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About [EoD]Junglist

  • Birthday 04/07/1979

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  1. Hey, I'm at work at the moment so can't help. Looks like you've got a few projects on the go! The best advice I can give is to start off with a small 512 x 2 map and see it though to completion following all the wonderful tuts on this site. This will give you a good understanding of the structure of a map and will answer a lot of your questions as you go. Don't try to run before you can walk. Jung.
  2. Really, EA should realise that not everyone lives in cities and has uber fast broadband, some of us live in the countryside and have only just got broadband in the last couple of years. Even then I've only got half a meg and would never be able to download a game of DVD size.
  3. Well if you saw the BF3 "Lighting Leak" then they are still unsung lightmapping in BF3 maps. I don't think frostbite does use lightmapping, does it do it on the fly like crysis? Well if they are lightmapping then I would hazard a guess that BF3 will we a similar structure to 1942/bfv/bf2 & 2142 So hopefully an editor will be available or maybe an old editor workaround available. here's hoping.
  4. Renderer (At top of editor) Toggle draw detail texture.
  5. Yep, very nice first model, well done Like Pirate says, fits in well & a good first model to make.
  6. Yeah if I could afford it I would 100% invest in the full version, love using this prog. But for now it will have to wait as I have another backpacking adventure coming up in Jan, so I'll be away a while again! Will be back modding on my return! Facebook picture updates for anyone interested lol This time it's Nepal to south India via Motorbike, can't wait! Congrats on your first tut gamer.
  7. I've only had it on my laptop which had a Nvidia 8800 GT I think. My 2 PC's with ATI cards have never had this problem, I suspect a memory problem. Catbox, it happens when you make a spline on a mountain or something and apply spline to make a flat slope going up the hill for example. All the terrain just dissapears. Glad I don't get it now.
  8. saving makes no difference to me, upgrading my graphics card did tho! don't seem to get this since then!
  9. This tut I've just done should explain how. http://bfeditor.org/forums/index.php?showtopic=13997
  10. Ok, so firstly you should be familiar with the editor before reading this. Lets start with Stamp & Align... Ok, so sometimes ligning up objects can be a pain... If you don't know how that is, so firstly lets look at how we can make things easier & quicker. So in the picture below you will see I have selected a corner of a wall. You can see the x/y/z marker is highlighted, now in the "Editor Bar" on the right of the editor you will see stamp & align buttons. If you select the corner, then hit stamp this will be the point that things are aligned to when you hit align. Now, the problem is, they will be aligned to the x/y/z marker which is ok if you want to align to that side of the corner, not very helpful if you want to align to the other side! Now another problem as we can see in image 2 below is that the markers are not always on the side we want. When we stam & align it will align the new items x/y/z marker to the stamped items x/y/z marker. Now, select the corner and hit stamp. Then select the wall piece and hit align. You should end up with something like this... Ooooops, not what we want is it! Well it has aligned the sides up nicely which we do want, so now hold down the red arrow and drag the wall to the left. Make sure to leave a gap between the wall and the corner, we will fix & close that using a handy tip... Now, with the wall selected, hold down the shift key on your keyboard and push one of the arrow buttons at the same time, this nudges the selected item one way or another, depending on which arrow you press!!! Neat ay? It gets better, hold the shift key on your keyboard and push the page up or page down button on your keyboard to nudge the item up or down! Well, now scroll your mouse wheel forward and do the same, it nudges it more in one way. Scroll the wheel towards you then nudge again and it nudges it less!!! Now scroll your mouse wheel, loads towards you to slow down the nudge and nudge the wall until the gap is perfecly closed right up to the corner as in the image below... Ok, clever cloggs I hear you say, now what if I want to align to the other side, theres no x/y/z marker that side like in the image below... Well that's easy too. Now lets go back a few steps. See the image below of the wall corner, well I've selected the rotate button. Now by left clicking and holding one of the coloured lines you can drag the corner round in circles, which way depends on which line you click and hold. Now, if you right click on one of those lines, it will rotate it clockwise by exactly 90, do it again and it will rotate another 90. Now what we want to do is to rotate the wall corner into this position, using the right click on the rotate so the marker is on the same side as the new wall we are going to align, like so... Don't worry about the first wall not being aligned! We'll put it back soon. Now once again click stamp while the corner is selected and align on the new wall and you will get something like this... Now, rotate the wall back to it's original position so it is aligned with the first wall again, then using the nudge function we just learned move the new wall into position, so you now have a perfectly aligned corner with 2 walls, tat! Now, another handy tip to remember is that while an object is selected, either with the rotate or move button, you can double click that object to bring up its position box, here you can manually add values to align things if you want to do it the hard way! The nudge feature works just as well on other items such as brickwalls & brick pillars & bridges too. Jung.
  11. Would probably look better in game if you aligned the walls properly with no overlap then use the platform tool in the terrain editor to bring the terrain up to the right height. Aligning walls is very easy, no need for them to be overlapping. Stamp & align works fine if used with Shift & arrow keys. Also if a corner doesn't have the marker on the right side to align, rotate the corner until it does, then stamp align. Then rotate back to it's original position.
  12. msch, wind kinda works in game, when there's an explosion on say the ambstatic fire it blows all over the place. Doesnt seem to work on justsmoke though. But yeah proper wind would be nice in game
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