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  3. Or rather 'polygon is supiciously big' as DiCE spelled it. Anyone got any experience with this error?
  4. Marshall

    Gun texture error

    I always have this glitch/bug, i dont even know what and how it happened. This happens everytime i put a new guns into my vanilla bf2. I didnt use any applications to put new guns in my bf2, i just sorta type the name of the gun into my bf2 kits and the gun loads, no crash. It always happens and i dont know hoq to fix it.
  5. Let me know if you ever got them!
  6. Hi guys! can you help me? When i make weapon model and i will export it. the BF2 exporter tools says no root file nodes Im newbie for this bf2 tools because before this im not making model to the game. *sorry for my bad english
  7. Earlier
  8. Res1s7

    How to fix broken EAX setup

    I've had problems using the Creative Sound Blaster X-Fi MB3 application with BF2. MB3 is a virtual sound card that contains a full X-Fi implementation. BF2 detects it as a full X-Fi card. On some maps everything works fine but I found on many maps the sound is just one massive mess of reverb. However after literally YEARS of trying to find a fix for this I discovered the solution which is not mentioned ANYWHERE on this forum (I searched)... 1. The level should have this file (for example) "D:\SteamLibrary_Win10\steamapps\common\Battlefield 2\mods\aix2ex_mm\Levels\Dalian_plant\server.zip\Sounds.con". If it does not add it to the level "server.zip". THIS FILE IS CONFIRMED *MISSING* IN MAPS THAT HAVE DISTORTED EAX. The file contains ... rem ------------------------------- Global Reverb ------------------------------ rem ----------------------------------------------------------------------------- sound.setReverb "common/sound/levelambients/Openlandscape.eax" rem ----------------------------------------------------------------------------- 2. Make sure the all important "Openlandscape.eax" is in "D:\SteamLibrary_Win10\steamapps\common\Battlefield 2\mods\bf2\Common_client.zip\Sound\LevelAmbients\" That directory also contains "City.eax" which is used in maps cp_abadan, First_Battle_of_Karkand, Gulf_of_Oman, Highway_Tampa, Jibbel_City, Karkand_Stormfront, Mashtuur_City, Portland_Island, Sharqi_Peninsula. Adding "Openlandscape.eax" (or City.eax) to the level makes sure that EAX is properly setup and everything sounds clear and dramatic, as long as you have the appropriate hardware or the "MB3" software. This is especially obvious in surround sound. I'm using Creative Super X-Fi headphones that are tuned to your ear shape and head shape and adding this file on maps where EAX was just one massive mess of reverb is immediately noticeable. I've seen a lot of reports over the years of this "massive reverb on my map" and this is what the problem has been. I wonder if the EAX setup (in Openlandscape.eax) can be tuned to more specific settings for whatever landscape the map has ? I guess there's some clues in City.eax.
  9. Res1s7

    Python To Force Ai Commander Support?

    Hi, was thinking of creating a new thread about this but chose this one as it shows how long this issue has been going on. worldlife at Moddb has cracked this problem ! - https://www.moddb.com/games/battlefield-2/addons/advanced-ai-commander-plugin I've tested it in AIX2 and it works very well and has very little CPU overhead that I noticed although I did not do extensive benchmarking. It's timeout on the commander artillery is too short but I've not found where to set that yet. It has some rather garish blue and red smoke grenades that get dropped with the strike but that can be removed by editing. But the point is, it works ! With supplies drop as well as vehicle drop. BTW there a step missing in the installation guide. It needs the "Scripts" directory adding to the top of mod dir or level archive (not sure which yet). This loads assets. When it's missing the mod still works but will not look right and/or will be missing effects. Will be great to see this working its way into various BF2 mods (he gives permission).
  10. I've been trying to sounds out of it myself using other asset things but I haven't been able to use anything. I would really like if someone could help us out because I also want sounds
  11. A Discord server all about modding the Battlefield series! From Battlefield 1942 to Battlefield V. discord.me/battlefieldmodding
  12. saNdroElite

