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FVxSF

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About FVxSF

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  • Birthday 11/15/1986

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    Colorado
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    Not enough... need more!
  1. It must be a BF2 thing then because there doesn't seem to be anything like that for 2142
  2. I don't remember seeing the 128 size any where.. I'll keep looking for it. Funny you mention that because... well I'm working on a Titan Version of FuShe Valley. I just don't want to use BF2 content, (other then the terrain file) because I plan on releasing this to some of my buddies who don't own BF2. I read the tutorial on the water plane. I'll need to find my old copy of Max 7 Trial CD some where since there seems to be issues Max 2009 and the BF2 scripts. I wonder if Dice would have a problem with me releasing the Titan Version of FuShe Valley... I mean the Sir Community ported Wake Island to 2142 and as we know, they included it in the patch. Oh and, I'm having quite a few app crashes with the editor opening FuShe Valley, could some one open it up and tell me the terrain height? I'm ballparking a guess of 381 right now and it looks good but IDK. Thanks TNE, I'll see if I can't get that to work.
  3. FVxSF

    Free 3dsmax

    But where can you buy Max 7? Through out my High School years and in College we're all ways upgrading to the newest. I've used several Autodesk products, CAD, Viz, Maya, Max, Inventor, Architectural Desktop (Now simply Architecture) and Solid Works (Not autodesk)... I have no idea why they teach us soooo many programs.. Stick with AutoCad 2006, Max 7/8 IMO.... Any way, when we upgrade we also get offers for student copies for the newest thing... but I can never find any thing older. I'd love not to use a student version of Max but I can't find an older version of it. I'm sure Max 7 is no longer $3,500 I mean it's 3 years old now.. And if it is.. I need to save even more. But yeah, where did you buy your copy?
  4. All right, so I'm working on another mod. And as I'm working on item placement, road concepts and what have you, I started thinking about water and that there's only 1 main water plane in the game. And that's the problem I'm having. What if I wanted to add a lake or a pond above the primary water plane, how would I do that? I remember seeing an extra water plane in the editor but it's too small, something like the size of a Tank or an APC. Am I going to need to create a new water plane or something? Thanks
  5. Ok, So I got a quick video to show you the problem. You'll need M$ Silverlight (which isn't too bad if you ask me.. WMV has really good video quality too) Or you can download the video. Video -> http://fvxsf.com/archive/2142/videos/ =============================================================== Ahhh there we go! The marker.. I forgot to click the "Save extra non-audio Information" checkbox.... Well now that I have that sorted out. If any one else is having the same issue, make sure you see a Cue Marker in your WAV file. Then save it as a Windows PCM WAV Format. That should do the trick. Now... off the the blood thread...
  6. Well shit man! I hope your friend's dad is all right. And yeah, I looked in both Server archives... nothing. I know the is collision reaction because if you shoot a soldier in the head he seems to smack his face. But I never see any kind of dust that shows up when you shoot them.
  7. Yes I did do a search, and yes I followed the advice and tips of others. There's just one little problem. I'm missing some files to create the blood, or I can't find them. I was reading some posts in the BF2 threads about tweaking the tweak files to add blood but I'm not finding those files in 2142. For an example, I can't find "e_bhit_s_sold_head.con/tweak" in my effects folder. I figure a sniper deserves the visual sensation of a blood mist after pulling a head shot. Getting the blood to show after a bullet impact is my main goal and my second. Is there a way to add a blood trail on the ground? Thanks
  8. FVxSF

    Free 3dsmax

    There are other ways to get it dirt cheap... I'm talking like $200-$300... for 1 year. If you a student of a college see if you can get a copy. I remember a few years back my college RRCC had AutoCAD and 3ds Max offered to the students. I think it was like $150 for 13 months. I need to check to see if they offer Max 2009. The new material maps look really nice and Spline UVW mapping! Oh man, texturing things like roads and arches will be friggen easy now! But seriously, if you're a student check to see what student discounts they offer, if any.
  9. I'm using the Trial Version of Adobe Audition and once school starts I can use their full version. But the OGG files are for the menu and map load music. The WAV files are for all the sound effects. I was going to make a quick video last night but decided to take a 5 hour nap instead. I'll see if I can't get the video tonight.
  10. Last night I was thinking about the weapon sounds of 2142. There are some sounds I'd like to replace, like the shot gun, VOSS and SMGs to name a few. But when I went to replace the VOSS sounds I get an odd problem. Fist was that the sound was playing waaay to fast in that it sounded like really bad static. I was able to fix that because the bit rate of the WAV file was like 320-ish not 1411. Now here is the problem I can't figure out. If I set the VOSS to single fire the new sound works great however if I switch to full auto I don't hear it like a machine/full-auto gun. I plays the sound once and waits to loop then plays again. If this doesn't make since, I'll see if I can get a quick video to so you. In the mean time, does any one have info on the BF sound engine? Such as what type of WAV format is used, bitrates etc.
  11. Well... they move way too fast after you kill them. Probably need to change it down by a factor of 10 to 30 ObjectTemplate.hitImpactModifier -300 <---- Still might be too fast ObjectTemplate.hitImpactModifier -100 <---- Unsure too
  12. Perfect. Thanks guys. AI was added in with no problems and is working great.
  13. I remember playing that mod a while back. Good mod too. But before I go off and Fu*k up my maps, what exactly must I do? Can I just copy the AI folders or is there info in the con files I need too?
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