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Canforce05

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About Canforce05

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  1. Canforce05

    Shell Ejections

    Ok, definitely sounds like a better route, thanks guys.
  2. Canforce05

    Shell Ejections

    But the shell ejection is completely renamed, even in the .con and. tweak files and I used my own custom geometry. Would it still affect the others?
  3. Canforce05

    Shell Ejections

    Im trying to make the shells eject out the rear of my rifle (you can see the chamber in the picture). I've copied the default e_Shellejection_rifle and I have messed around with the settings in the .tweak file cannot figure out which settings to tweak to make the shells eject to the rear instead of ejecting to the right side.
  4. Canforce05

    Normal Maps.....

    Thanks for the info mschoeldgen ,really helped it looks fine now so there is no channels to flip in the normal map?
  5. Canforce05

    Normal Maps.....

    I'm making a weapon and when i apply my normal map to it the gun shows up on the editor all black Is there any channels I need to flip?
  6. Canforce05

    P26 Peashooter

    Thanks mschoeldgen, will do. I have no idea on how to paint a texture in photoshop, so how would I go about this?
  7. Canforce05

    P26 Peashooter

    Final mesh weighs in at 24,000 polys How would I do the UV mapping and the Texture Painting because I have absolutely no idea?
  8. Canforce05

    P26 Peashooter

    Thanks Clive worked great. What is the poly limit for bf2 aircraft? The current poly count on this airplane is 23,000.
  9. Canforce05

    P26 Peashooter

    Thanks Clivewil I\'ll try that right now. By the way nice F4 ** Updated ** As soon as I fix a problem another arises... I have a problem around the dashboard where there are little gaps (circled in red) which you can see through the fuselage.
  10. Canforce05

    P26 Peashooter

    **Updated** I added a few things and edited the meshsmooth on the wings. One question, How would I make the glass for the canopy?
  11. Canforce05

    P26 Peashooter

    Very first airplane I have ever made.(I know it sucks) **Updated**
  12. Canforce05

    Dividing Blueprints

    I could use some help with dividing blueprints (3-view) for reference images. When I try the images never line up.
  13. Canforce05

    Solid Works?

    It is possible but not directly through Solidworks. What I have done in the past is to export the solid as .STL and then import it into blender. Export from Blender as a .3ds then import the .3ds into Gmax. (I think it was either .STL or .WRL just keep experimenting with different formats until it works.)
  14. Canforce05

    Weapon Does Not Show Up?

    Yep, it was the .con file where it said ObjectTemplate.create GenericFireArm henrybf2 It was ObjectTemplate.create Fp_GenericFireArm henrybf2
  15. Canforce05

    Weapon Does Not Show Up?

    My rifle does not show up in the bf2 editor, it is no where on resource list in the object editor. How would I fix this?
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