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catdog

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Everything posted by catdog

  1. I did that..now it works again..haha i feel silly.. Thanks allot everyone!
  2. Okay thanks..i will check my roads and try generating lowdetailmaps if that does not work i will upload it to filefront for you Catbox.. @mschoeldgen:I tried putting it in that codebox way but it didn't work..sorry for that...will try putting it in codebox next time. EDIT:Okay well i opened the CompiledRoads.con file and this is what was in it: object.create Fall_road object.geometry.loadMesh Levels\Codename_Silent_Desert\Roads\road_compiled.mesh object.absoluteposition -49.8425/25.2547/65.8725 and when i opened my roads folder in my map there was only a "road_compiled.mesh" file and it is 596kb... So what should i do?...if this is not the problem i will try generating lowdetailmaps.
  3. Okay i went to run it in debug mode again and this is the errors i got when i was loading the map: I got 4 of this errors: and after those 4 this one came up and then debug window ctd: So i see it is something to do with "usrif_mp5_a3"
  4. I have been working on a map for some time now and when i tested it ingame today it CTD at 15%. I don't know what the problem could be...i tried running in window mode but it still CTD..then i tried running it in debug mode but it gave an error and crashed and it opened the dmp folder..but the dmp file it created was empty. i went to the folder D:\Program Files\EA GAMES\Batlefield 2\mods\New Mod\Logs and there were 2 .txt files..one called "BfLog_unknown_2009_12_17_05_38_35_server" and the other one called "Debug_unknown_2009_12_17_05_38_35_server" This is what was in "BfLog_unknown_2009_12_17_05_38_35_server": Log created 2009-12-17 05:38:35 -------------------------- Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Module: Console File: D:\DiceCanada\BoosterPack2\Code\BF2\IO\Console\Console.cpp Line: 1407 Expression: 0 Text: Unknown object or method!: hudManager.setMouseTextureCancel Ingame/GeneralIcons/crosshair_cancel.tga (Menu/HUD/HudSetup/GeneralHudSettings.con) Current confile:Menu/HUD/HudSetup/GeneralHudSettings.con Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Module: Menu File: D:\DiceCanada\BoosterPack2\Code\BF2\Menu\Bf2HudBuilder.cpp Line: 2040 Text: Failed setting logical cull on node: SquadLeaderRequest4Invalid Current confile:Menu/HUD/HudSetup/SpawnInterface/HudElementsSquadLeaderMenu.con Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Module: Menu File: D:\DiceCanada\BoosterPack2\Code\BF2\Menu\Bf2HudBuilder.cpp Line: 2040 Text: Failed setting logical cull on node: OrderMenuButtonList2 Current confile:Menu/HUD/HudSetup/SpawnInterface/HudElementsSquadLeaderMenu.con Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Module: Menu File: D:\DiceCanada\BoosterPack2\Code\BF2\Menu\Bf2HudBuilder.cpp Line: 2040 Text: Failed setting logical cull on node: SquadLeaderInvalidVehicleDropIcon Current confile:Menu/HUD/HudSetup/SpawnInterface/HudElementsSquadLeaderMenu.con Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Module: Menu File: D:\DiceCanada\BoosterPack2\Code\BF2\Menu\Bf2HudBuilder.cpp Line: 2040 Text: Failed setting logical cull on node: SquadLeaderMenuIconList2 Current confile:Menu/HUD/HudSetup/SpawnInterface/HudElementsSquadLeaderMenu.con Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Module: Menu File: D:\DiceCanada\BoosterPack2\Code\BF2\Menu\Bf2HudBuilder.cpp Line: 2268 Text: Failed setting RGB variable on node: SquadLeaderVehicleDropText Current confile:Menu/HUD/HudSetup/SpawnInterface/HudElementsSquadLeaderMenu.con Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Module: Menu File: D:\DiceCanada\BoosterPack2\Code\BF2\Menu\Bf2HudBuilder.cpp Line: 2040 Text: Failed setting logical cull on node: OrderInvalidVehicleDrop Current confile:Menu/HUD/HudSetup/SpawnInterface/HudElementsCommanderMenu.con Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Module: Menu File: D:\DiceCanada\BoosterPack2\Code\BF2\Menu\Bf2HudBuilder.cpp Line: 2040 Text: Failed setting logical cull on node: CommanderMenuButtonList2 Current confile:Menu/HUD/HudSetup/SpawnInterface/HudElementsCommanderMenu.con Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Module: