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kano

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Everything posted by kano

  1. just clone the vehicles and make them basic bundlemeshes in stead of pco's and your be fine!
  2. He did not set up the hierarchy, ppl who don't read through the Battlefield Tutorials usually don't get help!
  3. your have to import each vehicle into max change them from bundlemesh to static mesh add col3 to each collision and then make sure all materials are correct then export, all of which may be a little beyond your skill level. or do a search in objects you might find enough wrecks to do what you want! look for a custom map called Pripiyat it had a junk yard in it!
  4. did you select everything and collapse all before exporting?
  5. Create splines, connect, raise spline up and snap down, don't apply.
  6. Nations At War Patch 1.25 will be released via the auto update feature in the launcher when it is finished, Stay tuned for more news on availability and on progress soon! A bunch of bug fixes were reported from the last release and we did our best to fix all of them, Special shout out to Rotblut for adding to our buglist any problems he found,
  7. BF2_Single Player_EditorTutorial.pdf 1.60 MB https://1fichier.com/?z3uzrpb8zs215n0dngly
  8. BF2 TOOLS Collection.zip 17.51 MB https://1fichier.com/?vpjdkmha2mg0ppz9ppiu
  9. Good to see you m8, Take care!
  10. Without digging into this too much i would look at ai as the source of your problems! Compare conqest to coop and see if results differ!
  11. check your naming! JEP_paratrooper_c_desert.dds if v_arg1 == BF2EditorLevelSettings.CustomTextureSuffix "desert"elsetexturemanager.customTextureSuffix "desert"endIf JEP_paratrooper_c_forest.dds if v_arg1 == BF2EditorLevelSettings.CustomTextureSuffix "forest"elsetexturemanager.customTextureSuffix "forest"endIf
  12. what mod is the jep_paratrooper from aix2?
  13. open level server zip, open Init.con, if v_arg1 == BF2Editor LevelSettings.CustomTextureSuffix "unitednations" else texturemanager.customTextureSuffix "unitednations" endIf
  14. https://classic-battlefield-modding.fandom.com/wiki/BF2_Editor_User_Guide
  15. to many variables but as a start take an init.con from one map and compare it to another, soldiers and kits should match, hopefully new maps don't use custom content!
  16. Nations At War is Single Player / Co-op & Multiplayer, and still has Battlefield 2 Style Gameplay. Built upon the roots of a small group of Friends, some of which have played together for many years. Nations at War has grown beyond the Tournament it was developed for, With cooperation from Allied Intent Xtended, Hard Justice, Surreal, Project Reality, Eve Of Destruction, Zero factor, Rising Conflict, Desert Conflict Xtended, Point of Existence, Australian Forces and US Intervention, Nations at War has turned into a Truly massive Single player, Multiplayer and Coop Experience. Hope you enjoy it! Follow Us At. https://www.naw.zone Follow Us On Facebook At. https://www.facebook.com/groups/1595257954122953/ Follow Us On Mewe At. https://mewe.com/join/nations_at_war Follow Us On Discord At. https://discord.com/invite/hk3AVxb Follow Us On ModDB. https://www.moddb.com/mods/nations-at-war Follow Us On YouTube. https://www.youtube.com/channel/UCKB6-EzsWTtZn11Hk_UroQw Here's the latest public release of Nation at war Client which is standalone mod for battlefield 2, https://www.moddb.com/mods/nations-at-war/downloads/naw-launcher-setup-123
  17. did you ever release these?
