This release brings a large number of changes that have accumulated over the last year, mainly adding BF2 mesh editing tools and productivity improvements for common or repetitive tasks. We've used many of the new features to fix hundreds of statics glitches for the upcoming FH2 release. The highlights: * Generate Weighted Normals: this makes many models look significantly better * Vertex Normal editing tools: this has allowed us to fix many lighting glitches * improved UV Editor: this has allowed us to fix stretched textures * mesh editing 'Fix' tool set: this has allowed us to fix many popping LODs * improved .sample generation: allows quicker fixes of .sample files * improved navigation: quickly locate to texture map files on disk * updated shaders: all BF2 models should now appear definitively correct in BfMeshView Note that this is a raw untested beta-release; some things may be utterly broken, incomplete, or undocumented.
  23. I'm trying to edit object templates directly in game with ObjectTemplate, it works fine with vehicles, for example if i want to access the VehicleHud and change the hudName it works. But when I call ObjectTemplate.weaponHud.hudName it returns "Unknown object or method" even though I activated the object with ObjectTemplate.activeSafe. Any ideas?
  24. B4rr3l

    Make A Object Invisible

    Thank you
  25. B4rr3l

    Corona's Shaders

    wtf
  26. det plz add me as a admin m8, the spam is back! i want to help!

     

  27. I love BOMSF. Love it. Mainly because of the upgraded weapons. I almost always choose Anti-Tank because the rifle with scope is great and I love to be able to take out choppers and tanks with the rockets. I also love that I can sprint without getting tired. Here's where I need help. I want to be able to play other maps from other mods with these benefits. I figured I have a choice between two approaches. 1) figure out how to cut/paste weapons from BOMSF into the other mod or 2) Figure out how to edit the other mod's maps so they work in BOMSF. Any advice on which approach would work best. Thanks so much! I will note before anyone wants to start quoting rules and such (I ran into a real butt in another forum)....that I wish to do this only for my own personal use and enjoyment. I play singleplayer maps only and never play on servers, etc. PERSONAL USE.
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