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sosser

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Everything posted by sosser

  1. Hey people! I got a tiny problem here :I I've been trying for a while here to make bots know how to use EF/AF and Xpack vehicles in strike at karkand, but it just crashes I tried to locate the AF/EF ai files, but i can't find them :/ Any suggestions? - Sosser
  2. I don't really know :S Another thing is that, if you haven't, can remove all but one level from bf2 Or only have the one custom made. It is so boring to download 1gig of levels from bf2
  3. I trust you use a lot from bf2? You can import that into your mod using the serverarchives.con and clientarchives.con Like this: And you can go on and import all servers that you haven't modified (It will reduse filesize so that i don't need to wait an hour to try it out )
  4. I'm not sure if i understood that :S I think i need a 40 page long document to take this You're saying that i don't need the area, then i tried to remove it, without success. Then i went down to your explanation. And i couldn't seem to understand it
  5. Hey guys! A while sine i were here last time I've encountered a problem in my hudding. The selected area thingy doesn't seem to be very logical. I want the lower to be highlighted if you move the mouse down from the upper, but that doesn't seem to happen :/ In fact it doesn't even become highlighted at all :S Any clue why? So far the code. - Sosser
  6. Is it new version to download? And are you going to add interior in your motel?
  7. www.hdkweb.com/NCMR.doc - Word 2003 and bellow www.hdkweb.com/NCMR.docx - Word 2007 Sincerely Sosser Community manager Norwegian conflict
  8. That thing is huge Consider removing something. (Dunno what...)
  9. That thing is huge Consider removing something. (Dunno what...)
  10. Ah, ok then i get it Very nice, but when you first make something, why this?
  11. Isn't this from bf2? EF or AF???
  12. Yes, the elevator is great! I noticed the only way to cap the chinese motel was to use a chopper to get to the roof And interior in your motel would be great to After playing it a bit i've done some deeper research and came up with this: 16 coop: - 16 coop is the best game mode, without playing online in multiplayer. - It is quite difficult to cap some of the flags in the motel (those 2 at the cinese side) - Bots seem to have problems with following the roads. Therefore they use ages to get to the motel... - Great idea with the "tanks give-away" thing - Minor lag while going in and out from scopes. - Way to much undergrowth. Remove it from places where it isn't needed. - Ugly loading screen picture. 32 coop: - Not tested as 64 coop is quite the same. 64 coop: - Lag while going in and out from scopes. - Way to much undergrowth. Remove it from places where it isn't needed. - Bots seem to have problems with following the roads. Therefore they start driving in to the woods etc. - Only way i could cap the motel flag was by driving heli to the roof... - Ugly loading screen picture. 16 conquest: - Not tested 32 conquest: - Not tested as this is quite the same as 64 conquest. 64 conquest: - Minor lag while going in and out from scopes. - Only way i could cap the motel flag was by driving heli to the roof... - Way to much undergrowth. Remove it from places where it isn't needed. - Ugly loading screen picture. ________________________________________________________________________________ Note: I was running 48 bots while playing coop. I have a quite high-end graphic card (ATI HD 4890)
  13. I could test it on a LAN Looking great
  14. Yes i thought that. Would it be hard to code a diving vehicle? (We thought maybe diving equipment as a kind of u-boat.) Will you be able to go down and up in the water or just forward, backwards, left and right?
  15. Hi! As norwegian conflict (nc) move closer and closer to closed BETA 0.1, we are in the need of a flash modder. One who can change the boring bf2 design into some real nice stuff! The one who does the job will have access to the BETA! I hope someone wants to join, as it is hard to find a flash modeller sincerily Sosser Community manager in Norwegian Conflict
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