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Stalker2200

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Everything posted by Stalker2200

  1. Well, you can... and anybody know if there is a way?? I've seen a constant fire effect, but can't remember where.
  2. well is there ANY way to make the hud not disappear in freefall?
  3. Could I make the parachute disallow you to use your weapon? Would that work? Something along those lines, i didn't think it would be this hard lol.
  4. I'm wanting it for my pilot kit. You eject out of the plane, and the pilot kit will have the smoke grenade as default weapon. This way, when you are falling you see your altitude, speed, etc. ^^ I'll try playing around with the gui index
  5. How would I make a patch for a mod? Rather than constantly sending my friends the whole mod each time, how can I make a patch to only change what I need? *It's only a server-side mod at the moment, no client changes*
  6. sorry, I'm normally more specific. The main seat (the pilot) where it shows roll/speed/altitude. This way if you are falling and have the smoke grenade equipped, you can see your altitude and such. thanks
  7. I've made a separate mod file to get this to work, but I assume it should be much easier. I do some of my tweaking directly through the files and some through the editor. However, to get the changes in the editor to take effect, i have to package the mod. When i package the mod, it overwrites the changes I've made by hand (thus, I made a new mod folder for bfeditor changes) it should be easier than this (i assume) what am i doing wrong?
  8. Stalker2200

    Hud

    I don't know where I can set up the HUD for weapons/vehicles. Can anybody help me? *I want to get the smoke grenade to display a HUD similar to that of a helicopter
  9. I've tried this before, and I've asked it before, but I can't get it to work. I've looked at the code for the squad leader smoke beacons, but that's not helping. I want to get the smoke effect to play (loop) while holding the smoke grenade... can anybody help? thanks!
  10. I can't seem to be able to change the center of rotation of a vehicle. I imagine this would be done through the editor, but I can't find out how to do it. As in my previous post, I'm trying to change the roll of an aircraft. What I want to change is: In BF2, the planes "spin" around a central point, which appears to be it's nose. I want the center of rotation/gravity to be in the mid section, so when you roll the plane pivots, rather than spins if you know what I'm saying. If you don't understand my problem, I'll find some videos, but I think it's pretty clear. Thanks!
  11. Well, when I changed the AI turn radius for the parachute, it affected my parachute characteristics aswell. so where in the code for the Mig (I know where the tweak is) is the code for rotation speed / center?
  12. i see the scale for the rotation... aiTemplatePlugIn.rollScale 0.0020 if i raise the number does that provide faster or slower rotation???
  13. So i can make this a new effect, or it overides the enter effect?
  14. I'm working on an effect for when you exit a plane... but how do I trigger this? (I want a smoke effect for when you exit a plane)
  15. I sped up the speed on the parachute, but it's almost as if, if you're in the parachute, no damage can be done when falling. How can I change it?
  16. I changed the speed and stuff of the rate of fall w/ parachute. But, how do i get it to do damage to the soldier if they come in too fast?
  17. It probably has to do with the user controls. If you set "auto reload" it may do it despite the code. But then, there's no way to see if the code works, so what is the point of it? :s
  18. can you send me the code for it?
