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steve0

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Everything posted by steve0

  1. hi all, hopefully someone here can help. im getting an editor crash switching from level editor to terrain editor after i have applied a roads spline. i see the changes take effect in level editor, but if i want to adjust the terrain, the editor crashes. has anyone had this problem before or know of a fix? thanx steve0
  2. which heightmaps, i seem to have 2 of them (heightmapprimary), and neither will open with photoshop, the extensions are winamp media files?ß thanx steve
  3. i dont know what youve been searching for for four days mate, but youve obviously searching with the wrong keywords. try typing in mapping for begginers, or how to make a map, or creating a mod. LOOK AT THIS TUTORIAL: hint, its in the tutorials section http://bfeditor.org/forums/index.php?showtopic=7315
  4. what about using invisible exploding barrels? steve0
  5. hi all, can anyone tell me if theres an easier way of making trenches other than by using to raise/lower button in the terrain editor? at the moment im doing it all manually and its quite time consuming. i want to be able to create a series of crissorossing trenches which span the entire map and have them with the same gradients/depth. cheers steve0
  6. nice tutorial by the look of it, can it be a multiplayer map though? i mean multiplayer in the sense that anyone joining the game can only be on the "non-bot" side? thanx steve0
  7. awesome, thanx. i`ll post a short video clip when its all done! cheers steve0
  8. hmm, now i need to figure a way out to "attach" my effect glow to a vehicle. can anyone help me out? i have searched the forums but cant find anything. thanx steve0
  9. never mind, i fied the problem in the transparency graph. now its perfect!! steve0
  10. exactly the effect i was hoping for. this tutorial is very easy to follow and with some messing about with values, you can create some spectaculatr effects. its worth noting that tese glows can be modified to use SpriteParticleSystem as well as ScreenAlignedParticle systems. thanx cropier! steve0
  11. exactly the effect i was hoping for, just one thing, there are two boxes for colour, both set at white. i changed colour 1 to red, but i need the red glow to fade out without another colour taking its place (red slowly fading out to nothing), as it is now, the red is fading out to while. is this possible, i couldnt find a way to do it. p.s. its flashing nicely. thanx cropier.
  12. cool, im halfway through, but i cant find ScreenAlignedParticle system when i go to add child, what else should i select? thanx steve0
  13. ok, ive created my own glow by cloning a standard one and changing its colours. ive placed it in level and i know it works. now what i need to do i guess is to determine how long it lives, and how to get it to repeat the process again after it has died. The only lines i have in my tweak file, are these: GeometryTemplate.create BundledMesh glow10 CollisionManager.createTemplate glow10 ObjectTemplate.create Bundle glow10 ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.creator THO-1:tho rem ObjectTemplate.collisionMesh glow10 ObjectTemplate.mapMaterial 0 glow 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType 3 ObjectTemplate.geometry glow10 include glow10.tweak Do i have to actually add a few lines to this tweak? i looked in the editor but found nothing. thanx steve0
  14. woooooooo big step for me!! in at the deep end again i already copied and renamed the tweak and cons and their contents from the dinghy. then i cloned its bundlemesh and changed that to fishingboat too. i copied the collisionmesh from the dinghy and just threw it into the meshes folder proving that i have absolutely no idea what im doing. i then compounded the situation by adding the ebtire animations folder thinking that "it couldnt do any harm" it crashed to desktop in a strange yet amusing way with no error messages. i immediately went to the pub. i really need this fishing boat working, if anyone has any other suggestions that might work other than building one from scratch, there will be a few pints of urquell and a pickled egg waiting. cheers steve0
  15. make a new boat out of code? i`ll give it a go, but where do i start? cheers steve0
  16. hi all, is there way to get glow lights to flash on and off? cheers steve0
  17. i made this a while back and its helped me out a lot, its just a .rar file containing all the images in the objects_client folder shown as .jpg`s its 247mb. quite handy i think http://www.stephen-hunter.com/All%20BF2%20textures.rar. cheers steve0 steve0
  18. any chance of letting me know how to install this? , ive placed the files in the correct place (python), but now i need to edito some other stuff. ive tried but without success, any help would be appreciated. cheers steve
  19. i remember a game i played a while ago, cant think of the name of it now, but they had some weird trampoline effect. basically, if you ran or drove over a certain point, you were sprung into the air. not blown up but just boosted upward to a certain height can this be done in bf2? p.s. .((was ithe game quake arena or something..)) cheers steve0
  20. make a new boat? you mean in 3dsmax for example. damn, i was hoping to use the existing fishing boat. i tried it myself by renaming all the files and their contents in the dinghy boat, then putting the bundlemesh file through the bfmaterial editor and changed that too. i ran it and hey presto! it didnt work. ctd with no error. still, at least i gave it a shot, 2 hours worth had nothing else to do anyway. cheers steve0
  21. under 60mb, jeez thats pretty small, i`d have thought it would have been much larger. steve0
  22. thats right or course everyone would buy a licence if it was available. just wondered if it was possible thats all. cheers steve0
  23. ibet he gets a detailed answer from them too. "we will put all current projects on hold and pour all our resources into making this map as soon as possible, please feel free to suggest any other map ideas for us to develop" steve
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