Jump to content
Official BF Editor Forums


  • Content count

  • Joined

  • Last visited

Everything posted by Ells

  1. Ells

    Setting Things Up

    Ok, so I followed the bunker tutorial, but it seems to map the entire bunker with one material. And you have to attach all objects into one. What do you do if you want different parts of the model to have different textures, I.e. concrete walls and steel gantry's ? Do you have to export two models and then place them together in the editor? I can't find any posts in here about rules when modeling statics. Thnx.
  2. Screenshots and instructions on how to make a basic billboard in max. My system is set to metres, so adjust measurements below to your own settings. This is basic modeling, follow other tuts for advanced modeling, cols and lods, uv unwrapping and skinning. Remember to save at regular intervals. Create a box, 5m x 2m x 0.5m with 2 height segments Right click on the box, covert to editable poly Click on the vertice icon in rolldown and drag your cursor over the 4 verts as shown Select the move tool and move the verts down near the bottom (roughly 0.2m from base) - see next screen Select polygon from the rolldown and click on the poly shown Click on the little button to the right of extrude and enter 0.5m Click on the button again and enter 0.1m With poly still selected, click on the top poly of the last extruded section Extrude again to 0.2m Rename the mesh to billboard (you can do this after step 1) Create another box, 3mH x 0.2W x 0.2 L, move it into position as shown and rename as shown Right click over the leg and select clone Enter the name as shown and click ok Move the leg to the other end of the billboard Select the two legs you have just made, right click and select clone, accept default name Click the move icon and move the legs to the front of the billboard Click on the front left leg and rename it Click on the front right leg and rename it So your hierachy should look like this (big button next to your arrow icon - top toolbar) Right click on each leg (one at a time) and convert to editable polys. Select the billboard and in the rollout select attach. Click on each leg and when done all 4, click attach again. The mesh becomes one. Follow the bunker tut to set up the cols and lods, uv unwrap and skin it. Very crude skinned billboard
  3. Ells

    Enterable Building

    Ok guys, after figuring out statics and skinning them, with the great help of Mschoeldgen and the tuts, i'm ploughing on making my statics. Guess what this one is??? Hint: It's 160 meters (525 ft) tall, 218 meters (716 ft) long and 158 meters (518 ft) wide. It encloses 3,664,883 cubic meters (129,428,000 cubic feet) of space. There are 4 High Bay doors. Each opening is 139 meters (456 ft) high. The north entry to the transfer aisle was widened 12.2 meters (40ft) to permit entry of the O*****r, and slotted at the center to accommodate its vertical stabilizer. It will be fully enterable, with multiple gantry levels for fighting on and will be included in many such like buildings laid out exactly like the real base in Florida. Guessed it yet?? Maybe these will help lol
  4. Ells


    Ok, so I was playing a little Splinter Cell last night, shooting out the lights to move around in the shadows and wondered, can it be done in the BF engine? Anyone know? I was thinking of having a static mesh (light bulb), but how would the lighting effects of the engine work, I.e. can python turn them off when you shoot the bulb?
  5. Ells

    Bfeditor Link To Us Button?

    lol, that's exactly like the one I made for my site too. Nice site too Rhino. If you want some forums, let me know, I can host them for you (free of charge of course).
  6. Ells

    My Nuclear Weapon

    Man I love that engine, this vid looks awesome
  7. Renders are using basic max textures, not properly skinned.
  8. Ells

    Star Wars Mos Espa Buildings

    I've done a lot of updates to this (and rendered on a grey background just for Junk lol). I'll post some screenies later. Not enterable at the moment, but I prefer to make enterable buildings. I mean what's the point of a building if you can't get in it (just my opinion lol) Of course it is Junk, we just choose to ignore it hehe
  9. Ells

    Operation Dragoon

    Good job, fog looks ok on my screen too.
  10. Ells

    Customs Maps Db

    Np m8
  11. Ells

    The Nuke

    Still, very cool effect though, gj
  12. Ells

    Customs Maps Db

    Cool idea. Let me know if you need a hand on the file upload system, I may be able to help out Cheetah
  13. I see your point Junk and agree, keep the jet out
  14. Ells

    Need Help With My Mod

    lol Junk and Mish I realised that when he first posted, but I think he gets the picture now
  15. Ells

    Need Help With My Mod

    You can make a mod with all BF2 and SF maps, weapons, vehicles, etc And you can make a seperate mod for 2142 and NS maps, weapons, vehicles, etc (providing you have the expansion packs for each game - SF for BF2 and NS for 2142) You need to remember that bf2 and 2142 are two different games and content from one may/will not work in the other. You can only play these on your computer and not on the Internet. You can also play these with friends over a LAN connection (local network). The best place to start is the tutorial section of the boards. If you're unsure, just ask in the posts there. Also use the search button for what you are looking for. To be honest it's a lot of work for nothing, it would be quicker/easier to open up each game, then you can play on your pc or over the Net.
  16. Cool, I won't be online until Tuesday morning, but I'll do some stuff then. I like the idea of the chinese fighter, seeing as their isn't Sam's in bf2, that was always the threat for me on bfv flying the fighter. Keeping the hanger hidden is a good idea too, maybe don't have a runway, just a flat strip of grass and use the hill to take off, I.e. make the runway as short as possible and use gravity and the curve of the hill to take off from, if you know what I mean.
  17. Ells

    Need Help With My Mod

    You won't be able to play on the Internet. If you want to play BF2 on the Net, then you have to load BF2 If you want to play Special Forces on the Net, then you have to load Special Forces If you want to play 2142 on the Net, then you have to load 2142 If you want to play Northern Strike on the Net, then you have to load Northern Strike You can't put all of those maps into one folder and switch between them on the Internet or your computer. You have to take all of the assets from each game (weapons, vehicles, maps, etc.) and put them into your own mod if you want to play on your computer. One thing to remember is that a lot of features are built into the different games, BF2 and 2142. So you can't always play a weapon in bf2 that is from bf2142. Hope this helps.
  18. Can you get a screenie of the link bridge on bfv and i'll knock it up for you in max and maybe one of the other guys can skin it.
  19. Ells

    Creating New Positions

    Apart from getting sucked into the engine air intakes and getting their azzes lit up when you fire the hellfires, it looks very cool lol
  20. Ells

    Need Help With My Mod

    I think you'll run into problems with EA if you take all BF2 and expansion pack stuff and put it into one mod, unless you are only going to run this mod on your own pc and do not distribute it. That would mean you are playing the maps on your own, with no friends, do you mean this? P.s. your English is fine.
  21. Ells

    Mounted Weapons

    Ah right, in which case, not that simple i'm afraid...
  22. A great start, man that brings back some memories. Excellent work getting the statics in the right places, even the barrel drums and crates, awesome. You just need to add the link bridge across the ravine, but I'm sure you know that and there prob isn't one in bf2??
  23. Ells

    Mod Seeking A Few Talented Individuals

    sextuply - there, it's easy to say it A mod about Woody, hmm let's take a closer look at that....
  24. Ells

    Problem Making A Static Object

    Also look at this post, some very useful info in it... http://bfeditor.org/forums/index.php?showtopic=9627
  25. Ells

    Mounted Weapons

    You can import bf2 objects into Max http://bfeditor.org/forums/index.php?showtopic=9693 But it depends on how the model has been set up, I.e. the gun may be part of the model. You would have to strip it out, re-do the heirachy, export and play in the editor to get it working, a lot of work I would think.