Menu File: D:\DiceCanada\BoosterPack2\Code\BF2\Menu\Bf2HudBuilder.cpp Line: 2040 Text: Failed setting logical cull on node: CommanderInvalidVehicleDropIcon Current confile:Menu/HUD/HudSetup/SpawnInterface/HudElementsCommanderMenu.con Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Module: Menu File: D:\DiceCanada\BoosterPack2\Code\BF2\Menu\Bf2HudBuilder.cpp Line: 2040 Text: Failed setting logical cull on node: CommanderMenuIconList2 Current confile:Menu/HUD/HudSetup/SpawnInterface/HudElementsCommanderMenu.con Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Module: Menu File: D:\DiceCanada\BoosterPack2\Code\BF2\Menu\Bf2HudBuilder.cpp Line: 2268 Text: Failed setting RGB variable on node: CommanderVehicleDropText Current confile:Menu/HUD/HudSetup/SpawnInterface/HudElementsCommanderMenu.con Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Module: Menu File: D:\DiceCanada\BoosterPack2\Code\BF2\Menu\Bf2HudBuilder.cpp Line: 2040 Text: Failed setting logical cull on node: SquadRightInvalid Current confile:Menu/HUD/HudSetup/Communication/HudElementsSquadComm.con Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Module: Menu File: D:\DiceCanada\BoosterPack2\Code\BF2\Menu\Bf2HudBuilder.cpp Line: 2040 Text: Failed setting logical cull on node: SquadRightLabel2 Current confile:Menu/HUD/HudSetup/Communication/HudElementsSquadComm.con Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Module: Menu File: D:\DiceCanada\BoosterPack2\Code\BF2\Menu\Bf2HudBuilder.cpp Line: 2040 Text: Failed setting logical cull on node: SquadLeaderDownLeftInvalid Current confile:Menu/HUD/HudSetup/Communication/HudElementsSquadLeaderComm.con Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Module: Menu File: D:\DiceCanada\BoosterPack2\Code\BF2\Menu\Bf2HudBuilder.cpp Line: 2040 Text: Failed setting logical cull on node: SquadLeaderDownLeftLabel2 Current confile:Menu/HUD/HudSetup/Communication/HudElementsSquadLeaderComm.con Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Module: Menu File: D:\DiceCanada\BoosterPack2\Code\BF2\Menu\Bf2HudBuilder.cpp Line: 2040 Text: Failed setting logical cull on node: CommanderInvalidRight Current confile:Menu/HUD/HudSetup/Communication/HudElementsCommanderComm.con Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Module: Menu File: D:\DiceCanada\BoosterPack2\Code\BF2\Menu\Bf2HudBuilder.cpp Line: 2040 Text: Failed setting logical cull on node: CommanderRightLabel2 Current confile:Menu/HUD/HudSetup/Communication/HudElementsCommanderComm.con Registrating event 1 as ChallengeEvent Registrating event 2 as ChallengeResponseEvent Registrating event 3 as ConnectionTypeEvent Registrating event 4 as DataBlockEvent Registrating event 5 as CreatePlayerEvent Registrating event 6 as CreateObjectEvent Registrating event 31 as CreateKitEvent Registrating event 7 as DestroyObjectEvent Registrating event 8 as DestroyPlayerEvent Registrating event 9 as EnterVehicleEvent Registrating event 10 as ExitVehicleEvent Registrating event 11 as PostRemoteEvent Registrating event 12 as ChangePlayerNameEvent Registrating event 14 as HandlePickupEvent Registrating event 13 as HandleDropEvent Registrating event 15 as StringBlockEvent Registrating event 16 as JoinSquadEvent Registrating event 17 as LeaveSquadEvent Registrating event 19 as CommanderEvent Registrating event 20 as RadioMessageEvent Registrating event 21 as KilledByEvent Registrating event 22 as ChangeSquadNameEvent Registrating event 23 as SetPrivateSquadEvent Registrating event 24 as IssueSquadOrderEvent Registrating event 25 as InviteEvent Registrating event 26 as RankEvent Registrating event 55 as KickBanEvent Registrating event 27 as SetAcceptOrderEvent Registrating event 28 as SetSquadLeaderEvent Registrating event 29 as SpottedEvent Registrating event 30 as ArtilleryEvent Registrating event 32 as StickyProjectileEvent Registrating event 34 as AmbientEffectAreaEvent Registrating event 35 as VoipOnOffEvent Registrating event 36 as CommanderCamEvent Registrating event 37 as SupplyDropEvent Registrating event 38 as VoipPlayerMuteEvent Registrating event 39 as VoteEvent Registrating event 47 as TargetDirectionEvent Registrating event 56 as