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Frosty98B

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About Frosty98B

  • Rank
    Newbie
  • Birthday 10/22/1998

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    northy98

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  • Gender
    Male
  • Location
    Slovakia
  • Interests
    Eating pizza and offending EU thief leaders
  1. Hi, whoah, it's been a loong time since I've posted a new topic on this site. xD Anyway, about the question. Is it possible to make the soldier cam (the one that the dead players can access by hitting the 'spacebar' and then switching between the soldiers by clicking 'c') which shows the allied soldiers from the third person perspective from a vehicle accessible from one of the seats of a vehicle? My team and I are trying to make a commander seat in the APC for Acheron which would allow the player who occupies the seat to see the allies and switch between them somehow. I'm not really familiar with these camera related things, so I was wondering if there's anyone here who could help us. Thank you
  2. Hi, whoah, it's been a loong time since I've posted a new topic on this site. xD Anyway, about the question. Is it possible to make the soldier cam (the one that the dead players can access by hitting the 'spacebar' and then switching between the soldiers by clicking 'c') which shows the allied soldiers from the third person perspective from a vehicle accessible from one of the seats of a vehicle? My team and I are trying to make a commander seat in the APC for Acheron which would allow the player who occupies the seat to see the allies and switch between them somehow. I'm not really familiar with these camera related things, so I was wondering if there's anyone here who could help us. Thank you
  3. The map uses some SF and some Euro Force objects, do you think it may be the problem?
  4. Hello, Please, can someone help me with this problem? - I was generating lightmaps for a map - everything was okay but when it asked me if I want to check for obsolete object lightmaps and I clicked yes, it failed. I tried it multiple times but the result is always the same. I was looking for some solutions on bfeditor forums but I couldnt find the right one. It would be great if you could help me, Thanks! Frosty98B
  5. I guess you are right and it would allow you to use only 6 kits. In Final War mod there are used only 5 kits per team and it runs. Unfortunately, I have no idea what you need to do to get this.
  6. Hello, I need to make images of maps which shows in loading menu - like this one in spfreak's A.T.O.M. http://www.x-07.de/media/atom_day_64_map.jpg I have done the images in photoshop but the combat area in these images is different from ingame one. I need the combat area render - like in the background of this X-07 image: http://www.viceman.us/Viceman_us/Content/Battlefield2/Battlefield2_Content/x07_mappack_preview.jpg Please, can someone tell me where to get it? Or, is there some other way to make these images, other way than using photoshop? I will really much appreciate any help, thanks!
  7. Oh, does it? What is the other way, please? - If it is not a secret
  8. Ah, got it, man. I deleted this line "weaponTemplate.setExplosionRadius 10.0" from weapon AI folder and they are no more running from the thrown grenades.
  9. Frosty98B

    Number Of Selectable Classes

    Yeaaah, I deleted that line from Server Archives when I didnt need and I forgot to check this file out. Thanks for help! Gonna try it out
  10. Frosty98B

    Number Of Selectable Classes

    Yeah, that is what i was looking for but when I deleted Select Kit 2 - 6, nothing changed, there are still 7 classes dunno why
  11. Frosty98B

    Number Of Selectable Classes

    Thanks for willingness but I mean this Omnicide is a good example. There are seven zombie classes but just one of them (the 3rd one) appears ingame. I have no idea which file needs to be edited to reach this. I spent hours by looking for the right file but I didnt find it.
  12. Hello! The very last missing thing (except for maps) in death is alive mod is the number of selectable classes. In omnicide, there are seven zombie classes but its modified, so just one appears in kit selection menu. I would like to have first four classes shown in this menu. Looks like I need to modify HUD or something but I am not sure. If someone can help me I will much appreciate it, thanks!
  13. Okay, thanks for the tip, man
  14. Thanks Clive, I changed Take Cover to 0 in UnitWeights and StandardWeights but unfortunately they are still running from grenades.
  15. Hello, Frosty98B here. I am trying to make the zombie AI realistic and one guy asked me if I can remove the AI programming that causes them to run from grenades. It is nice idea but I have no idea how to do it. I was looking for this programming in AI file of grenade but it seems like there is just usage programming - nothing like their reactions. I will much appreciate any help. (I am sorry for my bad english)
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