  18. Road textures are supposed to be burned in to the colormap textures.
  19. Nations at War 8.0 (1.24). I started Nations at War 16 years ago and we have had over half a million players of our free game in that time. People still play it today! Nations at War is A Single Player / Co-op & Multiplayer Battlefield Style Game. Built upon the roots of a small group of Friends, some of which have played together for many years. Nations at War has grown beyond the Tournament it was originally developed for, Nations at War has turned into a truly massive Single player, Multiplayer and Coop Experience. The first public release of Nations at War (3.9) was in April 12th 2006, all prior releases were only made available to tournament players. Our last public release of Nations at War (6.0) was in March 30th 2011, after this we all took a well-earned break until in November 24th 2015, When a video Only In Battlefield 2 - 210 bots, NAW 7.0 mod, HD 1080p gameplay surfaced on YouTube of Nations at war 7.0 Pre Final, One of my fellow developers contacted me asking if we had started working on Nations at war 7.0, I stated that I had not released this version without them, I quickly had moddb shut it down Nations at war 7.0 Pre Final. which caused an uproar as people wanted a new version apparently. On May 11th 2017 we publicly announced there would be a new version released but it would be the biggest project any of us had ever undertaken, On November 5th 2018 we released a closed beta to our testers who helped guide us in the right direction regarding game play, On February 20th 2021 we proudly released 1.23 (8.23) Our Developers created a "New" Multi-threaded Download / Auto-Updater that will increase client download speeds by up to 400%, In our testing Max download speed went from 8mbs to 36mbs, This was written from the ground up just like the stats system was 4 years ago! Follow Us At. https://www.naw.zone Follow Us On Facebook At. https://www.facebook.com/groups/1595257954122953/ Follow Us On Mewe At. https://mewe.com/join/nations_at_war Follow Us On Discord At. https://discord.com/invite/hk3AVxb Follow Us On ModDB. https://www.moddb.com/mods/nations-at-war Follow Us On YouTube. https://www.youtube.com/channel/UCKB6-EzsWTtZn11Hk_UroQw --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download: Nations at War Client Launcher Here: All Players need this! --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download and run NAW Launcher Our Developers have created a "New" Multi-threaded Download / Auto-Updater that will increase client download speeds by up to 400%, In our testing Max download speed went from 8mbs to 36mbs, Features. Faster downloads (with Segmented/Multi-threaded/Accelerated transfers). Download Resuming (Pause and restart where you stopped). Download progress Bar. Download progress Log. Download and run NAW Launcher's Setup.exe. Then Install/Update to pull down latest game files, Game over all size is now 27 gb. Insert your BF2 CD Key for client, Once files are pulled down from server! --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download: Nations at War Server Launcher Here: All Server admins need this! --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Our Developers have created a "New" Multi-threaded Download / Auto-Updater that will increase server download speeds by up to 400%, In our testing Max download speed went from 8mbs to 36mbs, Features. Faster downloads (with Segmented/Multi-threaded/Accelerated transfers). Download Resuming (Pause and restart where you stopped). Download progress Bar. Download progress Log. Download and run NAW Launcher's Setup.exe. Then Install/Update to pull down latest game files, Game over all size is now 27 gb. Insert your BF2 CD Key for client, Once files are pulled down from server!
  20. Nations At War Weapon Icons, Armament and Handheld, Create your own atlas files or use as is! https://www.moddb.com/mods/nations-at-war/addons/nations-at-war-weapon-icons
  21. Here's a couple of my toys i made for Nations At War, Giving back to the Modding Community, Free to use by the ModDB community. Yes they are too old to suit BF2 but they are still a bit of fun for a while anyway. As usual, you can re-name, re-paint and re-code these as you like. you can put them into any BF2 mod you like, though i can't imagine there will be much call for that... Download here: https://www.moddb.com/games/battlefield- 2/addons/nations-at-war-rally-cars Download here: https://www.moddb.com/games/battlefield- 2/addons/nations-at-war-f1-cars Download here: https://www.moddb.com/games/battlefield- 2/addons/nations-at-war-mini-coopers
  22. If you add objects to a previously navmeshed map the bots will get stuck on them, If you don't care go here: http://www.bfeditor.org/forums/index.php?/forum/17-bf2-community-tutorials/ or https://classic-battlefield-modding.fandom.com/wiki/Classic_Battlefield_Modding_Wikia and start reading! both maps and objects need to be un-zipped and once editor has loaded you simply choose the object on the left and drag and drop onto the map, of course then your have o add light maps to new objects so the don't look out of place, As I said start reading!
  23. Detrux has started the transfer or passing the torch so to speak of the Official BF Editor Forums To me and my fellow Developers at Nations at War, I was wondering just who out of the old Moderators were still active? Sound off guys if you could please!
  24. You have to follow the instructions, I struggled the first time but after following everything step by step it was easy, You do have to unpack the map you want to make minimaps for though, So don't forget that part,
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