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Everything posted by kano

  1. nice! shame we can't include this for our next release!
  2. well i downloaded every tutorial to add to our website but it will be a sad day for sure when we loose this site!
  3. Ive offered several times to help moderate this site or just take it over!
  4. did you unzip the client and server files?
  5. ERROR 404: Seite nicht gefunden Es ist ein Fehler aufgetreten: Die von Ihnen aufgerufenene URL konnte nicht auf dem Server gefunden werden!
  6. Don't forget to add run Sounds.con to your levels init.con!
  7. ADD TO YOUR INIT.CON rem ----------------------------------------------------------------------------- gameLogic.setTeamDropVehicle 1 "LightJeep" gameLogic.setTeamDropVehicle 2 LightJeep" rem ----------------------------------------------------------------------------- ADD TO YOUR GAMEPLAYOBJECTS.CON rem ********** Object Spawner ********** rem [ObjectSpawnerTemplate: CPNAME_YOURLEVEL_LightJeep ObjectTemplate.create ObjectSpawner CPNAME_YOURLEVEL_LightJeep ObjectTemplate.activeSafe ObjectSpawner CPNAME_YOURLEVEL_LightJeep ObjectTemplate.modifiedByUser "Dickie" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 1 LightJeep ObjectTemplate.setObjectTemplate 2 LightJeep if v_arg1 == host rem [ObjectSpawner: CPNAME_YOURLEVEL_LightJeep Object.create CPNAME_YOURLEVEL_LightJeep Object.absolutePosition -310.369/25.421/-237.073 Object.rotation 26.482/0.000/0.000 Object.setControlPointId 1 Object.layer 1
  8. we need a couple of tracked vehicles and boats put in game, Unfortunately our team has shrunk to only a couple of people, also we have cloned several vehicles that need their factions changing to their new allegiance! So if you can export vehicles in max or have skills in Photoshop we need you! If you can help contact me here or on Facebook! Nations At War on Facebook Nations At War on Mewe Nations At War on YouTube Nations At War on Moddb Nations At War on discord
  9. why are my Envmaps getting screwed up? So before loading editor go to bf2editor/settings/plugin.ini and change the loaded value of single player editor plugin from 1 to 0 save and load editor and regenerate and it should work fine.
  10. https://www.moddb.com/games/battlefield-2/downloads/naw-kit-developer-v123-public-releace
  11. i found replacing the samples generated by max with ones created using meshviewer fixed this issue!
  12. anyone have any ideas why my pyramid lightmaps are getting all messed up during generating? the pyramid meshes were exported by me so wondered if its a export issue, unwrap issue or a texture issue. image 1 before lightmaps: image 2 after lightmaps: image 3 models pre export:
  13. GhostDance101, did you ever finish these animations?
  14. are you still around ?

    1. Catbox


      Yes, been super busy at work. How have you been?   

    2. kano


      busy too working on new m8!


  15. LPP Tools Collection.rar 18.51 MB https://1fichier.com/?q4f6jrasft
  16. has anyone been able to get hold of Coronaextra? haven't been able to get in touch with him for months now.
  17. det plz add me as a admin m8, the spam is back! i want to help!


  18. we ended up resizing all the 4096x4096 textures in Nations At War to 3072x3072, which halved the file size with no discernible difference in quality. we also change the the 4096x2048 textures to 3072x1536. The only problem is the textures turn up black in bfmeshviewer... but they are fine in-game can this be fixed? 1536x1536, 3072x3072, 3072x1536, are the sizes we need to work in bfmeshviewer.
  19. the biggest problem we have is we ran out of memory for naw to use, what we need is the bf2.exe to be recompiled for use with 64 bit so the 4 gig memory is no longer a wall for us modders!
  20. Corona is open to anyone adding his terrain shader 's to their personal or public mod, as long as you credit him of coarse!
  21. TerrainShader_Hi.fx remove offset of vScaleTransY.zw from wPos.yw; fixes 'dancing black spots/blotches'
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