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Frosty98B

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Everything posted by Frosty98B

  1. Hi, whoah, it's been a loong time since I've posted a new topic on this site. xD Anyway, about the question. Is it possible to make the soldier cam (the one that the dead players can access by hitting the 'spacebar' and then switching between the soldiers by clicking 'c') which shows the allied soldiers from the third person perspective from a vehicle accessible from one of the seats of a vehicle? My team and I are trying to make a commander seat in the APC for Acheron which would allow the player who occupies the seat to see the allies and switch between them somehow. I'm not really familiar with these camera related things, so I was wondering if there's anyone here who could help us. Thank you
  2. Hi, whoah, it's been a loong time since I've posted a new topic on this site. xD Anyway, about the question. Is it possible to make the soldier cam (the one that the dead players can access by hitting the 'spacebar' and then switching between the soldiers by clicking 'c') which shows the allied soldiers from the third person perspective from a vehicle accessible from one of the seats of a vehicle? My team and I are trying to make a commander seat in the APC for Acheron which would allow the player who occupies the seat to see the allies and switch between them somehow. I'm not really familiar with these camera related things, so I was wondering if there's anyone here who could help us. Thank you
  3. Frosty98B

    Unknown Error

    Hello, I have a problem with my mod. I wanted test it with friend, he was hosting and we were connected in hamachi. I joined his IP but the loading crashed at 14% (objects loading). I dont know what where is the problem - we have the same version (from same source) but something is wrong. If you can help me or you have some ideas how to fix it, tell me, please. Thanks!
  4. Hello, Please, can someone help me with this problem? - I was generating lightmaps for a map - everything was okay but when it asked me if I want to check for obsolete object lightmaps and I clicked yes, it failed. I tried it multiple times but the result is always the same. I was looking for some solutions on bfeditor forums but I couldnt find the right one. It would be great if you could help me, Thanks! Frosty98B
  5. The map uses some SF and some Euro Force objects, do you think it may be the problem?
  6. I guess you are right and it would allow you to use only 6 kits. In Final War mod there are used only 5 kits per team and it runs. Unfortunately, I have no idea what you need to do to get this.
  7. Hello, I need to make images of maps which shows in loading menu - like this one in spfreak's A.T.O.M. http://www.x-07.de/media/atom_day_64_map.jpg I have done the images in photoshop but the combat area in these images is different from ingame one. I need the combat area render - like in the background of this X-07 image: http://www.viceman.us/Viceman_us/Content/Battlefield2/Battlefield2_Content/x07_mappack_preview.jpg Please, can someone tell me where to get it? Or, is there some other way to make these images, other way than using photoshop? I will really much appreciate any help, thanks!
  8. Hello, Frosty98B here. I am trying to make the zombie AI realistic and one guy asked me if I can remove the AI programming that causes them to run from grenades. It is nice idea but I have no idea how to do it. I was looking for this programming in AI file of grenade but it seems like there is just usage programming - nothing like their reactions. I will much appreciate any help. (I am sorry for my bad english)
  9. Oh, does it? What is the other way, please? - If it is not a secret
  10. Ah, got it, man. I deleted this line "weaponTemplate.setExplosionRadius 10.0" from weapon AI folder and they are no more running from the thrown grenades.
  11. Frosty98B

    Number Of Selectable Classes

    Yeaaah, I deleted that line from Server Archives when I didnt need and I forgot to check this file out. Thanks for help! Gonna try it out
  12. Hello! The very last missing thing (except for maps) in death is alive mod is the number of selectable classes. In omnicide, there are seven zombie classes but its modified, so just one appears in kit selection menu. I would like to have first four classes shown in this menu. Looks like I need to modify HUD or something but I am not sure. If someone can help me I will much appreciate it, thanks!
  13. Frosty98B

    Number Of Selectable Classes

    Yeah, that is what i was looking for but when I deleted Select Kit 2 - 6, nothing changed, there are still 7 classes dunno why
  14. Frosty98B

    Number Of Selectable Classes

    Thanks for willingness but I mean this Omnicide is a good example. There are seven zombie classes but just one of them (the 3rd one) appears ingame. I have no idea which file needs to be edited to reach this. I spent hours by looking for the right file but I didnt find it.
  15. Okay, thanks for the tip, man
  16. Thanks Clive, I changed Take Cover to 0 in UnitWeights and StandardWeights but unfortunately they are still running from grenades.
  17. Frosty98B

    Benelli M4 Crashing In The Mod

    Okay, I did what you told me to and I extracted HUD in menu_client and server.zip files into menu file and everything is done. It's not crashing anymore. Thank you for helpful types guys!
  18. Hello guys! Its me again. I have some problem with my Benelli M4. I downloaded Enemysniper s M1014 mod of vanilla Benelli M4 but when I spawned with that weapon the game crashed to deskop after few seconds. I thought there was some error in Enemysniper s version (he said he tested it in AIX and SOF) but when I deleted it and used vanilla Benelli M4 the game crashed again and again. I really dont know whats the problem - it works fine in vanilla BF2 but it always crashes in my mod. Any help is much appreciated.
  19. Frosty98B

    Benelli M4 Crashing In The Mod

    Uh, So I imported that nsrif_crossbow.tga into the file and its still the same. I added xpack Atlas but it didnt make any sense.
  20. Frosty98B

    Hud Problem After Changing The Flag Textures

    Okay, I saved it as DXT5 Interpolated alpha and problem is solved. Thank you mate!
  21. Hello, I was trying to chagne the MEC flag texture to "zombie flag". Everything was working, the map has loaded and then I saw that I have a little problem with the HUD. This happened after I edited MemeAtlas_020.dds - no idea how to fix it... :/ Thanks for any help
  22. Frosty98B

    Unknown Error

    Oh yeah, it works. Thanks again.
  23. Frosty98B

    Unknown Error

    Oh, the map was not packed. Thanks for the tip, gonna try it out
  24. Frosty98B

    Invisible Weapon

    Wow. It works fine. Thanks very much, mate!
  25. Frosty98B

    Invisible Weapon

    Hello, I am trying to use the wrench as the bare zombie hands for my zombie mod. The last thing I need to do is make the wrench invisible but I dont know how. I tried to make its textures clear but the wrench stayed black. Please, help me if you know how to do it. Thanks
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