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strikerfs87's Achievements


Newbie (1/14)



  1. This is pretty cool, could be used on custom meshes to add some character to our levels.
  2. There is a option to make a control point only capture-able by one team. How does this work exactly in game? If it gets taken by the set team does it then act like a uncap point or can the other team make the flag neutral again?
  3. I really would like to know what exactly the driver is so people without Photoshop can have the fix too.
  4. First turn off the fog and typing these phrases in the command boxes (there is three of them) renderer | minculldistance | 3000 This should let you see statics and such at a really long range terrain | LODswitchdistance | 3000 That will allow you to see textures on the terrain
  5. That is exactly what I was looking for. I knew that the game engine stored the points and was curious what would happen if they were gone. What would happen if I left the points in there and essentially "peeled" a hole in the terrain? It would still have all of the points and it's height data, i would just delete the faces that connect them. Maybe I will model the terrain then if its too much of a hassle. What I had planned was an island with a supply base on it and a mountain in the middle. I could essentially leave the terrain flat and model the mountain myself. Will such a large static cause problem if it's own though? Would I have to split it apart? This is a map for 2142 and I wanted to make something unique since I'm off for winter break.
  6. I would like to create a map that has an small underground portion to it. While the editor cannot create holes in the terrain, I can edit the terrain mesh in max. My only worry is how this may affect performance and cause errors. Has anyone done this before?
  7. Well people might get interested if you have some good ideas. I only do mapping for 2142 however, I don't own BF 2.
  8. You may want to give us a pitch for your mod to see if people will be interested.
  9. True but you can do so much more with these games, the modern combat setting only goes so far. Who says they can't make a future game with real physics?
  10. A game using the frostbite engine focused on 2142 would be absolutely awesome. I'm getting tired of the modern and ww2 setting and the possibilities available for games taking place in the future are rather unlimited.
  11. I believe you just have to hide the lights, that prevents them from rendering.
  12. Is there a way to break up the terrain model into it's equal parts? I tried playing around with grid settings and splitting the model but am having a hard time getting the pieces to be even.
  13. I just have a few weeks of school then summer so I'll have plenty of time. Plus my computer isn't that beefy and would have issues with rendering one really large lightmap then compared to the smaller sections with resolutions that would equal the much higher one. I'd prefer to have a flexible and stable method then typing in some insane file size and hoping my computer can take it.
  14. I'm still not at the stage to begin lightmapping, but do you guys see any problems with this method performance wise since I'm using higher resolution image files for each terrain tile?
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