Jump to content
Official BF Editor Forums


  • Content count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About clivewil

  • Rank
    Advanced Member

Contact Methods

  • Website URL
  • ICQ

Profile Information

  • Gender
  • Location
    Perth, Western Australia
  • Interests
    3d gaming, music

Recent Profile Visitors

14,410 profile views
  1. dammit, when reading your title i thought it meant EA had already planned to release it - not 'will they ever release it'
  2. clivewil

    Welcome Back Bf2Editor!

  3. clivewil

    Navmesh Problem

    sounds like Python might not be properly installed or associated? and don't just run the bat file; open a cmd window, cd to the correct folder and run the bat from in there. the window shouldn't close until you do it manually.
  4. aha good old sagethumbs, i use that myself because it makes photoshop .psd's show thumbs too. it's a great little add-on.
  5. you might be better off looking at the ai for the soldiers rather than for the grenade - perhaps you could try changing their behaviour in AIBehaviours.ai, e.g. from memory there's a 'take cover' behaviour that might stop them running if its value was lowered enough, of course i might be wrong but it's worth a look
  6. clivewil

    Lod1 Heirarchy For Statics

    only lod0 needs the set of col meshes, you can delete nonvis_ and anything downwind of it from lod1 <br> <br> in most cases you'd use the same shader because the material would be the same and the UV's would be similar too, although less complex
  7. clivewil

    P-51d Mustang And Bf-109e Emil

    nope. doesn't work for me. might be a script problem or it doesn't like my version of firefox. no option to use bold, underscore, italic, font size - i get none of that stuff, i have to enter the tags manually from memory. preferred the old board setup.
  8. clivewil

    P-51d Mustang And Bf-109e Emil

    hmm not for me it didn't, i had to use < br > or else it all shrunk into one chunk 'more reply options' just shows me a preview of my reply, it doesn't give me any options and what does "this is project reality jet" mean, is he saying i stole it, or that PR did
  9. clivewil

    P-51d Mustang And Bf-109e Emil

    cheers! how's the B-29 stick bombing in the first clip, i knew they had a large load but wow - massive hurt underneath that lot. i gave some thought to your baka/ohka last week - it has a very simple cockpit which is a plus seeing as i hate making cockpits. you'd have to stretch reality with the landing gear though, e.g. keep the skid but have invisible wheels so it could land and steer on the ground, or else it wouldn't be much use -------- we need some formatting tools in here, the new forum doesn't recognise line breaks. it makes all my text turn into a single paragraph -------
  10. clivewil

    Updated Ipb Software

    i'm glad the url loop got fixed. one question: where's the formatting tools gone to, e.g. quote, bold, font colour, link, image, codebox etc? i can't see them anywhere...
  11. clivewil

    Updated Ipb Software

    all ok so far, apart from the initial scare of thinking i'd come to the wrong site
  12. clivewil

    Corona's Shaders

    interesting. thanks Corona
  13. clivewil

    How To Make A Transparant Object

    use the material name Alpha || AlphaEnvMap and don't give it a normal map, colour map only
  14. clivewil

    Mod Bots Can Use Tv Guided Missile

    that's only the weapon ai template, you will also need go to the the heli's tweak and change the hellfire projectile from the TV one (agm114_hellfire_tv) to the laser-guided one (agm114_hellfire) and change the targeting/guidance system to laser too, e.g. change ObjectTemplate.target.targetSystem TSTVGuided to ObjectTemplate.target.targetSystem TSLaserGuided i've probably forgotten some small details, but that's the bulk of it
  15. clivewil

    How To Export Collisionmesh

    i thought i just did. you need to have that hierarchy i showed you hanging off your main mesh before it will recognise and export the coll mesh. read my post again.