Here is the Q&A from the OPK Team
Where are the members of your mod team located?
OPK Team: Most of them live in Europe, many in Germany, some in Poland, Austria and Switzerland. Some of our Betatesters are from the United States.
How long have the members of your mod team been involved in the Battlefield community?
OPK Team: Many since BF1942 (Desert Combat), some coming from other games like Operation Flashpoint, Day of Defeat or Counterstrike. We also have one Modeller from the Sim City Community[/b]
What is the average age of the members of your mod team?
OPK Team: Most oft the Member are between 16 - 40 Years, the average age is 20-something (hab das 20-something aus dict.leo.org, ich hoff das geht so)
What was your inspiration in creating the idea for your mod?
OPK Team: We want to play the modern german army, and there was no Mod for BFV or BF2 who included germany. And we needed an good opponnet, so we found serbia as powerful army with tons of new euipment, like the BOV-3, the modified Black Hummers and the Zastava Arms Handweapons linecard.
What are your teams’ favorite aspects of making Battlfield Mods?
OPK Team: More realism in BF, but a good level between realism and arcade in the game. Another point is to create high detailied maps, a try to show more or less real places. but with correct buildings, correct build villages or cities.
The third point is to give all weapons and vehicles as much details as we can and BF2 handle. Real Euqipment, with a little bit freedom for upcoming equipment parts in the future. It's also a target to create interesting and unique new gameplay modi and other coding stuff that will make our modification different to all the other mods.
Which part of the Battlefield community do you feel would be most interested in playing your mod? (i.e vehicle centric player, infantry centric players, competitive players, etc.)
OPK Team: OPK is trying to develop a mod with teamwork. The idea of creating a map is to make it unique like all the others are. We don't want to create a scenario wich is a copy of a copy of a copy of a map. It's also important for us to give everybody a chance to "survive" on the maps . It doesn't matter if you are a pilot, a tankdriver or an infantryman. You always have the chance to change the ending of the battle for the benefit of your team.
Bogovina is a tankmap, but you have good chances to survive as soldier too. Airfield is more or less an infantrymap. Our idea is to include different parts of gameplay on every map. so we try to make it more specific on the maps.
What aspect of Battlefield game play do you feel your mod highlights?
OPK Team: High detailed vehicles & weapons. Including to give every map their own scene. A more realistic gameplay with a better teamwork. Another point is the nice BF2- squadsystem. The commander is more or less removed, because this position killing the gameplay on many server. We will try to give him more function in later releases.
What was a major challenge your team faced when creating your mod?
OPK Team: We try to upgrade the teamplay, on maps and for squads. What we did in the past is only the beginning. Another point is to tweak the weapons more realistic.
Does your mod utilize any alternative ranking system? If not why did you choose to not pursue this aspect of Battlefield 2?
OPK Team: We working on it, we will test some ideas. The community like the ranking and many ask us if we can do it. And everbody can see, that already all maps inlcude the ABR Code. Since we released the first version. Wink
What aspect of your mod are you most proud of?
OPK Team: We're not proud of skins, models or coding stuff. We're proud that we're a team what survived many bad situations and got thrilled together about all the good situations. We are an officially sworn in team, we met us many times in real life and every time we see us you can feel that there's a friendship between us. We have good contacts to other teams and we think... or hope Wink ... that they also like and respect us as colleagues and not as competitors. and that's what we're really proud of. We are not a bunch of modders who only make a mod. We are ONE team, who works together, plays together, laughs together. And that's our most precious manor. You can create a good skin in photoshop or a stunning map in the editor, you can all learn it by and for yourself. But it's harder to get a camaraderie that we have in OPK.