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Posts posted by Tcboss

  1. [...]

    Thanks for your tips, but the navmesh process deleted the infantry.obj on abortion. I have about ~12000 objects, if I remember well. (A lot.)

    I have more than enough ram, 4 GB and a quad core ~2.2 GHz processor. I think that should be more than able to do the trick :P

  2. Thanks all, yeah the overgrowth is a bit badly done :P, anyway when I woke up just now I saw that navmesh.exe had crashed. No islands saved.

    Generating navmesh for data in work\Swamp3\GTSData

    Starting manifold-step

    Manifold-step succeded in 07 minutes and 23 seconds

    Starting stitch-step

    Stitch-step succeded in 05 hours 26 minutes and 49 seconds

    Starting opt-step for Infantry

    Opt-step succeded in 31 hours 44 minutes and 50 seconds

    Starting opt-step for Vehicle

    Opt-step failed, aborting

    So I guess I won't be doing AI then, unless there is some way of retrieving the islands, and only doing the vehicle navmesh again.

  3. YES! Finaly! I finished my first real map!

    Its called "Al Ofant" and it's located in an area in the Middle East, which China captured and flooded. The US wanted to make the land usuable again, and started building a dam. The Chinese didn't like this, both forces have taken the evening to prepare an assault.

    Edit: (This version does not have BOT support though... I'm working on it, navmashing is taking days to complete. About 45 hours so far... That's on a Quad Core processor ~2.2 GHz and 4GB Ram XD, I've placed too much trees I guess :P)

    Some screenshots




    More screenshots here.

    Download here.

    I'd like to thank this whole community, without I wouldn't have been able to finish this map :D

  4. Fist; Download this: http://files.filefront.com/Bf2_Sound_Tools...;/fileinfo.html

    Take a .wav file and put it in the folder you just downloaded (you need to unzip the folder first ;-). rename the .wav file to "us_win" (without the quotes). Double click "Compile_ogg_for_BF2" file. This encodes the .wav file to .ogg with the bit-rate 112.001000. Take your newly encoded us_win.ogg, place it in your mod folder, point the mod.desc file towards it (for the menu music) and then It should work!

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