Jump to content
Official BF Editor Forums

All Activity

This stream auto-updates     

  1. Yesterday
  2. Hello all, I need some help from you. My PC is old,its specs are: Core 2 Quad Q8300 CPU, Nvidia GT 520 1 GB GPU, 8 GB RAM ,SSD So, I would please you to tell me which BF2 mod would be optimal for me? I'd like that mod to have : nice graphics,stable 60 FPS, realistic gameplay,new maps and Special Forces maps,new weapons Please help me.
  3. Road textures are supposed to be burned in to the colormap textures.
  4. It's sad to see nobody really wrote something here. Did you manage to solve that?
  5. Earlier
  6. Hi is there a possible tweak or edit in which an enemy faction (Team 2, whatever) has it's own seperate BotNames.ai file.
  7. I've been making my first map for about a month now and all this time the roads worked fine. But at one point, the roads became part of the terrain and no longer have their own texture. They look like they were drawn by hand. As I understand it, they were sealed in ColorMap. How can I fix this? Deleting road folders does not help. Thanks!
  8. Hey Kano, Legendary mod. Hard to believe it's been 16 years. I have been busy at work but will d/l this latest version to check out!
  9. i always wanted the VO from bad company 2, has anyone tried to extract them?
  10. Nations at War 8.0 (1.24). I started Nations at War 16 years ago and we have had over half a million players of our free game in that time. People still play it today! Nations at War is A Single Player / Co-op & Multiplayer Battlefield Style Game. Built upon the roots of a small group of Friends, some of which have played together for many years. Nations at War has grown beyond the Tournament it was originally developed for, Nations at War has turned into a truly massive Single player, Multiplayer and Coop Experience. The first public release of Nations at War (3.9) was in April 12th 2006, all prior releases were only made available to tournament players. Our last public release of Nations at War (6.0) was in March 30th 2011, after this we all took a well-earned break until in November 24th 2015, When a video Only In Battlefield 2 - 210 bots, NAW 7.0 mod, HD 1080p gameplay surfaced on YouTube of Nations at war 7.0 Pre Final, One of my fellow developers contacted me asking if we had started working on Nations at war 7.0, I stated that I had not released this version without them, I quickly had moddb shut it down Nations at war 7.0 Pre Final. which caused an uproar as people wanted a new version apparently. On May 11th 2017 we publicly announced there would be a new version released but it would be the biggest project any of us had ever undertaken, On November 5th 2018 we released a closed beta to our testers who helped guide us in the right direction regarding game play, On February 20th 2021 we proudly released 1.23 (8.23) Our Developers created a "New" Multi-threaded Download / Auto-Updater that will increase client download speeds by up to 400%, In our testing Max download speed went from 8mbs to 36mbs, This was written from the ground up just like the stats system was 4 years ago! Follow Us At. https://www.naw.zone Follow Us On Facebook At. https://www.facebook.com/groups/1595257954122953/ Follow Us On Mewe At. https://mewe.com/join/nations_at_war Follow Us On Discord At. https://discord.com/invite/hk3AVxb Follow Us On ModDB. https://www.moddb.com/mods/nations-at-war Follow Us On YouTube. https://www.youtube.com/channel/UCKB6-EzsWTtZn11Hk_UroQw --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download: Nations at War Client Launcher Here: All Players need this! --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download and run NAW Launcher Our Developers have created a "New" Multi-threaded Download / Auto-Updater that will increase client download speeds by up to 400%, In our testing Max download speed went from 8mbs to 36mbs, Features. Faster downloads (with Segmented/Multi-threaded/Accelerated transfers). Download Resuming (Pause and restart where you stopped). Download progress Bar. Download progress Log. Download and run NAW Launcher's Setup.exe. Then Install/Update to pull down latest game files, Game over all size is now 27 gb. Insert your BF2 CD Key for client, Once files are pulled down from server! --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download: Nations at War Server Launcher Here: All Server admins need this! --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Our Developers have created a "New" Multi-threaded Download / Auto-Updater that will increase server download speeds by up to 400%, In our testing Max download speed went from 8mbs to 36mbs, Features. Faster downloads (with Segmented/Multi-threaded/Accelerated transfers). Download Resuming (Pause and restart where you stopped). Download progress Bar. Download progress Log. Download and run NAW Launcher's Setup.exe. Then Install/Update to pull down latest game files, Game over all size is now 27 gb. Insert your BF2 CD Key for client, Once files are pulled down from server!
