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Outlawz

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Everything posted by Outlawz

  1. I seem to have fixed it (seem means I haven't done enough weird stuff with the editor to crash it again ) I had all the BF2 objects and booster .zips extracted into the Objects folder, so I actually had a longer mod load time since I was loading BF2 and PR and I'd guess the whole 'cycle found' and vehicles being reloaded into infinity then crashing is related to this.
  2. I got the same crash today on another map deleting an existing vehicle, so I doubt that helps there^
  3. Extract to Objects folder, then they'll get picked up. None of the booster statics have LM samples btw.
  4. Well, I have no idea if I did since installing the tools is so crudely described edit: nvm, got it working, the root folder was actually C/Program Files/Autodesk/3ds max 9
  5. Umm, I installed the latest PoE tools from August this year IIRC, dragged them into 3dsmax9 folder, but...how the heck do I run BF2 Exporter? I can't find it anywhere.
  6. The LayerInit.con was missing the line for gpm_coop, fixed now
  7. Yeah, me again with another BF2 editor issue. I did some work on a map today, placed down spawners, spawn points and added some AI waypoints(sp/coop map), saved then closed the editor, but when I checked into gamemodes/gpm_coop/ inside the GPOs, no changes were to be found, even the date of last change was from the last time I worked on the map instead of today, but the changes are inside the Editor/GPO and AI files. So why isn't it saving new stuff over all of a sudden?
  8. Never had this problem before, but while I was doing SP support for PR's Battle for Qinling map I started spawning Chinese tanks, and when I made the team2 vehicle blank, so the tank would show up, it crashed. I tried with another tank, crashed. Reinstalled BF2Editor, crashed. I have noticed that it took very long to load the vehicle and walls of looping text kept getting pumped out in the debug window and the 'cycle found' thing in re don the pic also suggests something like this. So, has anyone ever had this before and is there any way to fix it?
  9. Yeah that was it, thanks for the help
  10. I was working on a map in the editor, which then crashed due some buggy vehicle, I loaded the editor again and the map and it crashed due this I did delete one layer because the control points conflicted before that, dunno why it would crash due another illegal CP..? :/
  11. Thanks, that turned out to be the case.
  12. I edited the GPO.con stuff for a map and crated a new CA for it. However when I play the map in-game, the whole map is out of bounds and I spawn in and die 10 seconds later due 'being out of the map' -.- However if I removed the CA from the GPO, so there isn't one at all, it works, but then there's no CA and the whole map is in play :/ Also it's a 256x2 map, not a 1024x4.
  13. Umm actually I found the issue today, it's the debug mode, nothing else. I ran the map without the debug mode and it didn't crash. Kinda ironic when I usually play with debug on to get error messages when crashing. However the map still lags like hell on round start until I open Caps lock screen and click Done, wtf is up with that.
  14. Umm...? How can the engine pile AI properties into the cache? And what would changing bot names do? Also more errors, maybe this will explain more? (does the CODE tag work here??) D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(2025): Warning: GameLogic: TBM: failed to create default vehicle D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIUtils\SCurve.cpp(141): Assert: AIUtils: (0) dep: SCurve::calculate() saw NaN value -- fix me D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIUtils\SCurve.cpp(141): Assert: AIUtils: (0) dep: SCurve::calculate() saw NaN value -- fix me D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIUtils\SCurve.cpp(141): Assert: AIUtils: (0) dep: SCurve::calculate() saw NaN value -- fix me D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIBotBehaviour\BBFire.cpp(206): Assert: AIBotBehaviour: (botUnit && botPhysical && botArmament && botControl) Bot equipment missing necessary plugins: gb_aav_stormer UnitType: 0BCE5648 D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIBotBehaviour\BBFire.cpp(206): Assert: AIBotBehaviour: (botUnit && botPhysical && botArmament && botControl) Bot equipment missing necessary plugins: gb_tnk_challenger_MGCupolaBase UnitType: 0BCE4874 D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIBotBehaviour\BBChange.cpp(309): Debug: AIBotBehaviour: No Old Target Found D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\Main\BotManager.cpp(1404): Warning: Main: No plan executed for bot PRSP. GeZe D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(2025): Warning: GameLogic: TBM: failed to create default vehicle D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(2025): Warning: GameLogic: TBM: failed to create default vehicle D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(2025): Warning: GameLogic: TBM: failed to create default vehicle D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIUtils\SCurve.cpp(141): Assert: AIUtils: (0) dep: SCurve::calculate() saw NaN value -- fix me D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIBotBehaviour\BBFire.cpp(206): Assert: AIBotBehaviour: (botUnit && botPhysical && botArmament && botControl) Bot equipment missing necessary plugins: gb_tnk_challenger_MGCupolaBase UnitType: 0BCE7B50 D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIBotBehaviour\BBChange.cpp(309): Debug: AIBotBehaviour: No Old Target Found D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIUtils\SCurve.cpp(141): Assert: AIUtils: (0) dep: SCurve::calculate() saw NaN value -- fix me D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIUtils\SCurve.cpp(141): Assert: AIUtils: (0) dep: SCurve::calculate() saw NaN value -- fix me D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\Main\BotManager.cpp(1404): Warning: Main: No plan executed for bot PRSP. TheDarkOverlord D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(2025): Warning: GameLogic: TBM: failed to create default vehicle D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(2025): Warning: GameLogic: TBM: failed to create default vehicle D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(2025): Warning: GameLogic: TBM: failed to create default vehicle