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About kano

  • Birthday 08/13/1966

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  1. just clone the vehicles and make them basic bundlemeshes in stead of pco's and your be fine!
  2. He did not set up the hierarchy, ppl who don't read through the Battlefield Tutorials usually don't get help!
  3. your have to import each vehicle into max change them from bundlemesh to static mesh add col3 to each collision and then make sure all materials are correct then export, all of which may be a little beyond your skill level. or do a search in objects you might find enough wrecks to do what you want! look for a custom map called Pripiyat it had a junk yard in it!
  4. did you select everything and collapse all before exporting?
  5. Create splines, connect, raise spline up and snap down, don't apply.
  6. Nations At War Patch 1.25 will be released via the auto update feature in the launcher when it is finished, Stay tuned for more news on availability and on progress soon! A bunch of bug fixes were reported from the last release and we did our best to fix all of them, Special shout out to Rotblut for adding to our buglist any problems he found,
  7. BF2_Single Player_EditorTutorial.pdf 1.60 MB https://1fichier.com/?z3uzrpb8zs215n0dngly
  8. BF2 TOOLS Collection.zip 17.51 MB https://1fichier.com/?vpjdkmha2mg0ppz9ppiu
  9. Without digging into this too much i would look at ai as the source of your problems! Compare conqest to coop and see if results differ!
  10. check your naming! JEP_paratrooper_c_desert.dds if v_arg1 == BF2EditorLevelSettings.CustomTextureSuffix "desert"elsetexturemanager.customTextureSuffix "desert"endIf JEP_paratrooper_c_forest.dds if v_arg1 == BF2EditorLevelSettings.CustomTextureSuffix "forest"elsetexturemanager.customTextureSuffix "forest"endIf
  11. what mod is the jep_paratrooper from aix2?
  12. open level server zip, open Init.con, if v_arg1 == BF2Editor LevelSettings.CustomTextureSuffix "unitednations" else texturemanager.customTextureSuffix "unitednations" endIf
  13. https://classic-battlefield-modding.fandom.com/wiki/BF2_Editor_User_Guide
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