  11. Nations At War Weapon Icons, Armament and Handheld, Create your own atlas files or use as is! https://www.moddb.com/mods/nations-at-war/addons/nations-at-war-weapon-icons
  12. Here's a couple of my toys i made for Nations At War, Giving back to the Modding Community, Free to use by the ModDB community. Yes they are too old to suit BF2 but they are still a bit of fun for a while anyway. As usual, you can re-name, re-paint and re-code these as you like. you can put them into any BF2 mod you like, though i can't imagine there will be much call for that... Download here: https://www.moddb.com/games/battlefield- 2/addons/nations-at-war-rally-cars Download here: https://www.moddb.com/games/battlefield- 2/addons/nations-at-war-f1-cars Download here: https://www.moddb.com/games/battlefield- 2/addons/nations-at-war-mini-coopers
  13. Hello, this topic is old but the answer to your question is that DirectX 9.0c must be installed with the offline installer, not the web installer, otherwise it will claim you already have a newer version of the framework installed. Unfortunately these old legacy games still require the old frameworks to be installed, in order to run, and DirextX 9 is not bundled anymore in Windows 10 by default. Any reader stumbing on this topic looking to download DirectX 9.0c must do so by using the DirectX End-User Runtimes (June 2010) download available on www.microsoft.com (download it, the installation will actually only extract the contents of the bundle, you must then run the small setup.exe file in the extracted folder to install the legacy directx framework on your PC, works on Windows 10 too)
  14. The formatting is because you pasted from Discord and this board supports rich formatting, you solve it by pasting first in Word without formatting and then copying it here again, deleting the extra line feed (if you paste in Notepad the app won't be able to read the line feeds properly because they use linux-type line feed without carriage return, so you either need an advanced text editor like JEdit or go with MS Word paste options). Actually scrap all that, the board seems to recognize rich formatting and prompts to paste as plain-text when you put the formatted text in the reply box, works with Discord too. Regarding the problem, the previous user commented very basic suggestions that I'm sure you have already tested and re-tested by now (knowing your struggle to solve this), but it made me come to mind of an old post on the battlelog forums about relaxing the interval of the Punkbuster client checks in order to have less lag I think it was (improves latency reduction). In the same battlelog topic, the user ruffler quoted another bit from the fearless-assassins forum boards (incidentally they use Invision software as well), specifically mentioning the command number 4. Keep in mind this is a 2009 post so the dual core stuff at the bottom is a bit old, but it actually still applies; also the post was written for the game "ET" and not "BF2" but still, the mechanism should be the same. Commands can be issued in console but I don't know if the others can be written permanently in the pbcl.cfg file(s):
  15. If you add objects to a previously navmeshed map the bots will get stuck on them, If you don't care go here: http://www.bfeditor.org/forums/index.php?/forum/17-bf2-community-tutorials/ or https://classic-battlefield-modding.fandom.com/wiki/Classic_Battlefield_Modding_Wikia and start reading! both maps and objects need to be un-zipped and once editor has loaded you simply choose the object on the left and drag and drop onto the map, of course then your have o add light maps to new objects so the don't look out of place, As I said start reading!
  16. Hello Everyone , Im Using Bf2 Editor and i make some changes in battlefield 2 maps and i want to add battlefield 2 objects for the map like boxes cars buildings... and how to export this objects Then I draw on it and change its shape, for example, and then replace it.and thanks πŸ™‚
