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D_Lusted

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About D_Lusted

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    Member

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    iamjoeyl@hotmail.com
  • Website URL
    http://www.lusted-enterprises.co.uk
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    UK
  1. D_Lusted

    Missiles on Littlebird ?

    Thanks bud, but there's something wrong with link.... :S
  2. D_Lusted

    Missiles on Littlebird ?

    Can you share your mesh with us? I have no idea how to model (yet) and would like to add the pods on vehicles to make variations Thanks EDIT: Email sent
  3. D_Lusted

    Where to learn python....

    That'll be great How do ya prefer to send them? I can give you my email address, or I can set you up with FTP access on my web server...... Thanks man
  4. D_Lusted

    Where to learn python....

    Might have posted in the wrong section, but where do I need to go to learn Python? Is there tutorials out there to assist my learning? Is it a learning porcess that takes forever? I'm really interested in learning this to develop new gamemodes etc but have no idea where to start. Thanks
  5. D_Lusted

    Missiles on Littlebird ?

    That will only give the invisible dummies for the Hydras..... I think what he wants is to add the hydra pods that are on the AH1Z and A-10 meshes. Did EA give us a mesh for what I'm on about.
  6. D_Lusted

    Smoke and Laser Guided

    If that's true then why did EA/DICE add the countermeasure to the vehicles if it doesn't affect the targetting..... Hmmm.....
  7. D_Lusted

    Smoke and Laser Guided

    I've noticed that the Smoke that vehicles use doesn't affect the Laser locks. Normally, the smoke will disrupts the laser, preventing or extends the lock on to the vehicle. What can I do to make smoke more affective to this extend? Thanks in advance....
  8. D_Lusted

    Add radar to vehicles

    So if you can add radar to vehicles, is there a way to stop it from doing a 360 sweep and just do a 45 degree from the center of the vehicle, as aircraft don't have a full 360 radar as the radar is within the nose.
  9. D_Lusted

    Prob: Own mod Crash

    What percentage does it crash at?
  10. D_Lusted

    Setting Missile Dummies to be destoryable

    Thanks Junk I won't bother then....
  11. I want my mod to be as realistic as possible....... In RL, if you shoot an armed missile with enough force, the missile on the aircraft/vehicle will blow up. How do I mimic this ingame? Do I add the destoryable lines to the dummy tweak file? ie. 50cal Cannon hits a Hellfire on the Attack Chopper, blows up the hellfire and starts a chain reaction with the other rockets, causing damage or even destorying the Attack Chopper. Thanks
  12. D_Lusted

    GL @ artillery impact

    You want the explosion effect from the GL to mimic the Artillery? If so, change that detonation part of the code where it says explosion effect to exp_xlarge I think the above is correct but I can't be sure as my PC with BF2 and the editor is being repaired.
  13. D_Lusted

    Attack Choppers

    I mainly use Notepad to add things onto vehicles like adding new generic fire arms and adding meshes like the Hellfire_dummy. Then, use the Editor in ObjectEditor mode to finalise it.
  14. D_Lusted

    Flag poles invisible

    That's cool..... This there a way I can change the properties of the flag, ie add a line to isvisible 0, and call it "flag_x_invisible"?
  15. D_Lusted

    Project Reality looking for Talent

    Tried to PM you back, but I can't due to either your Indox is full or you have disabled that function
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