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About Kiaksar2142

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    depends on work and contract
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    Professional Translator, owner at "OrlyFandy", BF2142 mapping, drinking anything that contains alcohol =D

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  1. Hell yeah) It worked! Thank you very much bro =)
  2. THank you bro ) Will try it out tonight and post back =)
  3. I have one more question guys =) How can i attach lightsource to an object that doesnt have lightsource originally? I am trying to attach dynamic lightsource to billboard at the moment. but i cant make it to work ingame or in editor! Here is my code: rem *** Generated with Bf2Editor.exe [created: 2017/01/19 4:13] GeometryTemplate.setSubGeometryLodDistance 0 0 50 GeometryTemplate.doNotGenerateLightmaps 0 GeometryTemplate.lightmapOverride 0 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 ObjectTemplate.activeSafe SimpleObject ground_16x8_frame_kiak ObjectTemplate.creator SVU-2:svu ObjectTemplate.modifiedByUser "Kiaksar2142" ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.geometry ground_16x8_frame_kiak ObjectTemplate.setCollisionMesh ground_16x8_frame_kiak ObjectTemplate.mapMaterial 0 metal_solid 21 ObjectTemplate.mapMaterial 1 glass_common 17 ObjectTemplate.mapMaterial 2 concrete 78 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate PosterDynamicLighting ObjectTemplate.setPosition -0.67323/6.80000/-0.00192222 rem ------------------------------------- As you see in last lines i added the lightsource. but i cant get it work ingame or in editor at all. And yes, i added that lightsource in tmp.con and Init.con files. can you please tell me what am i doing wrong? cos ingame i cant see the lightsource at all. it is visible when i add it seperately, but i can't attach it to this billboard static object. Thank you in advance!
  4. Thank you guys for all help you wrote here =) I finally made it to work as planned =))))
  5. Bro, thats what i did, but it doesnt works =/ I attached dynamic light effect to my lamps! they show up in editor, but they dont show ingame. and yeah i added them in tmp.con but still they didnt showd up =( any advices?
  6. Thank you bro, i will test that out and will report back =)
  7. THank you a lot mate =) it really worked! Now dynamic light is sticked with lamp and i can see dynamic lighting in editor! However i have another problem ( it doesnt work ingame I included custom objects and including tmp.con file to be loaded in init.con, But it still doesnt show up any ideas how to fix it? here is the photo! its visible in editor as you can see. but when i pack the map and go ingame, the dynamic lighting is not visible! (dont mind the black thing on that lamp. i just forgot to remove it) and yeah i added custom objects (custom lamp with its dynamic lightsource), lightsource itself and tmp.con here is my init.con: run tmp.con rem Static Objects run objects/StaticObjects/kiaksar2142/bp1_lamp_post_single_c_kiak/bp1_lamp_post_single_cb_kiak.con run objects/StaticObjects/kiaksar2142/DynamicLampLight/DynamicLampLight.con However it doesnt work ingame. Any ideas bro? Thank you in advance =)
  8. Thank you for giving an idea ) I am now just painting green channel of lightmap in Photoshop to create terrain lighting and it works great! =) But i have one problem with attaching dynamic glow light to Lamps! When i put custom MyLightBundle you gave me in objects glow (or lightsources) folder it works in my lamps and they create dynamic lighting! but as its a custom map, i want the lamp with dynamic light to be in my maps and work on other computers too. I tried to add mylightbundle to lamp's tweak file but it didnt worked. here what i did: rem *** Generated with Bf2Editor.exe [created: 2006/9/19 2:30] GeometryTemplate.setSubGeometryLodDistance 0 0 15 GeometryTemplate.doNotGenerateLightmaps 0 GeometryTemplate.lightmapOverride 0 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 ObjectTemplate.activeSafe Bundle bp1_lamp_post_single_cb_sign ObjectTemplate.creator DICE-SVUKANOVI1:svukanovic ObjectTemplate.modifiedByUser "svukanovic" ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.geometry bp1_lamp_post_single_cb_sign ObjectTemplate.setCollisionMesh bp1_lamp_post_single_cb_sign ObjectTemplate.mapMaterial 0 metal_solid 21 ObjectTemplate.mapMaterial 1 concrete 78 ObjectTemplate.mapMaterial 2 glass_common 17 ObjectTemplate.mapMaterial 3 metal_thin 20 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate bp1_lamp_post_single_lightcone ObjectTemplate.addTemplate Levels/MyMap/Objects/bp1_lamp_post_single_c/MyLightBundle.con ObjectTemplate.setPosition -0.837428/5.22201/0 ObjectTemplate.addTemplate Lamp_post_point ObjectTemplate.setPosition -2.28149/2.02053/0 rem ------------------------------------- When i remove mylightbundle from object folder in my BF2142, it doesnt works. WHich means that object can't take the MyLightBundle file from map folder. Does anyone knows how to bypass this problem and make lamps work as custom object in my map's folder?
  9. yes the white choatic area on the road (terrain) is the lighting from lamp. and yes it does change when i change singlepointcolor. but the problem is that the lighting isnt normal) I mean that it should create neat round lighting from the lamp but as you can see light is spreaded here and there chaotically =/ btw, Thanks for help with colors)
  10. yeah i know that, bro. they differ (editor and game) and yeah i tried all of lightsources (each of them) but none of them worked. i LOVED the dynamic lightsource you gave me thou) I tweaked it so it looks even more realistic. would be awesome to be able to change it color (light color) too. however the terrain lighting problem still remains =/ I also tried to use those the DEVILMAN posted. none of them worked =/
  11. Try to reinstall the game. usually its a problem when you accidentally change something in game files. P.S. hey, Oldsmke, hello from Orlando Fendy
  12. The problem is not a lightmapping. Problem is that the lightsource doesnt create normal accurate lighting on terrain after lightmapping. BTW, here is what i get after i attached the custom glow you gave me to a street lamp. I must admit that it created a lighting on terrain but its not accurate. And Here is photos of editor lightsources enabled: So as you can see problem is not connected to lightsources.. somehow its connected to lightmap settings =/ i tried tons of options of lightmapping (terrainlight settings) but they doesnt seem to make any difference... I really wonder how the maps like Yellow knife and leipziq were made with these terrain lighting from lamps
  13. So the ground (terrain) lighting is connected to lightmapping. any ideas how to fix this issue with screwed lighting as i showed in picture? Thanks.
  14. yeah but as far as I remember lighting up the terrain happens only after lightmapping. Cos i tried to remove them. but lights remained. =/
  15. I tried this method it created lighting but it kinda screwed my whole terrain: here is screen: Do you know how can i fix it? Thanks in advance =)