  17. Detrux has started the transfer or passing the torch so to speak of the Official BF Editor Forums To me and my fellow Developers at Nations at War, I was wondering just who out of the old Moderators were still active? Sound off guys if you could please!
  18. You have to follow the instructions, I struggled the first time but after following everything step by step it was easy, You do have to unpack the map you want to make minimaps for though, So don't forget that part,
  19. Hey thanks for replying! i'll check it out
  20. are you looking for a way to create minimaps? We use vBF2 style & BF2142 style info map generator V1.1 by worldlife(worldlife123). vBF2 style & BF2142 style info map generator V1.1 by worldlife(worldlife123) This is a simple tool to generate vBF2 style and BF2142 style info images for your customized levels. The source code is visible and you're free to use and modify it. I've also created a repository on github(https://github.com/worldlife123/bf2-infomap-generator), so feel free to report an issue/create a pull request if you find some bug/made some changes. DEPENDENCIES Python 2.7.13 (https://www.python.org/downloads/release/python-2713/) Pillow (https://github.com/python-pillow/Pillow) INSTALL 1. Install [python 2.7.13](https://www.python.org/downloads/release/python-2713/) first. After installing python, you can run install_pillow.bat to install pillow via pip. 2. Create a new folder "infomap" into your mod's python folder, and copy everything into this folder. Note that this tool is not loaded in game, so after infomap generation you can delete the folder. USAGE Run generateInfomaps.py with python.exe, or use run.bat. It will list all maps in your mod. Type a map name to generate info map for it, or Type "all" to generate for all maps. For BF2142, run generateInfomaps_2142.py with python.exe, or use run_2142.bat. Requirement for levels: The levels must be unzipped(that's to say, can be loaded in BF2Editor).The info ,Hud and Gamemodes folder must be present, as well as Init.con and Heightdata.con. CUSTOMIZE 1.Add a team to generate infomap flags. I've included all vBF2 and xpack teams in this tool. If you have custom team in the map, do the following: (1)In maps\flags, create a folder whose name is your custom team name. (2)Create a miniMap_CP.tga in this folder with your team's flag. A .psd template(created in Adobe Photoshop CS6) is provided inside maps\flags. You can use this as a reference. (3)Run the tool. For BF2142, look into maps\flags_2142. 2.Use a custom cover to the infomap(such as a grid or your logo). In maps\areas, modify or replace a cover.dds. This image would be pasted on top of the generated info maps. For BF2142, look into maps\areas_2142. 3.Use custom combat area. Similar to 2. Just modify or replace CombatArea.dds in maps\areas. CREDITS NVIDIA - for nvdxt.exe fire&bf2tech.org - for conParser.py Dnamro - for testing this tool https://www.moddb.com/games/battlefield-2/addons/na126454
  21. I know this post is ancient but i'm still looking for it. All the links i found so far is down. If anyone still have it, can upload it?
  22. Never mind. I just disabled the 16 and 32's combat area pathfindings and it let navmesh. The maps working kinda fine.
  23. Hello bfeditor forum! Hope this place is still alive. I was making maps for BF2 5 years ago but never really managed to finish and make a decent map and my computer was trash so i gave up on it. Recently decided to go back and make a decent map and release it. I was working on a map for almost 2 weeks. Finished everything but stumpled across making gamemodes & navmesh I didn't really know use of layers till now (even still don't really know) I realized i made every control point and stuff in layer 1 and navmeshed so i removed them (created backup of them) And did 16-32-64 gamemodes with layer (for the16 i copied the first one i did and pasted on it cuz didn't wanted to from scratch again) I'm very confused about the navmeshing the map with layer of 16-32-64 gamemodes. Tried to generate the pathfinding but it didn't allow me and said couldn't init combat areas, later on i figured out it's because there are more than 1 combat areas. I couldn't find any good guide about it. The more i try, the more i messed up. So. Any help please?
  1. Load more activity

Announcements



×
×
  • Create New...