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Cyberslush

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  1. the easyiest way is to create your own mod! good luck getting custom objects in bf2 maps then to test your mod create a shortcut and add this to the target "C:Program FilesEA GAMESBattlefield 2BF2.exe" +menu 1 +fullscreen 1 +modPath mods/MyMod note "game is installed in default path and the name of my mod is MyMod" when you package your mod + Map youe objects will be visible in game! hope this helps!
  2. I gave up! so I did a mod and all my models are showing up perfectly maybe we will be able to do this easily after a patch or 2?
  3. woo hoo! I have smoke and fire when my vehicle is damadged thank you [bF:A]Hitpawz I found the information in the jeep faav tweak file now if I could just find the answer for questions 3,4,5
  4. thank you so much for helping me with this problem I belive I got the health bar working corectly and I have a sprint bar that works just no increase in speed as far as finding that armor effect still no luck I'm sure it's cause I'm a noob sry... here is a copy of my tweak file for this vehicle rem *** Generated with Bf2Editor.exe [created: 2005/8/2 9:59] GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 ObjectTemplate.activeSafe PlayerControlObject my_car ObjectTemplate.creator CYBERSLU-6DTR26:Cyberslush ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.saveInSeparateFile 1 rem ---BeginComp:Armor --- ObjectTemplate.createComponent Armor ObjectTemplate.armor.maxHitPoints 300 ObjectTemplate.armor.hitPoints 300 ObjectTemplate.armor.waterLevel -0.3 ObjectTemplate.armor.explosionForce 5 ObjectTemplate.armor.explosionDamage 10 ObjectTemplate.armor.explosionRadius 20 ObjectTemplate.armor.explosionMaterial 92 ObjectTemplate.armor.wreckExplosionDamage 2 ObjectTemplate.armor.wreckExplosionRadius 20 ObjectTemplate.armor.wreckDelay 1 rem ---EndComp --- rem ---BeginComp:VehicleHud --- ObjectTemplate.createComponent VehicleHud ObjectTemplate.vehicleHud.miniMapIconLeaderSize Medium rem ---EndComp --- rem ---BeginComp:AbilityHud --- ObjectTemplate.createComponent AbilityHud rem ---EndComp --- rem ---BeginComp:WarningHud --- ObjectTemplate.createComponent WarningHud rem ---EndComp --- ObjectTemplate.geometry my_car ObjectTemplate.setCollisionMesh my_car ObjectTemplate.mapMaterial 0 light_armored_vehicle 27 ObjectTemplate.mapMaterial 1 Rubber 22 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_my_car_Ambient ObjectTemplate.addTemplate S_my_car_AmbientDamaged ObjectTemplate.addTemplate my_car_cam ObjectTemplate.setPosition 3.19214e-013/1.97046/-0.627051 ObjectTemplate.addTemplate my_car_entry rem ------------------------------------- ObjectTemplate.setSoldierExitLocation -2/0/0 0/0/0 ObjectTemplate.sprintRecoverTime 2 ObjectTemplate.sprintDissipationTime 1 ObjectTemplate.sprintLimit 1 ObjectTemplate.activeSafe Sound S_my_car_Ambient ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.activeSafe Sound S_my_car_AmbientDamaged ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.activeSafe Engine zMotor ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 rem ------------------------------------- ObjectTemplate.addTemplate S_zMotor_RotationRpm ObjectTemplate.addTemplate S_zMotor_Idle ObjectTemplate.addTemplate S_zMotor_Rpm1 ObjectTemplate.addTemplate S_zMotor_Rpm2 ObjectTemplate.addTemplate S_zMotor_Load rem ------------------------------------- ObjectTemplate.setMaxRotation 0/0/1 ObjectTemplate.setMaxSpeed 0/0/5000 ObjectTemplate.setAcceleration 0/0/10 ObjectTemplate.setInputToRoll PIThrottle ObjectTemplate.setAutomaticReset 1 ObjectTemplate.setEngineType c_ETNewCar2 ObjectTemplate.setTorque 30 ObjectTemplate.setDifferential 5 ObjectTemplate.setNumberOfGears 3 ObjectTemplate.setGearUp 0.85 ObjectTemplate.setGearDown 0.5 ObjectTemplate.setGearChangeTime 0.7 ObjectTemplate.newCar2.minRpm 1000 ObjectTemplate.newCar2.maxRpm 4000 ObjectTemplate.newCar2.useClutchedTorque 0 ObjectTemplate.newCar2.wheelInertia 12.2513 ObjectTemplate.newCar2.engineFeedbackMod 0.2 ObjectTemplate.newCar2.brakeTorque 2000 ObjectTemplate.newCar2.engineBrakeTorque 0 ObjectTemplate.newCar2.frictionTorque 100 ObjectTemplate.newCar2.frictionMod 1 ObjectTemplate.newCar2.slopeTorqueMod 1 ObjectTemplate.newCar2.wheelLongFrictionMod 1 ObjectTemplate.newCar2.wheelLongDriveFrictionMod 1.5 ObjectTemplate.newCar2.wheelLongPeakAt 0.1 ObjectTemplate.newCar2.wheelLongMinDynamicFriction 0.7 ObjectTemplate.newCar2.wheelLongScale 0.1 ObjectTemplate.newCar2.wheelLatFrictionMod 2 ObjectTemplate.newCar2.wheelLatDriveFrictionMod 0.5 ObjectTemplate.newCar2.wheelLatPeakAt 0.1 ObjectTemplate.newCar2.wheelLatMinDynamicFriction 0.7 ObjectTemplate.newCar2.wheelLatScale 0.1 ObjectTemplate.activeSafe Sound S_zMotor_RotationRpm ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.activeSafe Sound S_zMotor_Idle ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.activeSafe Sound S_zMotor_Rpm1 ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.activeSafe Sound S_zMotor_Rpm2 ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.activeSafe Sound S_zMotor_Load ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.activeSafe