That checkered pattern is actually a 10242 texture I made.
Since I changed it to Multi-Sub-Object its made it worse, now I can't see it in the view port either.
Renderer (F10) checks out.
Edit: Hehe, oops. My bad it is actually working now, but as you can see I had Element selected in Editable Mesh, once I switched back to Unwrap UVW it popped up Thank you chaps.
But riddle me this... All objects are "renderable" but invisible on render, in fact if I don't have anything selected then I just get a black render... This is using default render settings which you can see in this screenie. :S