Jump to content
Official BF Editor Forums

scorp

Members
  • Posts

    66
  • Joined

  • Last visited

scorp's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. scorp

    Daimler Mk I

    Ok guys: BIG UPDATE: I was able to export the Daimler successfully and brought it into the game! But got a few problems though, like 1) I copied (with help of Wolfi) the tweaks for MainGun and the MG, MG has sounds, but if I fire the MainGun, I dont here the sound. The tweak is exactly the same like the Abrams, name changed to DaimlerMK1 ofcourse (except the path for sound). Anyone got Ideas? 2) My car is driving forwards all the time without doing anything. Now some pictures: View when "entered", Rotates with turret. (Needs more work, this is just temporary.) And I'm proud that I could manage the wreck so that the turret as a wreck is in the same position as it was before! Cheers, scorp! Edit: Just fixed the height of the vehicle so now there is no longer so much space between the wheels and the body.
  2. scorp

    Daimler Mk I

    Thanks to you 2 Here are some more updates. Added some dirts to the lower areas of the daimler and began some basic texturing for the wheels! Cheers, scorp!
  3. scorp

    Daimler Mk I

    Ok guys, more updates! Check it out: What do you think? Cheers, scorp!
  4. scorp

    Daimler Mk I

    Thanks man! No problem for the HEMTT Glad you like it! Mud and dirt textures will follow in the end. Be prepared. Today I went on making some more used edges on the rear fenders, so tomorrow I cant make them on the main body. Keep yourself ready for some updates then Regards, scorp!
  5. scorp

    Daimler Mk I

    Some more progress. Not sure if the worn paint places look real or good. What you think? Cheers, scorp!
  6. scorp

    Daimler Mk I

    Thanks Mschoeldgen! Restartet the texture and made it (imo) better at this attempt (its very wip so a lot of pieces have not anything special just base color). See ya soon with more progress, scorp!
  7. scorp

    Daimler Mk I

    Thank you! Here is a new picture for you guys - Texturingprocess has just begun: Cheers, scorp!
  8. This is my newest project. This time a vehicle, but amored Current status of the Daimler MK1 is this: Polycount around 2000, so I've got some place for nice details. Be prepared for updates! Cheers, scorp!
  9. Thats quite an honor. Added you in msn. Btw, wolfi. Do you remember me? We met eachother ages ago in bf2mods.de I wanted to create a HEMTT then too but it didnt work properly. (lol - check this OLD STUFF out ) Cheers, scorp!
  10. Thank you all! Really glad you like it. The F-117 is currently on-hold because of another project which I'll show here soon, too! Personally I do not like the F117 that much by now, need to redo stuff and make it better imo. Cheers, scorp!
  11. Thanks for the Info mschoeldgen! Here are two new pictures for you with more progress: (Texture is just a procedural max material) Hope you like it! Cheers, scorp!
  12. Ok guys, this is my newest project: The Lockheed F-117. Hope I can manage a plane export, too Very early WIP picture right out of 3Dsmax. Be prepared for some updates. Cheers, scorp!
  13. scorp

    [xww2] Zis-5v

    Thank you, man! Here are some shots of the desert version - hope you like it! Regards, scorp!
  14. scorp

    [xww2] Zis-5v

    Some more texturing work done. Added sratches and some textures for the tyres. Even added some windowframes. Now I'm going to make a desert camo version of it! Be prepared Cheers, scorp!
  15. scorp

    [xww2] Zis-5v

    Thanks guys! Glad you like it! No no, I just fixed that problem last night with a couple of new exports! Now its solved! And mschoeldgen, I will make more details - of course! Cheers!
×
×
  • Create New...