BeginRoundEvent Registrating event 48 as EndOfRoundEvent Registrating event 49 as PythonCommandEvent Registrating event 50 as RequestEvent Registrating event 54 as VoipSessionEvent Registrating event 40 as ToggleFreeCameraEvent Registrating event 41 as MedalEvent Registrating event 42 as UnlockEvent Registrating event 43 as MissileInitEvent Registrating event 45 as UAVEvent Registrating event 46 as ContentCheckEvent Registrating event 51 as DropVehicleEvent Registrating event 57 as CreateSpawnGroupEvent Registrating event 58 as RemoveSpawnGroupEvent Registrating event 59 as UpdateTriggerEvent Registrating event 60 as GrapplingHookContainerCreateEvent Registrating event 61 as GrapplingHookContainerUpdateEvent Registrating event 62 as GrapplingHookContainerDetachEvent Registrating event 63 as GrapplingHookCreateEvent Registrating event 64 as GrapplingHookUpdateEvent Registrating event 65 as PlayerTearGassedEvent Registrating event 66 as SetNightVisionEvent Registrating event 68 as VerifyPlayerTeamEvent Registrating event 69 as FixPlayerTeamEvent Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Active object template: S_Wind Module: Console File: D:\DiceCanada\BoosterPack2\Code\BF2\IO\Console\Console.cpp Line: 1407 Expression: 0 Text: Unknown object or method!: sv.bandwidthChoke 0 (@HOME@/Profiles/Default/ServerSettings.con) Current confile:@HOME@/Profiles/Default/ServerSettings.con Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Active object template: usrif_mp5_a3_Projectile ObjectTemplate Last modified by user: nfe Active geom template: usrif_mp5_a3 Module: Base File: D:\DiceCanada\BoosterPack2\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp Line: 190 Expression: mComponentMap[id].get() == 0 Text: setComponent() called twice for same interfaceID Current confile:Objects/weapons/handheld/usrif_mp5_a3/usrif_mp5_a3.tweak Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Active object template: usrif_mp5_a3_Projectile ObjectTemplate Last modified by user: nfe Active geom template: usrif_mp5_a3 Module: Base File: D:\DiceCanada\BoosterPack2\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp Line: 190 Expression: mComponentMap[id].get() == 0 Text: setComponent() called twice for same interfaceID Current confile:Objects/weapons/handheld/usrif_mp5_a3/usrif_mp5_a3.tweak Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Active object template: usrif_mp5_a3_Projectile ObjectTemplate Last modified by user: nfe Active geom template: usrif_mp5_a3 Module: Base File: D:\DiceCanada\BoosterPack2\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp Line: 190 Expression: mComponentMap[id].get() == 0 Text: setComponent() called twice for same interfaceID Current confile:Objects/weapons/handheld/usrif_mp5_a3/usrif_mp5_a3.tweak Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Active object template: usrif_mp5_a3_Projectile ObjectTemplate Last modified by user: nfe Active geom template: usrif_mp5_a3 Module: Base File: D:\DiceCanada\BoosterPack2\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp Line: 190 Expression: mComponentMap[id].get() == 0 Text: setComponent() called twice for same interfaceID Current confile:Objects/weapons/handheld/usrif_mp5_a3/usrif_mp5_a3.tweak Debug assertion failed! Version: 1.1.2878-710.0 Build date:2009-8-20 17:8 Active object template: usrif_mp5_a3_Projectile ObjectTemplate Last modified by user: nfe Active geom template: usrif_mp5_a3 Module: Base File: D:\DiceCanada\BoosterPack2\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp Line: 190 Expression: mComponentMap[id].get() == 0 Text: setComponent() called twice for same interfaceID Current confile:Objects/weapons/handheld/usrif_mp5_a3/usrif_mp5_a3.tweak[/code] and what's in "Debug_unknown_2009_12_17_05_38_35_server" is a little bit too much text but the last sentence in it is: [code]D:\DiceCanada\BoosterPack2\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(190): Assert: Base: (mComponentMap[id].get() == 0) setComponent() called twice for same interfaceID anyway...the map loads fine in the editor and if it helps i was saving the map yesterday and while it was saving the terrain the power went off... If someone can help me out i would appreciate it allot! Thanks.
