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Restnpit

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About Restnpit

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  • Birthday 03/03/1978

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  1. Restnpit

    Team Vehicle Damage On Titan

    rem this line in the *_titan_playtest.tweak: ObjectTemplate.armor.takeDamageFromOwnTeam 0 This should work. That can although affect the gameplay
  2. Restnpit

    Adding Glow To A Solder

    I tried that, but the problem was that glows didn't follow the soldier movement
  3. Restnpit

    Non-hurting Materials

    as far as I know, even with "non hurting material" you will die cause of the speed
  4. Restnpit

    *.dds Opener

    the one I use: DXTBMP http://www.btinternet.com/~mnwright/programs/dxtbmp.htm I love you little soft
  5. Restnpit

    Need Some Serious Help

    edit directly your reactor file, and put the one of the titan
  6. Restnpit

    Vanilla Carrier As Pco?

    I don't know anything about gamelogic-related stuff or python. I can't say exactlly what make the titan crash in sp, but: To have a moving titan i had to rem the line TitanControlObjectEU or TitanControlObjectPAC But if you rem this line, the titan's interior won't be loaded if you go in it. I tried several tweaks but the best I got was that: Compared to the one with the line (TitanControlObjectPAC): Maybe had ObjectTemplate.setOnlyForHuman 1 to the titan spawnpoints to avoid bots entry (I don't think they do anyway). You can try the titan here http://files.filefront.com/RedDawn2142+exe...;/fileinfo.html the password is: pullover The shortcut is not working, there might be a .bat file in the folder. It is the first one Imade and it's full of bugs, you'll see Note that in this mod, the titan interior doesn't matter, it is not boardable in any case
  7. Restnpit

    Ai Teamkilling?

    You sould try to put an object from the other team on the kit, A small one, invisible. I have some bots thta attacks their own vehicles even with a teamates on it (actually I'm not sure to know why )
  8. Restnpit

    Live Changing Of Kits With Player.pickup Works

    I have the same problem in my mod, I though it was because bots took other team's kits on the ground. So I put on all kits this line: ObjectTemplate.timeToLiveAfterDeath 0 But I still have this crash and no kits in the mod has handgun.
  9. here are floatters I use for my plane, they take off and land properly on the water. rem ++++++++++++++++++++++ ObjectTemplate.drag 0.05 ObjectTemplate.mass 7000 ObjectTemplate.inertiaModifier 0.4/0.4/0.4 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ++++++++++++++++++++++ rem +++++++++++++++++++++++++++++++++++++ ObjectTemplate.addTemplate KFighter_FloaterFrontLeft ObjectTemplate.setPosition -2/-5/4.5 ObjectTemplate.addTemplate KFighter_FloaterFrontRight ObjectTemplate.setPosition 2/-5/4.5 ObjectTemplate.addTemplate KFighter_FloaterRearLeft ObjectTemplate.setPosition -2/-5/-4.5 ObjectTemplate.addTemplate KFighter_FloaterRearRight ObjectTemplate.setPosition 2/-5/-4.5 rem +++++++++++++++++++++++++++++++++++++ rem +++++++++++++++++++++++++++++++++++++ ObjectTemplate.create FloatingBundle KFighter_FloaterFrontLeft ObjectTemplate.modifiedByUser "RIP" ObjectTemplate.createdInEditor 1 ObjectTemplate.dragModifier 4000/4000/4000 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 rem ------------------------------------- ObjectTemplate.addTemplate S_KFighter_FloaterFrontLeft_RotationRpm rem ------------------------------------- ObjectTemplate.setFloatMaxLift 5 ObjectTemplate.setFloatMinLift 1 ObjectTemplate.activeSafe Sound S_KFighter_FloaterFrontLeft_RotationRpm ObjectTemplate.modifiedByUser "RIP" ObjectTemplate.create FloatingBundle KFighter_FloaterFrontRight ObjectTemplate.modifiedByUser "RIP" ObjectTemplate.createdInEditor 1 ObjectTemplate.dragModifier 4000/4000/4000 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 rem ------------------------------------- ObjectTemplate.addTemplate S_KFighter_FloaterFrontRight_RotationRpm rem ------------------------------------- ObjectTemplate.setFloatMaxLift 5 ObjectTemplate.setFloatMinLift 1 ObjectTemplate.activeSafe Sound S_KFighter_FloaterFrontRight_RotationRpm ObjectTemplate.modifiedByUser "RIP" ObjectTemplate.create FloatingBundle KFighter_FloaterRearLeft ObjectTemplate.modifiedByUser "RIP" ObjectTemplate.createdInEditor 1 ObjectTemplate.dragModifier 4000/4000/4000 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 rem ------------------------------------- ObjectTemplate.addTemplate S_KFighter_FloaterRearLeft_RotationRpm rem ------------------------------------- ObjectTemplate.setFloatMaxLift 5 ObjectTemplate.setFloatMinLift 2.4 ObjectTemplate.activeSafe Sound S_KFighter_FloaterRearLeft_RotationRpm ObjectTemplate.modifiedByUser "RIP" ObjectTemplate.create FloatingBundle KFighter_FloaterRearRight ObjectTemplate.modifiedByUser "RIP" ObjectTemplate.createdInEditor 1 ObjectTemplate.dragModifier 4000/4000/4000 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 rem ------------------------------------- ObjectTemplate.addTemplate S_KFighter_FloaterRearRight_RotationRpm rem ------------------------------------- ObjectTemplate.setFloatMaxLift 5 ObjectTemplate.setFloatMinLift 2.4 ObjectTemplate.activeSafe Sound S_KFighter_FloaterRearRight_RotationRpm ObjectTemplate.modifiedByUser "RIP" rem +++++++++++++++++++++++++++++++++++++
  10. Restnpit

    Vanilla Carrier As Pco?

    I never try with the carrier, but I did in bf2142 with the Titan. I encountered many textures bugs but I finally get a nice one. Now I have sometimes some titan's parts that dissapear, specially with the view that follow you vehicle but it's nothing compared to what I Had. Here is the ugly titan http://www.dailymotion.com/user/Restnpit/v...aron_videogames The one after I edit its part http://www.dailymotion.com/user/Restnpit/v...ture_videogames But I have much more problem with titan's interior. My AI problem is that the Titan driver doens't undertsand how big is what he is driving so he was always crashing on the ground. By using a complete water map and a bunch of floatters, Bots where able to drive it quiet properly. Others jets have the bad habits to crash on the titan too, but it was reduced cause of the titan's speed.
  11. Restnpit

    Getting Bots To Use Certain Things

    I suggest you start to put some different value to the ai and see if it changes bots behaviour.You should try to remove weaponTemplate.deviationCorrectionTime weaponTemplate.setStrength Infantry 10.0 weaponTemplate.setStrength LightArmour 15.0 weaponTemplate.setStrength HeavyArmour 20.0 weaponTemplate.setStrength NavalArmour 0.0 weaponTemplate.setStrength Helicopter 3.0 weaponTemplate.setStrength Airplane 1.0 rem weaponTemplate.deviationCorrectionTime 1.0 I see that your minedropper has a ThrownAnimationComp with a MultiFireComp; maybe you should have a DefaultAnimationComp instead? EDIT: didn't see how old it was, sorry
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