    Custom map crashes at 15%

    Hi guys I'm having a problem loading my own created map in BF2. I did everything explained it this 2 videos: https://www.youtube.com/watch?v=UCedRSMbtEY https://www.youtube.com/watch?v=vVE1c4gPRVg here the map if you wanna try and take a look at it: http://s000.tinyupload.com/?file_id=53980925369770514056 THANK YOU FOR YOUR HELP!
  13. Update 1.4.0 is out now! https://www.nexusmods.com/battlefieldbadcompany2/mods/4 [UPDATE] BFBC2 Mod Loader Changelog Version 1.4.0 -Added server browser (download and install all required maps for a server with a few clicks) -Added map browser (download and install single maps with a few clicks, works for client and server) -Added settings tab (includes only a button to check for updates manually yet) -Added full map support (all types of maps should be fully supported now) -Added 'Mixed' mode support for all custom maps (Conquest and Rush maps in one list) -Added automatic update function for server and map browser list -Added mod info window (replaced placeholder with a fancier version) -Added latest news window (WIP) -Added 'Start Game' button -Added Procon config files under 'Miscellaneous Files' (for server owners) -Improved several QOL things again (UI, tooltips, more detailed event log etc.) -Restructured UI a bit to better fit the new tab control system -Removed 'Close' button (it was just a placeholder) -Uploaded screenshots to Nexus Mods Info: A test server called "Diesel vs Heico" is up. As a start five custom maps are installed on this server (one with planes/jets). Make sure to check it out. To install the required maps open BFBC2 Mod Loader, navigate to the "Server Browser", click on the server and then click "Install Mods". Be patient, the download and installation may take a while. How long it needs depends on your internet speed and the processing power of your computer (estimated average time is ~15 minutes). The tool could get in the "Not Responding" state. No worry, the tool is still working. Do NOT click hysterical around! A message box will appear when everything is done. Enjoy! You can find the server on the Nexus/Project Rome backend: https://forums.veniceunleashed.net/bf/ Follow these instructions to access the Nexus backend. I may also start a server on the official EA backend in the future, but for now you will find a server by Diesel and me with custom maps on Nexus Emulator/Project Rome only. Maps with bot support will follow soon!
  14. cobrachoppergirl

    Skin Choppergirl's (Real Life) Airplane (Pics)

