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marius1986

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About marius1986

  • Rank
    Newbie
  • Birthday May 20

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  • Gender
    Male
  • Location
    Moldova, Cupcini
  1. marius1986

    Kit Skinnedmesh Editing

    Hi.I did make tutorial(text-file tutorial in my bad english, with pictures) - http://depositfiles.com/files/0od00l2p6 Also I did make videos, but with other kit & skin design - https://drive.google.com/file/d/0Bxy9nv8EvhDIWVB1Wm83OHIyWkE/view https://drive.google.com/file/d/0Bxy9nv8EvhDIUjQtc0VlUWR5N1U/view https://drive.google.com/file/d/0Bxy9nv8EvhDIX2dZbXdzZjF1WUU/view https://drive.google.com/file/d/0Bxy9nv8EvhDINXRvV09iQmlWNWc/view https://drive.google.com/file/d/0Bxy9nv8EvhDIZy14ZzV5bDNtRGs/view https://drive.google.com/file/d/0Bxy9nv8EvhDIRjl5VkRvQUxENVk/view I did as I could, so do not judge strictly)))
  2. marius1986

    Kit Skinnedmesh Editing

    I decided this problem last evening,after 4 months of attempts. the problem consists in that - in used kit skinnedmesh file ,one of а kit(my modified at-kit with rpg launcher) used textures from 2 dds files(original from BF2 Special Forces and for rpg launcher - from Project Reality) and had 2 materials http://i.imgur.com/oYGNBjf.png?1 I copy the rpg launcher textures from PR dds file and added in my new dds file(both maps - difuse and bump). after I edited the UVW map for rpg launcher. and the last step - I specified the my at-kit material map for rpg launcher.and this is result
  3. marius1986

    3ds/gmax Model Hierarchy Collection (56k Warning)

    I decided this problem last evening,after 4 months of attempts. the problem consists in that - in used kit skinnedmesh file ,one of а kit(my modified at-kit with rpg launcher) used textures from 2 dds files(original from BF2 Special Forces and for rpg launcher - from Project Reality) and had 2 materials http://i.imgur.com/oYGNBjf.png?1 I copy the rpg launcher textures from PR dds file and added in my new dds file(both maps - difuse and bump). after I edited the UVW map for rpg launcher. and the last step - I specified the my at-kit material map for rpg launcher.and this is result
  4. marius1986

    Kit Skinnedmesh Editing

    I decided this problem last evening,after 4 months of attempts. the problem consists in that - in used kit skinnedmesh file ,one of а kit(my modified at-kit with rpg launcher) used textures from 2 dds files(original from BF2 Special Forces and for rpg launcher - from Project Reality) and had 2 materials http://i.imgur.com/oYGNBjf.png?1 I copy the rpg launcher textures from PR dds file and added in my new dds file(both maps - difuse and bump). after I edited the UVW map for rpg launcher. and the last step - I specified the my at-kit material map for rpg launcher.and this is result
  5. marius1986

    Kit Skinnedmesh Editing

    i find the mistake of kit floating.i think... but needed for testing more. the PR kits geoms have 3 lods(lod0/lod1/lod2).when standart is only 2 lods(lod0/lod1).my at kit had too 3 lods after importing rpg meshes.turned out that in my skinnedmesh file 1 kit had 3 lods and other - 2,after i delete the third lod(lod2) ,and the kit floating problem disappeared. as I read on one forum - lod0 is used in game for player. lod1 used for bots, but for what is used this third lod(lod2) ? we will look that will be farther...
  6. marius1986

    3ds/gmax Model Hierarchy Collection (56k Warning)

    i find the mistake of kit floating.i think... but needed for testing more. the PR kits geoms have 3 lods(lod0/lod1/lod2).when standart is only 2 lods(lod0/lod1).my at kit had too 3 lods after importing rpg meshes.turned out that in my skinnedmesh file 1 kit had 3 lods and other - 2,after i delete the third lod(lod2) ,and the kit floating problem disappeared. as I read on one forum - lod0 is used in game for player. lod1 used for bots, but for what is used this third lod(lod2) ? we will look that will be farther...
  7. marius1986

    Kit Skinnedmesh Editing

    i find the mistake of kit floating.i think... but needed for testing more. the PR kits geoms have 3 lods(lod0/lod1/lod2).when standart is only 2 lods(lod0/lod1).my at kit had too 3 lods after importing rpg meshes.turned out that in my skinnedmesh file 1 kit had 3 lods and other - 2,after i delete the third lod(lod2) ,and the kit floating problem disappeared. as I read on one forum - lod0 is used in game for player. lod1 used for bots, but for what is used this third lod(lod2) ? we will look that will be farther...
  8. marius1986

    Kit Skinnedmesh Editing

    hi all. i make my battlefield 2 mod,and was necessary to change skinnedmesh of AT kit, instead of one part to add other, and during this work ran into the problem of "swimming" kit on the soldier body.I work in 3dsmax 9 with poe tool for battlefield 2. did nobody meet nothing of the kind? sorry for my bad english)) after I find this - in the Material Editor - BF2Object window ,interesting thing.one of materials was named "01 - Default" http://i.imgur.com/QIt3lU7.png (while other materials have the names as "drop_tangent" - for the kit bags on the floor when the soldier die,"Pilot_tangent" - for chopper and aircraft pilots and "SpetzKits_tangent" for the kit clases - medic,support,assault and others.)And this material is for rpg mesh for at.I change it name in "SpetzKits_tangent" http://i.imgur.com/vNqESOf.png and it gave a result ...sometimes rpg swiming again,not so strongly but and on the other soldier ,without body armour like te medic(i kill the medic,take his kit and revive him) looks like that what is the problemm?
  9. marius1986

    3ds/gmax Model Hierarchy Collection (56k Warning)

    hi all. i make my battlefield 2 mod,and was necessary to change skinnedmesh of AT kit, instead of one part to add other, and during this work ran into the problem of "swimming" kit on the soldier body.I work in 3dsmax 9 with poe tool for battlefield 2. did nobody meet nothing of the kind? sorry for my bad english)) http://i.imgur.com/5Ds4wbi.png http://i.imgur.com/tFIBBqr.png http://i.imgur.com/XzDa4Pf.png http://i.imgur.com/gGgd54q.png http://i.imgur.com/7ZO2TpK.png
  10. marius1986

    Kit Skinnedmesh Editing

    hi all. i make my battlefield 2 mod,and was necessary to change skinnedmesh of AT kit, instead of one part to add other, and during this work ran into the problem of "swimming" kit on the soldier body.I work in 3dsmax 9 with poe tool for battlefield 2. did nobody meet nothing of the kind? sorry for my bad english)) https://img-fotki.yandex.ru/get/15593/116511085.3/0_bc85b_6f9065ff_orig https://img-fotki.yandex.ru/get/15522/116511085.3/0_bc85c_1b8fbd47_orig https://img-fotki.yandex.ru/get/16146/116511085.3/0_bc85d_aa4840b5_orig
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