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1/2Hawk

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About 1/2Hawk

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    Moderator
  • Birthday 01/22/1975

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    http://www.bfpirates.com/
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    bfhalfhawk

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  • Gender
    Male
  • Location
    Nashville, TN
  • Interests
    Plundering, looting, rum drinking, privateering, hacking, slashing, dice games (no pun), muzzleloading, cannon swabbing, planting big hickeys on all the fair damsels

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  1. Don't see why that wouldnt work, because most of the coding regarding lightmaps is based on unit distances (0.0 - 1.0)...
  2. 1/2Hawk

    Lightmapping For A Level Already Lightmapped?

    These lightmaps look really good so far. Just a couple of questions... - Did you run the ~convert.bat utility to put these on a single .dds texture that now looks blue/green with some spashes of red/purple on it? - Did you put them in your map's lightmaps/objects folder? - Have you moved the object any? The filename for the lightmap is coded with the object's LOD and position (yourobject=LOD=X=Y=Z.dds), with decimals truncated off so if you move it a touch you might need to rename the lightmap file. - Does your map already have lightmap atlases built? If so, the map could be ignoring anything new added. Assuming you got thru these steps correctly, the problem may not be with your object but rather the map's lighting (although, these changes are applied map wide). Check the follow-up lightmaping tutorial for more info: http://bfeditor.org/forums/index.php?showt...or+lightmapping
  3. 1/2Hawk

    Triggerables

    Sorry to dig up an old thread - but did anybody ever figure out how to tie sounds to triggerables in MP?
  4. 1/2Hawk

    File Management Problems

    You dont need to erase the ZIPs first... it will make new ones for you. Note that if youre working with the Editor, it looks at the unpacked files in your directory. If you're playing in game, it will only look for files inside the archives... so always repack before testing in game. Or better yet, learn how to pack them by hand so you're 100% sure everything is in the right spot, nothing extra is added and nothing got missed.
  5. 1/2Hawk

    Creating And Exporting A Character

    Hrmm... wonder if this is why we had flying pirate hats?!?
  6. 1/2Hawk

    Cant Get Models Ingame

    BTW - texturing statics vs weapons/vehicles are two entirely different methodologies.
  7. 1/2Hawk

    Cant Get Models Ingame

    Statics dont need networkables because they typically dont *do* anything that needs coordination across all the players. (For example, a tank turret does need a networkable so that all the players looking at it see the thing rotated at the same exact angle at a given point in time.) To figure out whats wrong with your texturing, post the following two screenshots... 1) The Material Editor with the shader ball youre using expanded so we can see what textures are on what layers. 2) The Channel Info window (go to Utilities -> Channel Info, click the channel info button after selecting the primary visible mesh) expanded so we can see what uvws are where, which should tie exactly to #1.
  8. Youre putting the new sky.con file in your server.zip right? Otherwise it wont be different in-game. Just checkin...
  9. 1/2Hawk

    Thunderbolt Animation

    Aye - that's works good and is pretty easy to do. If you have Armored Fury, check out the Operation Harvest map for details - esp how they did the alpha channel on their sky texture.
  10. Check here: http://bfeditor.org/forums/index.php?showtopic=11145
  11. 1/2Hawk

    Trigger Controlpoints?

    Yep - cuz in python, the control points are already triggers. (When you enter the radius it starts timers for flag dropping etc). Just got to tap into those methods to do some tests to see whats owned by whom. If you test for certain unique CP names while your at it, you can localize the effect to a specific map.
  12. 1/2Hawk

    Introduction Of My Mod

    Should probably stay away from ziplines and grappling hooks for the same reason.
  13. 1/2Hawk

    Having Fun With Huds

    Sexy! Makes me want to shoot stuff.
  14. 1/2Hawk

    Introduction Of My Mod

    Err... what's that mean?
  15. 1/2Hawk

    Light Mapping 3ds Max Scaling

    Erm - cant see your picture but the best setting is to use "Generic Units" from the Units Setup.
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