    Taking my airplane going through a Taco Bell Drive through... I also got the "Taking your airplane through a tunnel" achievement unlock... twice. Indiana Jones through Tunnel
  15. Is there anything I can do to remove the white glow on player/vehicles? It doesnt seem to be in the sky settings or lightwarp.
  16. Hello all, I don't know if anyone even bothers with Hardline anymore but could I get some assistance with figuring this out? I am looking to extract/dump the audio files from Hardline. I am aware of the one python script that can be used for bf3 and bf4 but I could not get them to work with hardline. Could someone help me figure out how to do this? Any advice or help is greatly appreciated! Thanks, Cheif22
  17. Found it hemiMapManager.setBaseHemiMap Levels/oitsu/groundhemi 0.000000/0.000000/0.000000 512.000000 500.000000 I had to change the 2048.000000 to a 512.000000
  18. Hello. This may have to do with the fact my mapsize is 256, because I've not had this issue before. but the Groundhemi.dds' shadow map doesn't line up with the shadows ingame. Not a little bit either, because I can't even tell if its shifted to the left or right or whatever because the shadows casted onto the player/vehicles are completely random patterns. here is my sky.con Lightmanager.init Lightmanager.skycolor 0.517647/0.54902/0.690196 Lightmanager.ambientcolor 0.945098/0.690196/0.411765 Lightmanager.sunColor 1.88235/1.24706/0.682353 Lightmanager.sunSpecColor 0.913726/0.905882/0.854902 if v_arg1 == BF2Editor LightSettings.TerrainSunColor 1.90/1.14/0.56 LightSettings.TerrainSkyColor 0.58/0.55/0.66 LightmapSettings.waterSunIntensity 0.8 else terrain.sunColor 1.90/1.14/0.56 terrain.GIColor 0.58/0.55/0.66 terrain.waterSunIntensity 0.8 endIf Lightmanager.staticSunColor 0.60/0.30/0.09 Lightmanager.staticSpecularColor 0.91/0.89/0.85 Lightmanager.staticSkyColor 0.18/0.18/0.24 Lightmanager.singlePointColor 0.30/0.30/0.30 Lightmanager.sunDirection 0.819795/-0.409898/0.3999 Lightmanager.enableSun 1 Lightmanager.effectSunColor 0.97/0.75/0.45 Lightmanager.effectShadowColor 0.49/0.49/0.49 Lightmanager.defaultEffectLightAffectionFactor 1 Lightmanager.hemilerpbias 1 hemiMapManager.setBaseHemiMap Levels/oitsu/groundhemi 0.000000/0.000000/0.000000 2048.000000 500.000000 Lightmanager.treeAmbientColor 0.84/0.31/0.49 Lightmanager.treeSunColor 0.81/0.18/0.45 Lightmanager.treeSkyColor 0.80/0.34/0.48 Lightmanager.treeShadowColor 0.80/0.34/0.48 Lightmanager.treeAmbientColorLow 0.80/0.34/0.48 if v_arg1 == BF2Editor else run /Common/Sky/SkyDome/skydomeMayhem.con run /Common/Sky/Flare/flaresprite.con endIf Skydome.skyTemplate skydomeMayhem Skydome.cloudTemplate cloudlayer Skydome.hasCloudLayer 0 Skydome.hasCloudLayer2 0 Skydome.scrolldirection 0.003/0.003 Skydome.scrolldirection2 -1/-1 Skydome.cloudTexture common\textures\cloud\Cloud03 Skydome.cloudTexture2 Skydome.skyTexture common\textures\sky\MayhemSky Skydome.domeRotation -103 Skydome.domePosition 0.00/0.00/0.00 Skydome.fadeCloudsDistances 1000/1100 Skydome.cloudLerpFactors 0.1/0.5 Skydome.flareTexture common\textures\sunflare\noflare Skydome.flareDirection 0.82/-0.41/0.40 Renderer.fogColor 73.00/73.00/90.00 Renderer.fogStartEndAndBase 200.00/380.00/0.90/0.10 groundhemi.dds
  19. I'm not sure if it belongs here or if I'm allowed to share it here. If not, please feel free to remove this topic. Hey everyone, I just wanted to let you know that I'm creating mods for BFBC2. You can find them on Nexus Mods! For more mods visit Venice Unleashed (I'm posting my mods there too). Nexus Mods: https://www.nexusmods.com/battlefieldbadcompany2/mods/ Venice Unleashed: https://forums.veniceunleashed.net/viewforum.php?f=33 I have also created a small tool called BFBC2 Mod Loader that makes installing mods easier. The tool also reduces conflicts between mods drastically because mods can be installed modularly with it. So as long as both mods don't modify exactly the same file, they are fully compatible. BFBC2 Mod Loader: https://www.nexusmods.com/battlefieldbadcompany2/mods/4 And last: a playlist on Youtube that shows some of my mods in comparison to the vanilla game. Playlist: https://www.youtube.com/watch?v=fS97ZrWc_w0&list=PLIdKuovpa-DhsEKD7BCS7xhacnMMhgOgR Let us bring the modding community back to life again, so don't forget to support your favorite modders by reporting bugs, giving feedback, making suggestions etc.! Especially Napisal deserves a lot of support for all the work he did in the past for the BFBC2 modding community! Without him & badbaubau I wouldn't even know about BFBC2 modding. Napisal: https://www.youtube.com/channel/UCIcx-pztQ3rGfO3pbcd52OQ badbaubau: https://www.youtube.com/channel/UCt-_U2JYXrngCxfkJFALIFg (Unfortunately, badbaubau is not active in the modding community anymore.) Have a nice day/night, see you on the Battlefield! PS.: If you have any bugs or other issues while using my mods, please report your problem in the "Bugs" section of the specific mod on Nexus Mods. PS2.: If you want to discuss about mods and BFBC2 in general or want to find people to play with, join Unity Gamers Discord: https://unity-gamers.com/community/ewr-discord/
  20. cobrachoppergirl

