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nakedfrijoles

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About nakedfrijoles

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  1. lol yeah, but yep im all setnow i g ot a decent wrkflow going and no crashes so far..thanks much
  2. ah yeah thats wut i was thinking..but now everytime i make changes to my animation/weapon, goto export and overwrite, it crashes bf2 editor..says "Lost devive. Cannot reload device. blah blah" crash...all i want is a smooth workflow...cuz here is mine right now..."edit model, export, copy form virtual store,paste in mymod folder, overwrite, close bf2 editor, reload bf2 editor..repeat....holy sh$$ it takes a long time..if i gotta test animations i cant simply reload geometry or animation..it crashes b4 i get the chance
  3. ahh, nvm, i had to manually go in and copy the files from the virtual store to my mods folder, now it works...but that is a VERY tedious and pointless process...i hate vista
  4. (sorry if this is counted as a double post, i dont think anyone looks at the thread i previously posted at) but i have a serious problem and im getting pi$$ed...im exporting a weapon i made, ive got the hierarchy and all that perfect, when i go to export it, it exports to my mod file just like its spose to...but not really...because im using stupid vista, it decides to throw my bundlemesh and stuff into the virtual folder or wutever its called...so of course bf editor cant find it...and i dont know how to manually load it into the editor from that stupid folder...please help me. thanks
  5. i have a serious problem and im getting pi$$ed...im exporting a weapon i made, ive got the hierarchy and all that perfect, when i go to export it, it exports to my mod file just like its spose to...but not really...because im using stupid vista, it decides to throw my bundlemesh and stuff into the virtual folder or wutever its called...so of course bf editor cant find it...and i dont know how to manually load it into the editor from that stupid folder...please help me. thanks
  6. yeah, i tried that..still doesnt work....ea/dice sucks..actually, i did the populate animation tree thing... and when i double clikc on my animation.baf in the tweaker bar rollout to refresh it, it gives a error saying the boneanimation file mods/my_mod not found......i dont understand why it cant find it..obviously it found it cuz ive been opening it this whole time....
  7. hello, ive successfully exported the animations and all, thanks for the excellent tut....but when i update the animation in max, then try to update it in bf2 editor, it wont work....i have to restart the whole editor to see my new changes, why wont the stupid reset/refresh buttons work? or am i missing something...?
  8. Hey man, DesertFox told me about you the other day. He said you were willing to help out with the Canadian PR mod..i can try and help you out with your export..im also on his team btw...oh set the weapon to coordinates 0,0 and reset XForm in yer utilities. see if that helps at all...add me on msn jschlump_08@hotmail.com
  9. ok, what i was doing was i was going to have a MAC-10 replace the 92FS, so i could just replace all of the 'Mesh1_Fp' with say, USPIS_92FS?
  10. ok, i got the weapon exported into bf2 editor...now when i drag and drop into the animation editor window, i get this error in the error log..."Ignored Warning[Game] : Unknown weapon fire button for weapon, button : PINone" What is that and how do i fix it?
  11. ok how does this look? http://img106.imageshack.us/my.php?image=hrwg9.jpg
  12. yeah, well lol it somehow exported like that...can someone show me a correct hierarchy please, because the images on that tutorial do not work...
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