D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIUtils\SCurve.cpp(141): Assert: AIUtils: (0) dep: SCurve::calculate() saw NaN value -- fix me D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIBotBehaviour\BBFire.cpp(206): Assert: AIBotBehaviour: (botUnit && botPhysical && botArmament && botControl) Bot equipment missing necessary plugins: gb_aav_stormer UnitType: 0BCE5648 D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIBotBehaviour\BBChange.cpp(309): Debug: AIBotBehaviour: No Old Target Found D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIBotBehaviour\BBFire.cpp(206): Assert: AIBotBehaviour: (botUnit && botPhysical && botArmament && botControl) Bot equipment missing necessary plugins: gb_tnk_challenger_MGCupolaBase UnitType: 0BCE4874 D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIBotBehaviour\BBChange.cpp(309): Debug: AIBotBehaviour: No Old Target Found D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIBotBehaviour\BBFire.cpp(206): Assert: AIBotBehaviour: (botUnit && botPhysical && botArmament && botControl) Bot equipment missing necessary plugins: gb_tnk_challenger_MGCupolaBase UnitType: 0BCE7B50 D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIUtils\SCurve.cpp(141): Assert: AIUtils: (0) dep: SCurve::calculate() saw NaN value -- fix me D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIUtils\SCurve.cpp(141): Assert: AIUtils: (0) dep: SCurve::calculate() saw NaN value -- fix me D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\Main\BotManager.cpp(1404): Warning: Main: No plan executed for bot PRSP. Katarn D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(2025): Warning: GameLogic: TBM: failed to create default vehicle D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(2025): Warning: GameLogic: TBM: failed to create default vehicle D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(2025): Warning: GameLogic: TBM: failed to create default vehicle D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIUtils\SCurve.cpp(141): Assert: AIUtils: (0) dep: SCurve::calculate() saw NaN value -- fix me D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIBotBehaviour\BBFire.cpp(206): Assert: AIBotBehaviour: (botUnit && botPhysical && botArmament && botControl) Bot equipment missing necessary plugins: gb_aav_stormer UnitType: 0BCE5648 D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIBotBehaviour\BBChange.cpp(309): Debug: AIBotBehaviour: No Old Target Found D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIBotBehaviour\BBFire.cpp(206): Assert: AIBotBehaviour: (botUnit && botPhysical && botArmament && botControl) Bot equipment missing necessary plugins: gb_tnk_challenger_MGCupolaBase UnitType: 0BCE4874 D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIUtils\SCurve.cpp(141): Assert: AIUtils: (0) dep: SCurve::calculate() saw NaN value -- fix me D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIUtils\SCurve.cpp(141): Assert: AIUtils: (0) dep: SCurve::calculate() saw NaN value -- fix me D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\Main\BotManager.cpp(1404): Warning: Main: No plan executed for bot PRSP. jarleif D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIUtils\SCurve.cpp(141): Assert: AIUtils: (0) dep: SCurve::calculate() saw NaN value -- fix me D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(2025): Warning: GameLogic: TBM: failed to create default vehicle D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(2025): Warning: GameLogic: TBM: failed to create default vehicle D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(2025): Warning: GameLogic: TBM: failed to create default vehicle D:\DiceCanada\BoosterPack2\Code\BF2\AI\AIDLL\AI\AIBotBehaviour\BBFire.cpp(206): Assert: AIBotBehaviour: (botUnit && botPhysical && botArmament && botControl) Bot equipment missing necessary plugins: gb_tnk_challenger_MGCupolaBase UnitType: 0BCE7B50
  15. Around 20-30m,but shallow near the islands. Also map plays well with any amount of bots, but something around 24 and up is good.
  16. Not really, that error is from a version of PR SP that was released in March this year and everyone could play it OK without issues, so doubt there's an error that random or rare.
  17. No, just PR Single Player mod(s) The logfile is 20 Mb in size, the error is the last line in the file, the actual full one is:
  18. The latest error plaguing my navmeshed maps, it started when I navmeshed one of Project Reality's maps, the map would always crash few minutes into the round due this error: And the line would be followed by a name of a vehicle, different every time. There were no issues with this error or the random vehicles the error would list before and it completely crippled me, leaving the map in some corner while I was trying to figure out what's going on. I thought it was map related, but then today I was playing PR SP 0.85 on one of my fav maps which I played 100s of times before with no issues and it crashed due the same error. What does this damn error mean??
  19. At all? So you don't need to mesh the runways for jets to take off of them? soz for derail, but I though you had to mesh carriers and runways :/
  20. Thanks, that'd be nice, still any issues with FileFront download anyone?
  21. If they start giving it out for free, you'll probably see support for it drop really quickly, since no one will give a damn about fixing stuff for some old free to play game, I came to BF2 from Delta Force where the community of players left playing the game struggled with constant cheats and hacks as PunkBuster dropped support for the game.
  22. So if I place down waypoints before navmeshing the map, the Navmesh will give that area/spot some more attention in terms of mesh quality, so to say?
  23. Forgot to add, the flight ceiling is at 5000m so you can safely fly into the skies without losing control and there's a vehicle drop available in form of boats also I recommend putting the AI difficulty to maximum when playing the map, it doesn't make the bots more "wtfpwn" in terms of dog fighting, but does prevent jets crashing into each other and other silly stuff. A cool thing that happened while I was playing the map today on max settings was one of the F18s hunting me down after I broke away from a dog fight and went to rearm my J10 Putting up an alternative (download limited ) dl on Rapidshare, once I'll get the final version out, I'll upload it to Fileplanet and submit it to BF SP as well.
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