    EA releasing the BF1.0 / BFVietnam / BF2 / BF2142 source code

    I know right! Let's make it happen! Even though I've completely forgotten the game and moved on... By now BF2 is probably about as old as Doom or Wolfenstein or maybe even more was when ID released the source code... It would be a boon to EA, and we'd have to couch it that way... creating new potential players and customers for their later BF releases... should such new players decided to graduate and move on/up to a richer game environment. Me, I like the austerity of BF2142/BF2.... the interface just feels right. I never did take to any of the later Frostbite games. I pushed Server Side Modding only to the absolute limit and made the free demos rock and then ported it all over to the full games. Such a shame 5 years of coding work gone to waste. All polished nad sleeping dormant in a desk drawer on one USB stick,...
  21. dammit, when reading your title i thought it meant EA had already planned to release it - not 'will they ever release it'
  22. I wonder if there is any chance of this ever happening if someone from whatever is left of the community made some dogged inquiries. We could write out the Gamespy dependencies and fix a whole heck of a lot of bugs... I wonder who we should talk to first at EA to make this happen? Oddly, I actually went to class in high school with someone, who ended up working at EA sports at their Atlanta office in marketing.... whether they still have a job there or not, I'd have to look on Linkedin... CHOPPERGIRL @ AIR-WAR.ORG
  23. PinkSpectra

    Weapon animation tutorial for 3ds max

    hello there is a problem with the download link does not go ... Could the files be resubmitted ??
  24. Instead of lighting the terrain according to the sunterrain/skyterraincolor in sky.con, it shows the greyish/cloudy looking coloring that the Colormaps show. Ive been struggling with this finding out whats up and I noticed its something to do with the terraindata.raw but cant actually find out whats wrong. its not to do with the lightmaps either, because when i manually increase brightness/shadows it shows no difference.
  25. Dnamro

    Kit Skinnedmesh Editing

    Thanks for the tutorials. I will work on uploading the picture tutorial to the BF modding Wikia: https://classic-battlefield-modding.fandom.com/wiki/Classic_Battlefield_Modding_Wikia
  26. Dnamro

    Kit Skinnedmesh Editing

    Thanks for the tutorials. I will work on uploading the picture tutorial to the BF modding Wikia: https://classic-battlefield-modding.fandom.com/wiki/Classic_Battlefield_Modding_Wikia
  27. Dnamro

    How To Export Collisionmesh

    For future reference, I have created/collected/updated tutorials for collision mesh Hierarchy and setup. My main focus was AImesh set up and exporting, but since the Aimesh is the collision3 and the collision meshes have to be set up and exported together, with the collsion3/Aimesh only need to navmeshing, these tutorials are useful for all collision meshes: https://classic-battlefield-modding.fandom.com/wiki/How_to_set_up_3dsmax_collision_mesh_schematic https://classic-battlefield-modding.fandom.com/wiki/AIMesh_Hierarchy_Editing https://classic-battlefield-modding.fandom.com/wiki/AImesh_Export_3dsmax https://classic-battlefield-modding.fandom.com/wiki/How_to_create_Collision_Meshes
  28. Dnamro

    3ds Max BF2 Plugins and Windows 10

    That may be a work around for new installs, but Autodesk products are notoriously problematic for trying to reinstall to a different folder. I will try that out the next time I have a clean system . I found where the global variable is being set that has the location to the tools folder. The variable is: g_bf2ToolsLoc It is set in the plugin folder in bf2_mat_staticmesh2.ms: if not g_BFisGmax then g_bf2ToolsLoc = (getDir #scripts) + "\\bf2\\" What I am thinking is that g_bf2ToolsLoc could be searched for \Program Files\ and if it exists change it to \Program Files (x86)\ A batch file could be kicked off to copy the tools over to the \Program files (x86) if they don't already exist. That, I can handle. I have scripted in other languages, I just don't know enough about max script. The 3ds Max help does not have many examples, so it's not exactly easy to follow. Its also hard finding examples online.
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