  19. I edited the smoke grenade, and it produces a crash, can anybody figure out what's wrong? *I added code from the squad leader smoke grenades* (most changes highlighted in bold) rem *** Generated with Bf2Editor.exe [created: 2005/3/31 15:44] GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 ObjectTemplate.activeSafe GenericFireArm hgr_smoke ObjectTemplate.creator TLO-1:tlo ObjectTemplate.modifiedByUser fli ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.castsDynamicShadow 1 rem ---BeginComp:WeaponHud --- ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\HGR_Smoke.tga ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\USLMG_M249SAW_mini.tga ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\HGR_Smoke.tga ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\smokegrenade.tga ObjectTemplate.weaponHud.hudName "WEAPON_NAME_smokegrenade" ObjectTemplate.weaponHud.altGuiIndex 5 ObjectTemplate.weaponHud.hasFireRate 0 ObjectTemplate.weaponHud.disableOnSprint 0 rem ---EndComp --- rem ---BeginComp:DefaultAmmoComp --- ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.ammoType 1 ObjectTemplate.ammo.nrOfMags 1 ObjectTemplate.ammo.magSize 1 ObjectTemplate.ammo.reloadTime 0.1 ObjectTemplate.ammo.minimumTimeUntilReload 0.1 ObjectTemplate.ammo.autoReload 1 ObjectTemplate.ammo.instantReloadOnEnable 1 ObjectTemplate.ammo.toggleWhenNoAmmo 1 rem ---EndComp --- rem ---BeginComp:SoldierDeviationComp --- ObjectTemplate.createComponent SoldierDeviationComp ObjectTemplate.deviation.minDev 2 ObjectTemplate.deviation.setTurnDev 0 0 0 0 ObjectTemplate.deviation.setSpeedDev 0 0 0 0 ObjectTemplate.deviation.setMiscDev 0 0 0 rem ---EndComp --- rem ---BeginComp:DefaultSoundComp --- ObjectTemplate.createComponent DefaultSoundComp ObjectTemplate.sound.noisy 0 rem ---EndComp --- rem ---BeginComp:ThrownAnimationComp --- ObjectTemplate.createComponent ThrownAnimationComp rem ---EndComp --- ObjectTemplate.geometry hgr_smoke ObjectTemplate.setCollisionMesh hgr_smoke ObjectTemplate.mapMaterial 0 Collision_Material 46 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_e_marker_attack_Start ObjectTemplate.addTemplate em_marker_attack_smoke ObjectTemplate.addTemplate em_marker_attack_smokesmall rem ------------------------------------- ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/hgr_smoke/AnimationSystem1p.inc ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/hgr_smoke/AnimationSystem3p.inc ObjectTemplate.projectileTemplate hgr_smoke_Projectile ObjectTemplate.velocity 20 ObjectTemplate.itemIndex 5 ObjectTemplate.delayToUse 0.6 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 ObjectTemplate.create GenericProjectile hgr_smoke_Projectile ObjectTemplate.modifiedByUser fli ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.createNotInGrid 1 ObjectTemplate.createdInEditor 1 rem ---BeginComp:DefaultCollisionComp --- ObjectTemplate.createComponent DefaultCollisionComp ObjectTemplate.collision.bouncing 1 rem ---EndComp --- rem ---BeginComp:DefaultDetonationComp --- ObjectTemplate.createComponent DefaultDetonationComp ObjectTemplate.detonation.explosionMaterial 0 ObjectTemplate.detonation.explosionRadius 0 ObjectTemplate.detonation.explosionYMod 0 ObjectTemplate.detonation.explosionForce 0 ObjectTemplate.detonation.explosionDamage 0 ObjectTemplate.detonation.detonateOnWaterCollision 0 ObjectTemplate.detonation.endEffectTemplate e_hgr_smokegrenade ObjectTemplate.detonation.detectionRadius 0 rem ---EndComp --- rem ---BeginComp:DefaultProjSoundComp --- ObjectTemplate.createComponent DefaultProjSoundComp rem ---EndComp --- rem ---BeginComp:DefaultPenetrateComp --- ObjectTemplate.createComponent DefaultPenetrateComp ObjectTemplate.penetrate.allowSolidPenetration 0 rem ---EndComp --- ObjectTemplate.geometry hgr_smoke ObjectTemplate.setCollisionMesh hgr_smoke ObjectTemplate.mapMaterial 0 Collision_Material 46 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType RotationalPoint ObjectTemplate.collisionGroups 8 ObjectTemplate.material 46 rem ------------------------------------- ObjectTemplate.addTemplate S_e_marker_attack_looping rem ------------------------------------- ObjectTemplate.timeToLive CRD_NONE/4/0/0 ObjectTemplate.material 46 ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.localPredictOnClient 1 ObjectTemplate.minDamage 0.2 ObjectTemplate.damage 0 ObjectTemplate.damageOwner 1 ObjectTemplate.activeSafe Sound S_e_marker_attack_Start ObjectTemplate.modifiedByUser dsu ObjectTemplate.createdInEditor 1 ObjectTemplate.soundFilename "common/sound/order_smoke.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.75 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.95/1.05/ ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.806/1/ ObjectTemplate.minDistance 50 ObjectTemplate.halfVolumeDistance 100 ObjectTemplate.create SpriteParticleSystem em_marker_attack_smoke ObjectTemplate.modifiedByUser dsu ObjectTemplate.createdInEditor 1 ObjectTemplate.showInFirstPerson 1 ObjectTemplate.showInThirdPerson 1 ObjectTemplate.emitPrio High ObjectTemplate.lodDistance High ObjectTemplate.qualityLevel Low ObjectTemplate.emitterType Standard ObjectTemplate.isLocalSystem 0 ObjectTemplate.emitRadius 0.1/0.1/0.1 ObjectTemplate.emitRangeX CRD_NONE/0/0/0 ObjectTemplate.emitRangeY CRD_NONE/0/0/0 ObjectTemplate.emitRangeZ CRD_NONE/0/0/0 ObjectTemplate.randomRadialDirection 360 ObjectTemplate.radialDirection 0 ObjectTemplate.emitFrequency 2 ObjectTemplate.preWarmTime 0 ObjectTemplate.emitTime 0 ObjectTemplate.emitDelay 0 ObjectTemplate.isLooping 0 ObjectTemplate.emitSpeed 1 ObjectTemplate.emitDirection 0/1/0 ObjectTemplate.timeToLive 8 ObjectTemplate.randomTimeToLive 2 ObjectTemplate.windAffectionFactor 0.2 ObjectTemplate.forceToWaterSurface 0 ObjectTemplate.waterSurfaceOffset 0.03 ObjectTemplate.rotationGraph -0.34/-0.41/-0.21/1 ObjectTemplate.alignRotationToSpeed 0 ObjectTemplate.transparencyGraph 0/-2/2/0 ObjectTemplate.gravity 0.5 ObjectTemplate.gravityGraph 0/-1.49/2.54/-0.06 ObjectTemplate.airResistanceGraph 0/0/0/1 ObjectTemplate.emitSpeedGraph 0/0/0/1 ObjectTemplate.randomSpeed 0 ObjectTemplate.randomDirectionAngle 10/30/10 ObjectTemplate.airResistance 0.5 ObjectTemplate.collisionEnable 1 ObjectTemplate.collisionSpeedAlongNormal 1 ObjectTemplate.collisionSpeedAlongPlane 1 ObjectTemplate.randomSize 0.25 ObjectTemplate.particleMaxSize 2 ObjectTemplate.sizeGraph 0.44/-0.43/1/0.12 ObjectTemplate.randomIntensity 0.05 ObjectTemplate.lightMapIntensityOffset 0.7 ObjectTemplate.color1 0.960784/0.592157/0.039216 ObjectTemplate.color2 0.533333/0.282353/0.007843 ObjectTemplate.colorBlendGraph 0/0/1/0 ObjectTemplate.alphaCull 0.2 ObjectTemplate.particleType Sorted ObjectTemplate.drawOrder Back ObjectTemplate.randomRotation 327 ObjectTemplate.randomRotationSpeed 0.1 ObjectTemplate.rotationSpeed 0.3 ObjectTemplate.pivotOffset 0/-0.5 ObjectTemplate.selfShadowIntensity 0.6 ObjectTemplate.textureName Objects\Effects\Textures\smoke\smoke128_1w ObjectTemplate.animationEnable 0 ObjectTemplate.animationSpeed 1 ObjectTemplate.animationPlayOnce 0 