Jump to content
Official BF Editor Forums

Hackerx4

Members
  • Posts

    157
  • Joined

  • Last visited

Everything posted by Hackerx4

  1. Check the weapon functions for a "ObjectTemplate.Onlyfirewhilezoom" or somthing else that would make sense.
  2. I'm sure for the slower character speeds you might want to look in the "Common" folder under "Soldiers" for some sort of codeblock... As for the weapon being zoomed all the time you can just replace the animations.
  3. From what I've seen with the BF2 engine...Mabye... But you might want to wait from a response from Msch or somthing...
  4. Dude listen to junk man he is always right (usually)... Hes right, it is way way way to late to start now...way to late...
  5. Have you tried to move the animation slider inside the Animation Editor around? Is it read, white, or green? I mean if it is fine ingame and everything I guess it is just another Editor flaw...
  6. There probibly never will be any new tools....ever...unless someone knows Maya like Rexman knows Max...
  7. That is what the topic junk just posted is for...just make it a game animation...
  8. Do you have your arm meshes seperated int oa left and right arms or are there like 45 pieces...? Like, part of the right thumb is connected to part of the left pinky? or half of the right arm is connected to the left index finger
  9. Wait a sec...why don't you just download the regular BF2 Skeleton instead of making a new one...
  10. Get used to it, we are talking about BATTLEFIELD 2 Players and Modders not like a book club...
  11. The thing off the top of my head would be to make sure your guy isn't bigger than the BF2 skeleton... aka make sure your units are set-up properly
  12. I know that you can tweak the timings on the animations on how fast or slow they will play...aslo you can view your animations in-game without launching the game every time.
  13. lmao your gonna be waiting for a long time for that 2142 editor...lmao
  14. Well I think its cause it only crashes on animations for some reason...:S who knows...
  15. In your Mod (My_mod for example) folder, make sure there isn't a folder named "mods" as that folder will crash the editor...aka C:\BF2\Mods\My_mod\mods as that is somthing they havn't fixed and probibly never will...
  16. Check to make sure you don't have a "mods" foldername in your mod folder...
  17. Your gonna need to be more discriptive on that one...there are numerous things that could have gone wrong...walk us through what happened...
  18. You should just select the wrist and rotate it with the rotation tool...but if you have it OCed then you will have to unlock it. (read junks tutorial, should be stickeyed at the top of forum)
  19. Yeah Mine was made in VB...not to shabby...but still needs work before a public release
  20. Try to export the terrain and use the BFEditor to paint the terrain on there...I really dont know as I have never experimented with maps...so someone else will probibly give you the right answer, also, did that 1pHand Rig work for you?
  21. Well It really isn't good that you don't have all those faces as if you wanted to get a more cool reload animation you wouldn't be limited to how the gun would reload...you could pretty much do whatever you wanted...
  22. I actually come to think of it made a program awhile ago that would make it much easier for you to just click and generate MemeAtalas files with just a few clicks...worked off of RexMans BF2Pack but with a few tweaks here and there...although never got around to releasing it...
  23. If you don't want to have custom animations in your game then you would have your pivots set to 0 0 0, otherwise you would cneter the pivot to the object that the pivot belongs too...
×
×
  • Create New...