Jump to content
Official BF Editor Forums

kano

Members
  • Content Count

    236
  • Joined

  • Last visited

Posts posted by kano


  1. ADD TO YOUR INIT.CON

    rem -----------------------------------------------------------------------------
    gameLogic.setTeamDropVehicle 1 "LightJeep"
    gameLogic.setTeamDropVehicle 2 LightJeep"
    rem -----------------------------------------------------------------------------

    ADD TO YOUR GAMEPLAYOBJECTS.CON

    rem ********** Object Spawner **********
    rem [ObjectSpawnerTemplate: CPNAME_YOURLEVEL_LightJeep
    ObjectTemplate.create ObjectSpawner CPNAME_YOURLEVEL_LightJeep
    ObjectTemplate.activeSafe ObjectSpawner CPNAME_YOURLEVEL_LightJeep
    ObjectTemplate.modifiedByUser "Dickie"
    ObjectTemplate.isNotSaveable 1
    ObjectTemplate.hasMobilePhysics 0
    ObjectTemplate.setObjectTemplate 1 LightJeep
    ObjectTemplate.setObjectTemplate 2 LightJeep

    if v_arg1 == host

       rem [ObjectSpawner: CPNAME_YOURLEVEL_LightJeep
       Object.create CPNAME_YOURLEVEL_LightJeep
       Object.absolutePosition -310.369/25.421/-237.073
       Object.rotation 26.482/0.000/0.000
       Object.setControlPointId 1
       Object.layer 1


  2. we need a couple of tracked vehicles and boats put in game,

    Unfortunately our team has shrunk to only a couple of people,

    also we have cloned several vehicles that need their factions changing to their new allegiance!

    So if you can export vehicles in max or have skills in Photoshop we need you!

    If you can help contact me here or on Facebook!

    Nations At War on Facebook Nations At War on Mewe Nations At War on YouTube Nations At War on Moddb
    Nations At War on discord

    screen039.1.png

    screen038.1.png

    screen000.png

    screen001.png

    screen002.png


  3. anyone have any ideas why my pyramid lightmaps are getting all messed up during generating?

    the pyramid meshes were exported by me so wondered if its a export issue, unwrap issue or a texture issue.  

    image 1 before lightmaps:

    image 2 after lightmaps:

    image 3 models pre export:

    Screenshot 2019-08-08 23.06.45.png

    Screenshot 2019-08-14 21.02.09.png

    Screenshot 2019-08-09 21.59.13.png


  4. we ended up resizing all the 4096x4096 textures in Nations At War to 3072x3072,

    which halved the file size with no discernible difference in quality.

    we also change the the 4096x2048 textures to 3072x1536.

    The only problem is the textures turn up black in bfmeshviewer...

    but they are fine in-game can this be fixed?

    1536x1536, 3072x3072, 3072x1536,

    are the sizes we need to work in bfmeshviewer.

×
×
  • Create New...