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Everything posted by RuBBa_cHiKiN

  1. where exactly in max do u find the "affect pivot only" option? :|
  2. and i thought the python coding was just there on standby. all i've been seeing is the same ol C++. btw, did u code in the range indicator too on the bottom left? as well as the compass?
  3. seems related to the coding of how bombs are visible under aircraft wings until launched
  4. as long as you don't mean switching simply between mec and chinese music, that just might work.
  5. sry to get your hopes down, but neither the chinese AA-tank, nor the mec tunguska have radar around them. they just have the spinning dish. kinda useless when u think about it
  6. i had that happen, until i found out my model was facing backwards
  7. i made a new map with the same name, and the info folder was there, so i took the stuff from the old map and put it in the new one, and that seemed to work fine. do you mean create em through photoshop or editor? because that specific type of png won't open in photoshop
  8. i wasn't shouting, just exaggerating the key point. btw, what about the preview image files in the folder too?
  9. nope, never deleted anything. it was never there from the start. that's why i said IT WAS NEVER THERE FROM THE START
  10. it's so you can just throw the map into server circulation with other regular bf2 maps, without everyone having to download a mod, just so they can see a new brick in a map.
  11. how do i...uhh.....create the info folder in a map? it was never there from the start.
  12. lol, not exactly easy, since for one thing, to export to a path that requires the same lettercount if a hex editor is used, you'd have to re-export your whole model and recode it. unless you keep the old tweak file. it's not exactly all that easy, but hey, if it works, i'll try it btw, wut kinda hex editor? do u mean like, tsearch?
  13. there's 2 texture categories in bf2. desert and woodland
  14. don't call me inconsiderate or anythin, cuz i do feel sorry for those who lost their homes and lives cuz of the floodwaters in NO, but why would the mec go all the way down to usa to fight the national guard in over 10 feet of poisoned water?
  15. i have a feeling that the name of the base folder shouldn't matter, like, whether it's Objects, MyObjects, MyMapObjects etc, just that you add the pointer line in the init.con, such as "run MyObjects/Objects.con", and then have folders within the named object folder, sorted by type, or maybe you don't even have to sort them by type, since you never had to in bf1942, so it might be possible even to have a setup like this init.con contains line run MyObjects/Objects.con MyObjects folder contains contents /MyCar Objects.con Objects.con contains line run MyCar/loader.con folder MyCar contains contents loader.con vehicle contents (con file, meshes folder, textures folder, sounds folder, tweak file etc) loader.con contains the run command for whatever the name of the car's main con file is (eg. "run MyCar.con) i haven't tried this at all yet, so it's still just a theory
  16. OHH! thanks, man, i was goin crazy tryin to figure that out
  17. isn't that one road stuck on another? and would lightmapping it make the intersection darker?
  18. can someone please tell me how to fix this? i can't finish my map unless i do. and all tarmac is darker than the intersection
  19. oh dude, you have gotta tell me how you got those features to work in bf1942! plz?
  20. he knows how to bring in the terrain, he wants to know how to bring the texture in
  21. basically, how do i turn the daqing road color into the color of the intersection?
  22. recently laid down some railroad, placed some trains, blah blah, here's pics. no effects yet. very big pics
  23. let's just leave it at this..... BRITA WATER FILTERS make water transparent
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