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About josh_sg1

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  1. josh_sg1

    M1a2 Tank

    WTF Ok what can we do. I want to edit the tracks and the tank and make it next gen. I want to work on the tank. The treads are. Fucked Up So what do we do about?
  2. Yes I would like the model to be 100 k poly so I can make it into 16 parts in game.
  3. Can someone make a model that is 100 k poly for us in game?
  4. Ok how do I make a bf1942 map import not 2m polys I would like 50k poly
  5. Hey thank you for that it does not work though I get a error. Is there another way or is that the only way?
  6. Hey when I use the height map import it says I want to get wake island as a model so I can import it in game.
  7. Hi I am working on a battlefield modification and we are creating destructible terrain but we need to get a hieghtmap into 3ds max and make the polygons into box object format. How do you import a height map.raw into 3ds max? I want to do it for wake island and have it textured also! Someone help lol. Mabey I can use a wrap texture or something for the terrain how do we do this? Someone teach me how I will give you 5$. -Josh_sg1
  8. .ðÙ I Ù ÀÙ fdbk message strict simple pnow %sownerType %sown erId %spartition %s{sessionType} \cygwin\home\codebuilder \perforce\feslsdk\\source \playnowservice.cpp listServers assignHost resetServer findServer low med high debugLevel off ä ^U ^U ^U ^U ^U ^U ^U id.partition id.id false && "Unknown PlayNow session state" DELETED CANCELLED ERROR COMPLETE ACTIVE NEW sessionSt ate props.{ Fesl::PlayNowUpdateResult::PlayNowUpdateResult debugTra ce debug false && "PlayNowUpdateResult txn sent w/o updateType!" updateType false && "PlayNowUpdateResult txn sent w/o partition!" @ä Ü %sid. %sid.id %sprops.{%s} false && "Not sure what to do with a non-debug PlayNow Update TXN..." players.% i. partition. async Status GetStatus Update Cancel %d:% d ç P Û @ú Àç oè é ê U-%s %s{filterToGame-%s} %s{filter-%s} %s{filterToGame-version} %s{filter-version} EASTL basic_string %s{fitScale-%s} %s{prefToGameOps-%s} matchunusedserver %s{prefToGame-%s} %s{fitWeight-%s} %s{fitTable-%s} %s{fitValues-%s} %s{prefVotingMethod-%s} plurality lottery undefined %s{pref-%s} players.0.props.{} %s{hostSetupTimeout} %s{maxListServersResult} %s {availableServerCount} 0:0 %s{fitThreshold} %s{poolTargetPlayers} %s{poolTimeout} %s{poolMaxPlayers} %s{firewallType} %s{name} players.0.props. players.0. owner recp club RemoveClubM emberNotification UpdateClubMemberNotification AddClubMemberNotif ication RemoveClubNotification UpdateClubNotification GetClubIdsByU serIds GetMembers GetClub ListClubs RemoveClub UpdateClub UpdateMe mber RemoveMember ChangeMemberState AddMember AddClub @ ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U %sMembers.[] %sClubId %sMemberCount %sAttributes.[] % sOwner %sUserState %sState %sAccess %sDescription % sName %sAttributes.%d.Value %sAttributes.%d.Key %sattributes.[] %sinviterName %sinviterId OW DR GE % sRole %sUserId %sattributes.%d.Value %sattributes.% d.Key Clubs.%i. clubIds.{%I64d} %sMembers.%i. U . P A few things are missing from there but thats pretty much the exact code. And then. Ü . P 0 p Ð @ù p À ù P ð @ A clubId userIds.%i attributes.% d.key access \cygwin\home\codebuilder\perforce\feslsdk\ \source\clubservice.cpp removeKeys.%d removeKeys.[] memberAttributesFlag membersFlag clubExtraInfoFlag memberOnly lookupString clubIds.%i clubIds.[] fpla KickFromLocation LeaveLocation EnterLocation online_co ntent fcms LONG_DESCRIPTION SHORT_DESCRIPTION FILE_NAME DISP LAY_NAME INSTALL_ERROR_XREF DOWNLOAD_ERROR_XREF DETAIL_XREF DOWNLOA D_URL INSTALL_SIZE DOWNLOAD_SIZE REQUIRED_FOR DISPLAYABLE GA ME dobj mtrx fltr rtlf2. fsys GetPingSites M emCheck Suicide Goodbye Ping Hello ^U ^U ^U ^U ^U ^U activityTimeoutSecs addressRemapping messengerIp theaterIp m essengerPort theaterPort reason pingSite.[] minPingSitesToPing pingSite.%d.type pingSite.%d.addr pingSite.% d.name 0x%x memcheck.%d.len memcheck.%d.addr memcheck.[] salt o 0 S @ . U A P Ð @ p @ p clientType fragmentSize protocolVersion 2.0 SDKVersion clientVer sion clientPlatform sku clientString props.{availableServerCount} props.{A- CREATE LIST JOIN NOSERVER NOMATCH resultType fit gid prop s.{games} props.{games}.[] Ð ð NUM-LOBBIES @ ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U ^U mState == GameBrowserStateConnectingProtocol \cygwin\home\codebuilder\perforce \feslsdk\\source\gamebrowser\gamebrowser.cpp ( " ^U ^U ^U 0" ^U ^U ^U Ð o à" LID COUNT NUM-GAMES MAX-GAMES LOCALE FAVORITE- \communicator.cpp sizeof(buf) > result.GetSize() + 64 false && "Bad admin message type." ` I @ ^U ^U ^U ` ^U ^U ^U
  9. I tried that lol. Ok I will work on that, I dont care about shadows ex..
  10. Yeah I am getting this same problem. I have the mod and map packed right too. I cannot get 2 players in game.
  11. Ok may not work then, instead I will make usable objects spawn at different times that set them off randomly.
  12. That looks cool I will try that the in game.
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