Bundle whl_Nav_BL ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 rem ------------------------------------- rem ------------------------------------- ObjectTemplate.activeSafe Spring whl_BL ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 8 rem ------------------------------------- ObjectTemplate.addTemplate S_whl_BL_Rotation rem ------------------------------------- ObjectTemplate.setStrength 30 ObjectTemplate.setDamping 4 ObjectTemplate.activeSafe Sound S_whl_BL_Rotation ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.activeSafe Bundle whl_Nav_BR ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 rem ------------------------------------- rem ------------------------------------- ObjectTemplate.activeSafe Spring whl_BR ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 8 rem ------------------------------------- ObjectTemplate.addTemplate S_whl_BR_Rotation rem ------------------------------------- ObjectTemplate.setStrength 30 ObjectTemplate.setDamping 4 ObjectTemplate.activeSafe Sound S_whl_BR_Rotation ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.activeSafe RotationalBundle whl_Nav_FL ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 rem ------------------------------------- ObjectTemplate.addTemplate S_whl_Nav_FL_RotationRpm rem ------------------------------------- ObjectTemplate.setMinRotation -30/0/0 ObjectTemplate.setMaxRotation 30/0/0 ObjectTemplate.setMaxSpeed 40/0/0 ObjectTemplate.setAcceleration 80/0/0 ObjectTemplate.setInputToYaw PIYaw ObjectTemplate.setAutomaticReset 1 ObjectTemplate.activeSafe Sound S_whl_Nav_FL_RotationRpm ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.activeSafe Spring whl_FL ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 8 rem ------------------------------------- ObjectTemplate.addTemplate S_whl_FL_Rotation rem ------------------------------------- ObjectTemplate.setStrength 30 ObjectTemplate.setDamping 4 ObjectTemplate.activeSafe Sound S_whl_FL_Rotation ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.activeSafe RotationalBundle whl_Nav_FR ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 rem ------------------------------------- ObjectTemplate.addTemplate S_whl_Nav_FR_RotationRpm rem ------------------------------------- ObjectTemplate.setMinRotation -30/0/0 ObjectTemplate.setMaxRotation 30/0/0 ObjectTemplate.setMaxSpeed 40/0/0 ObjectTemplate.setAcceleration 80/0/0 ObjectTemplate.setInputToYaw PIYaw ObjectTemplate.setAutomaticReset 1 ObjectTemplate.activeSafe Sound S_whl_Nav_FR_RotationRpm ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.activeSafe Spring whl_FR ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.grip 8 rem ------------------------------------- ObjectTemplate.addTemplate S_whl_FR_Rotation rem ------------------------------------- ObjectTemplate.setStrength 30 ObjectTemplate.setDamping 4 ObjectTemplate.activeSafe Sound S_whl_FR_Rotation ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.create Camera my_car_cam ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 rem ------------------------------------- ObjectTemplate.addTemplate S_my_car_cam_RotationRpm rem ------------------------------------- ObjectTemplate.setMinRotation -120/-20/0 ObjectTemplate.setMaxRotation 120/20/0 ObjectTemplate.setMaxResetSpeed 90/90/0 ObjectTemplate.setAcceleration 5000/5000/0 ObjectTemplate.setInputToYaw PIMouseLookX ObjectTemplate.setInputToPitch PIMouseLookY ObjectTemplate.regulateYaw 0.1/-0.1 ObjectTemplate.restoreRotationOnExit 1 ObjectTemplate.worldFOV 1.2 ObjectTemplate.insideFOV 1.2 ObjectTemplate.worldFOV 1.2 ObjectTemplate.insideFOV 1.2 ObjectTemplate.allowInsideDynamicLights 1 ObjectTemplate.allowInsideStaticSun 0 ObjectTemplate.insideStaticSunDirection -0.25/-0.5/0.75 ObjectTemplate.insideStaticSunColor 1/1/1 ObjectTemplate.insideStaticSunDamageColor 1/0/0 ObjectTemplate.insideDamageFrequency 3 ObjectTemplate.insideDamageThreshold 0.15 ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7 ObjectTemplate.activeSafe Sound S_my_car_cam_RotationRpm ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.create EntryPoint my_car_entry ObjectTemplate.modifiedByUser "Cyberslush" ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setEntryRadius 5
  5. ObjectTemplate.AddArmorEffect can not find this in the edditor also searched the con and tweak file no luck
  6. I've done both tutorials building and importing the car (in max) Works GREAT Those tutorials are awesome Thank you I still find myself with some questions how do I add 1 a health bar for the vehicle? 2 smoke and fire when the vehicle is damadged? 3 an explosion with a destroyed model left behind? 4 can I add turbo(nitro) like the sprint key for infantry? 5 can I add a smoke drop to the car similar to the tank? help with any of these would be greatly apriciated.
  7. I have a refrence in init.con to objects.con where it should load my model but It doesn't it works fine in the editor, I tried packageing my map with no luck still no custom model in my map I know this can be done without making a mod I just wish I knew how!
  8. Has any one been able to add custom models to a map (NOT A MOD)? If so how?
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