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About GhostDance101

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  1. Well so far I've just got 1 claw attack made and it's still only really a test based on the knife attack, the animations are not a complete set and could be could be alot better tbh... Yeah Im not sure I'll be able to really finish this mod without some help really, as I don't know how to make a flash menu and am not all that great on the codeing side of things... I have no clue if it would work over the network really... It is useing 2 animation system files and has 2 new folders for the Raptor animation files.... It's been a lot of fun learning how to do the rigging and animations... I think I've done pretty well considering this is my first attempt...
  2. Thanks guys:D The mod will likely have humans vs raptors.... It could be single player multiplayer or both depending on what I choose But I might need to make a little team to help me with some of the work or i might go mad.... I know how to do most of the stuff to make a complete mod... but not all of it, like making a new flash menu is a bitch and all the codeing and packing I never had to deal with As being a dev for PR there are other people to take care of that side of things So if anyone is intrested in helping let me know... I won't need to worry about that stuff for a while anyways... Updated Raptor run animation with better tail movment.. And a crappy claw attack Which is not a finished animation just a test:D Also shows the raptors useing some bf2 guns and animations for fun. Which will be replaced with proper new animations if it turns out that I make raptors use guns.... Btw the first person mesh is not in use yet but I will add one at some point.. for the arms.
  3. Thank for the helpfull Info Uber I got it to work sortof already ... I bought back the bf2 animation system and made another separte one for the raptors. linked to it in the rapter tweek and it works just fine:D My ske has all the same bones with the same names as the bf2 one, the only differance is that I used mesh9-mesh13 for the tail and joined them in a chain... so unfortunatly it means it would mess up the human kits as they are skined to them. Maybe if made it somehow mod the kits so no meshes are skinned to those bones, That might fix it...
  4. Unfortunately I haven't been able to get bf2 to use two separate animation systems at the same time so the raptors will be fighting raptors unless somehow I figure out how to get it to work As far as I can tell there is no way to get Bf2 to use two separate skeletons and animation systems at the same time...I tried linking to a new animation system file through the soldiers tweak file but it didn't seem to work and caused the editor to crash...there might be one or two more things I could try but it's probably hopeless If anyone has any idea if it is possible to do this let me know...by the way the new animation set I created uses the same names as the original BF2 set perhaps if I renamed them and gave them a separate folder then adjusted the new animation system that might work?
  5. Here's a little preview of my wip mod Battleraptors... more to come soon.
  6. About half done now... complete set of 3p and face common animations will be finished pretty soon Then on to making some kits and weapons...
  7. Well it should be an easy thing to make really... here is a good Tutwhich I've followed once before, and it works just fine... when you make the .ske Just make a bone for each ring...
  8. You my be able to to what you need with Triggerables You could do it with animations but you need to be able to trigger them somehow, I'm not really sure how to do that...
  9. Cheers man thanks, I still have a lot of work to do before it will be playable in game. I will need to make at least one weapon and kit before I can test it. It would be nice if I could find someone to help me make some weapons and maybe some sort of jet pack that functions something like a helicopter. But that's probably unlikely at this point in time. Currently I have made no changes to the first person skeleton. I could still conceivably make some sort of first person mesh. But as I said from raptors point of view it cannot see its own feet or hands. Also it would mean making more animations. But I have not decided definitively against it. As it would be quite funny seeing the raptors using hand weapons for instance and that is totally possible but the raptor would not see himself using weapons as his point of view would prohibit it.I would only be visible third person perspective. I should probably make a post in the mod recruitment thread. But have been waiting in till I am further on in the process of making the 3rd person animation system.... If anyone's interested in helping in any way let me know.
  10. Clever girl... So far made about 12 animations with about 70 more to go...
  11. Maybe I wasn't clear... Well I was trying to export a .baf animation file not a modle so weighting bone is not relevant to this. Here is my setup...
  12. Updated basemesh now with better feet and claws still wip:D
  13. BTW I just had a go and not all the face bones seem to work for me, the eyelids wont move... Anyone here ever had a go?
  14. Thanks Chael:D Well having the raptor useing weapons with it's hands isn't really what i was thinking... but could be done.. I was thinking to start by making a kit including some sort of head mounted weapons system shoting lazor beams and rockets maybe but not normal guns... So the 1p camrea bone could be set to the veiw though the sights of the weapon system which will be linked to the head movment and when aiming a hud or sniper scope type of thingwill pop up. Still in planing:D and not to mention making a full set of animations might take me a while asuming I ever finish. If by some chance any bf2 animaters who are intrested in helping let me know!!
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