  5. catdog

    Gmax Registration

    mschoeldgen,he said he does not have internet on he's "other" computer.. The one he use now has internet i guess,or he is browsing this forum at a internet cafe.
  6. I am sure he does know how to...lol..But he is working on allot of models for the IS mod,and next year he is not gonna be able to do the models,cause of school...who knows,Maybe he will post after me and say "yes he can and he will" lol Good Luck urban_fighter_0181! sorry for the useless post
  7. no...I don't get any water in my surrounding terrain...I did raise my water and it works perfectly in the normal area..But there is no water at the surrounding terrain...I'll see if i raise it a bit more,if something happens...
  8. I want water in my surrounding terrain,Like in Gulf of man or Wake Island..You know..The one side is the ground..The other side is the water..But when i click create patch it makes ground for the heightmaps or whatever you call it(Surrounding Terrain)as usual.... But i want to make that ground water ..To combine with the other water(ocean)..Is it possible?
  9. wow,The map looks awesome!
  10. haha lol,i didn't know i was bumping i just saw the last post was on Jul 8 2006 lol
  11. Thanks for this tut Ells,and Thanks for the tool Harry.
  12. It worked!!Thank you so much!!!
  13. This is awesome!!!Thanks Bensta for the Small Tut! And Thanks CB for the link!
  14. Where did you get 3Ds max Dogbox?! Lucky! Or did Dogbox get it from a other tutorial?
  15. Thanks TNE,but all i had to do is..Put in a envmap,hehehe,sorry all
  16. Anyone? PLEASE HELP ME WITH THIS.... The water was like dark dark black but i changed the water color to blue then it was fake blue not water blue then grey also fake etc.... PLEASE help!
  17. I also have a water prob...When i made my map with a ocean the water was pitch black..Then i went to my map sttings and changed the water to blue and it looked so fake blueish...So now i don't know how to fix this....
  18. catdog

    Glass

    LOL 1/2Hawk Good job with that signature you made for Dogbox,I wonder why he is not using it
  19. LOL. Anyways,Like we said...The map is screwed..You said,you changed the map's folder name to a other name...If you can remember the old(original) name of the map then it can maybe work again..If you didn't change it back then it is offcourse gonna crash the whole time...If you want to keep that name then you are gonna need to change allot of file's names...Why didn't you just change the map name at Info?If you don't like to change it at Info and you want to change the map's folder name then download SourceEdit. What about..Just start a new map?
  20. Uh................You made a double post with the same text Dogbox.... EDIT:nvm i see you deleted the one. I get the same problem as that man....But i got that sound even before him..I just always thought its Xfire?... Is there a way to fix this?
  21. Ok well then talk to canny about vehicle skinning
  22. Nice,Well you have to talk to the mod leader if you want to skin for the mod,or agentscar will direct you..Can you also skin soldiers? you can contact the leader(canny1) of the mod at the forums ( www.ismod.org )
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