ObjectTemplate.setAnimationFrameWidthRelative 0 ObjectTemplate.setAnimationFrameHeightRelative 0 ObjectTemplate.animationRandomizedStartFrame 0 ObjectTemplate.animationFrameCount 0 ObjectTemplate.animationFrameCountX 0 ObjectTemplate.nearCullingEnable 1 ObjectTemplate.create SpriteParticleSystem em_marker_attack_smokesmall ObjectTemplate.modifiedByUser dsu ObjectTemplate.createdInEditor 1 ObjectTemplate.showInFirstPerson 1 ObjectTemplate.showInThirdPerson 1 ObjectTemplate.emitPrio Medium ObjectTemplate.lodDistance Low ObjectTemplate.qualityLevel Medium ObjectTemplate.emitterType Standard ObjectTemplate.isLocalSystem 0 ObjectTemplate.emitRadius 0/0/0 ObjectTemplate.emitRangeX CRD_NONE/0/0/0 ObjectTemplate.emitRangeY CRD_NONE/0/0/0 ObjectTemplate.emitRangeZ CRD_NONE/0/0/0 ObjectTemplate.randomRadialDirection 360 ObjectTemplate.radialDirection 0 ObjectTemplate.emitFrequency 5 ObjectTemplate.preWarmTime 0 ObjectTemplate.emitTime 0 ObjectTemplate.emitDelay 0 ObjectTemplate.isLooping 0 ObjectTemplate.emitSpeed 0.5 ObjectTemplate.emitDirection 0/1/0 ObjectTemplate.timeToLive 2.5 ObjectTemplate.randomTimeToLive 0.2 ObjectTemplate.windAffectionFactor 0.5 ObjectTemplate.forceToWaterSurface 0 ObjectTemplate.waterSurfaceOffset 0.03 ObjectTemplate.rotationGraph 0/0/1/0 ObjectTemplate.alignRotationToSpeed 0 ObjectTemplate.transparencyGraph 0.1/0.14/-1/0.76 ObjectTemplate.gravity 0.3 ObjectTemplate.gravityGraph 0/-1.49/2.54/-0.06 ObjectTemplate.airResistanceGraph 0/0/0/1 ObjectTemplate.emitSpeedGraph 0/0/0/1 ObjectTemplate.randomSpeed 0 ObjectTemplate.randomDirectionAngle 2/0/2 ObjectTemplate.airResistance 0.4 ObjectTemplate.collisionEnable 1 ObjectTemplate.collisionSpeedAlongNormal 1 ObjectTemplate.collisionSpeedAlongPlane 1 ObjectTemplate.randomSize 0 ObjectTemplate.particleMaxSize 0.5 ObjectTemplate.sizeGraph 0/-0.1/1/0.1 ObjectTemplate.randomIntensity 0 ObjectTemplate.lightMapIntensityOffset 0.7 ObjectTemplate.color1 0.984314/0.733333/0.509804 ObjectTemplate.color2 0.960784/0.592157/0.039216 ObjectTemplate.colorBlendGraph 0/0/1/0 ObjectTemplate.alphaCull 0.3 ObjectTemplate.particleType Sorted ObjectTemplate.drawOrder Back ObjectTemplate.randomRotation 360 ObjectTemplate.randomRotationSpeed -0.4 ObjectTemplate.rotationSpeed 0.4 ObjectTemplate.pivotOffset 0/0 ObjectTemplate.selfShadowIntensity 0.9 ObjectTemplate.textureName objects\effects\textures\smoke\smoke128_1g ObjectTemplate.animationEnable 0 ObjectTemplate.animationSpeed 1 ObjectTemplate.animationPlayOnce 0 ObjectTemplate.setAnimationFrameWidthRelative 0 ObjectTemplate.setAnimationFrameHeightRelative 0 ObjectTemplate.animationRandomizedStartFrame 0 ObjectTemplate.animationFrameCount 0 ObjectTemplate.animationFrameCountX 0 ObjectTemplate.nearCullingEnable 1
  20. I found the objects for the squad leader smoke grenades... I'm playing with the code and adding it to the smoke grenade, but I think there's more to it than adding the effect... like how do i get it to play the effect ON the smoke grenade while holding it, rather than after throwing?
  21. Ok, I need help doing 1 of 2 things, whichever is easiest. I'm making a skydiving mod, and need smoke for the dives. So I'd like to do one of the 2 things listed below: 1)Smoke grenade produces smoke in hand, and doesn't go away when falling. Or 2)Smoke continuously comes out of the soldiers foot. I have no idea how to do this, I have the majority of the mod done except for this, so I would appreciate some help. Thanks.
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