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pheeph

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About pheeph

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  1. I'm working on a map for Forgotten Hope 2 that involves the use of paratroopers. What I want to do is add parachutes to already existing kits... How do I do that?
  2. I started a new map and was testing some aircraft in a mod, but like in previous maps I made, the vehicle takes damage when moving on the ground. The planes in the map tend to get destroyed before I could even take off... Since this is a new map, the terrain is completely flat though it's partially textured and colored. What can I do to prevent this?
  3. I only copied and pasted the code onto the notepad, but I still get that message.
  4. I tried converting the textures with the batch file with all the parameters in it, but I got "incorrect number of arguments". Am I missing something?
  5. I created the batch file, placed it in the colormaps and detailmaps folders, but I got the message "incorrect number of arguments".
  6. ok, I placed this 500x200 waterplane from the mod somewhere in the map and a bunch of 5x5 water planes in another area of the map. I compiled the lightmaps and envmaps, but I still can't see the 500x200 water plane. I walk to the supposed area where the water plane is, but there was no sign I was swimming. The 5x5 waterplanes work but are hardly visible and doesn't support lightmapping.
  7. yeah, I already tried that. I also tried resizing, but that didn't work either. The last things I did before this happened was that I deleted the combat area and added in some waterplanes provided by the mod.
  8. It seems that despite having a minimap in the folders, the minimap isn't showing. I can literally see through the whole thing. Also, the spawn points don't show either.
  9. Water can't be placed in separate elevations?
  10. I'm trying repaint certain areas after modifying the terrain, but I got this message: [Geom] : TBM: Need uncompressed texture!
  11. Is it possible to add water to maps that previously didn't have water? Someone gave me a suggestion on my map to add a few ponds (or possibly some lakes).
  12. resaving statics genereates the lightmapatlas.tai file?
  13. I was trying to load my Boot Camp map to test, but it crashed. I think it might be lightmap-related. I looked at the debug log before the floor error and found these lines: D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1265): Warning: Geom: tl: Error: StaticMesh crete_hillside lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1. To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor. D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshStateManager.cpp(204): Debug: Geom: Fx technique BaseDetailDirtCrackNDetailNCrack D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1265): Warning: Geom: tl: Error: StaticMesh crete_hillside lod: 2 mat: 1 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1. To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor. D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshStateManager.cpp(204): Debug: Geom: Fx technique BaseDetailDirtNDetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1265): Warning: Geom: tl: Error: StaticMesh crete_hillside lod: 2 mat: 2 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1. To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor. D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshStateManager.cpp(204): Debug: Geom: Fx technique BaseDetailNDetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1265): Warning: Geom: tl: Error: StaticMesh crete_hillside lod: 2 mat: 3 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1. To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor. D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1212): Debug: Geom: numMaterials 3 D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshStateManager.cpp(204): Debug: Geom: Fx technique BaseDetailDirtCrackNDetailNCrack D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1265): Warning: Geom: tl: Error: StaticMesh crete_hillside lod: 3 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1. To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor. D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshStateManager.cpp(204): Debug: Geom: Fx technique BaseDetailDirtCrackNDetailNCrack D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1265): Warning: Geom: tl: Error: StaticMesh crete_hillside lod: 3 mat: 1 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1. To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor. D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshStateManager.cpp(204): Debug: Geom: Fx technique BaseDetailDirtNDetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1265): Warning: Geom: tl: Error: StaticMesh crete_hillside lod: 3 mat: 2 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1. To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor. D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1784): Debug: Geom: tl: Shader match found, material 0<->1 original shaders basedetaildirtcrackndetailncrack and basedetaildirtcrackndetailncrack D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1795): Debug: Geom: tl: ...but base textures did not equal. D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1784): Debug: Geom: tl: Shader match found, material 0<->2 original shaders basedetaildirtcrackndetailncrack and basedetaildirtcrackndetailncrack D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1795): Debug: Geom: tl: ...but base textures did not equal. D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1843): Debug: Geom: tl: No shader match found, material 0<->3 original shaders basedetaildirtcrackndetailncrack and basedetaildirtndetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1843): Debug: Geom: tl: No shader match found, material 0<->4 original shaders basedetaildirtcrackndetailncrack and basedetailndetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1784): Debug: Geom: tl: Shader match found, material 1<->2 original shaders basedetaildirtcrackndetailncrack and basedetaildirtcrackndetailncrack D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1824): Debug: Geom: tl: Textures match as well, merging materials! D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1687): Debug: Geom: tl: Offsetting indices to part of new material. D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1722): Debug: Geom: tl: Materials successfully merged! D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1843): Debug: Geom: tl: No shader match found, material 1<->2 original shaders basedetaildirtcrackndetailncrack and basedetaildirtndetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1843): Debug: Geom: tl: No shader match found, material 1<->3 original shaders basedetaildirtcrackndetailncrack and basedetailndetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1843): Debug: Geom: tl: No shader match found, material 2<->3 original shaders basedetaildirtndetail and basedetailndetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1856): Debug: Geom: tl: End merge for lod 0 D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1746): Debug: Geom: tl: Begin merge for lod 1 D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1784): Debug: Geom: tl: Shader match found, material 0<->1 original shaders basedetaildirtcrackndetailncrack and basedetaildirtcrackndetailncrack D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1795): Debug: Geom: tl: ...but base textures did not equal. D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1784): Debug: Geom: tl: Shader match found, material 0<->2 original shaders basedetaildirtcrackndetailncrack and basedetaildirtcrackndetailncrack D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1795): Debug: Geom: tl: ...but base textures did not equal. D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1843): Debug: Geom: tl: No shader match found, material 0<->3 original shaders basedetaildirtcrackndetailncrack and basedetaildirtndetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1843): Debug: Geom: tl: No shader match found, material 0<->4 original shaders basedetaildirtcrackndetailncrack and basedetailndetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1784): Debug: Geom: tl: Shader match found, material 1<->2 original shaders basedetaildirtcrackndetailncrack and basedetaildirtcrackndetailncrack D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1824): Debug: Geom: tl: Textures match as well, merging materials! D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1687): Debug: Geom: tl: Offsetting indices to part of new material. D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1722): Debug: Geom: tl: Materials successfully merged! D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1843): Debug: Geom: tl: No shader match found, material 1<->2 original shaders basedetaildirtcrackndetailncrack and basedetaildirtndetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1843): Debug: Geom: tl: No shader match found, material 1<->3 original shaders basedetaildirtcrackndetailncrack and basedetailndetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1843): Debug: Geom: tl: No shader match found, material 2<->3 original shaders basedetaildirtndetail and basedetailndetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1856): Debug: Geom: tl: End merge for lod 1 D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1746): Debug: Geom: tl: Begin merge for lod 2 D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1784): Debug: Geom: tl: Shader match found, material 0<->1 original shaders basedetaildirtcrackndetailncrack and basedetaildirtcrackndetailncrack D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1795): Debug: Geom: tl: ...but base textures did not equal. D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1843): Debug: Geom: tl: No shader match found, material 0<->2 original shaders basedetaildirtcrackndetailncrack and basedetaildirtndetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1843): Debug: Geom: tl: No shader match found, material 0<->3 original shaders basedetaildirtcrackndetailncrack and basedetailndetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1843): Debug: Geom: tl: No shader match found, material 1<->2 original shaders basedetaildirtcrackndetailncrack and basedetaildirtndetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1843): Debug: Geom: tl: No shader match found, material 1<->3 original shaders basedetaildirtcrackndetailncrack and basedetailndetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1843): Debug: Geom: tl: No shader match found, material 2<->3 original shaders basedetaildirtndetail and basedetailndetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1856): Debug: Geom: tl: End merge for lod 2 D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1746): Debug: Geom: tl: Begin merge for lod 3 D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1784): Debug: Geom: tl: Shader match found, material 0<->1 original shaders basedetaildirtcrackndetailncrack and basedetaildirtcrackndetailncrack D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1795): Debug: Geom: tl: ...but base textures did not equal. D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1843): Debug: Geom: tl: No shader match found, material 0<->2 original shaders basedetaildirtcrackndetailncrack and basedetaildirtndetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1843): Debug: Geom: tl: No shader match found, material 1<->2 original shaders basedetaildirtcrackndetailncrack and basedetaildirtndetail D:\DiceCanada\BoosterPack2\Code\BF2\Geom\StaticMeshTemplate.cpp(1856): Debug: Geom: tl: End merge for lod 3 I did happen to see some debug messages saying that they can't open the lighmap atlas file or find any lightmap files.
  14. nope, no lightmaps. wait.... I'm supposed to have an atlas file? I haven't generated that yet.
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