Jump to content
Official BF Editor Forums

Ranger_Sgt_Duke

Members
  • Posts

    5
  • Joined

  • Last visited

About Ranger_Sgt_Duke

  • Birthday 03/07/1975

Profile Information

  • Gender
    Male
  • Location
    Franklin, VA

Ranger_Sgt_Duke's Achievements

Newbie

Newbie (1/14)

  • First Post Rare
  • Conversation Starter Rare
  • Week One Done Rare
  • One Month Later Rare
  • One Year In Rare

Recent Badges

0

Reputation

  1. I solved the problem by adding the cloned jet to the AIX mod directory (with the files in their own directory with the *.zip files inside). I then added the path and filenames to the Client and Server archives. I removed all of the files that I added to my new map and just referenced the new jet like I would any other. Everything is working fine. Regards, Ranger_Sgt_Duke
  2. Hello All! I have spent countless hours trying to solve a problem. My son-in-law and I play BF2 (AIX2) on my home server every week. I have several modded maps (all "tweaks" are within the maps themselves; I renamed the maps that are tweaked because I don't want to overwrite the original content). I recently decided to make the "ultimate" airplane. My favorite is the SU34 (two seater). I cloned it, reskinned it, and added Maverick missiles to it (and added artillery shells as the machine gun bullets...its like an A-10 now...lol). I also replaced the HUD with the ones from the US vehicles (green...not custom, just replaced the references). It works great on Conquest, but BF2 will crash as soon as I "enter" the plane in Co-op. I believe my problem is with the Weapons.ai and/or the Objects.ai, but I could be wrong. Thanks in advance for your help! I am happy to know people are still playing this awesome game! --- Here are the contents of both: Weapons.ai rem *** Weaponory *** rem * Machine gun * weaponTemplate.create RUAIR_SU34XAutoCannon weaponTemplate.indirect 0 weaponTemplate.minRange 5.0 weaponTemplate.maxRange 600.0 weaponTemplate.setStrength Infantry 9.0 weaponTemplate.setStrength LightArmour 4.0 weaponTemplate.setStrength HeavyArmour 0.0 weaponTemplate.setStrength NavalArmour 0.0 weaponTemplate.setStrength Helicopter 5.0 weaponTemplate.setStrength Airplane 4.0 weaponTemplate.allowedDeviation 20.0 rem * AAM * weaponTemplate.create RUAIR_SU34X_Archer_AI weaponTemplate.indirect 0 weaponTemplate.minRange 5.0 weaponTemplate.maxRange 600.0 weaponTemplate.setStrength Infantry 0.0 weaponTemplate.setStrength LightArmour 0.0 weaponTemplate.setStrength HeavyArmour 0.0 weaponTemplate.setStrength NavalArmour 0.0 weaponTemplate.setStrength Helicopter 7.0 weaponTemplate.setStrength Airplane 9.0 weaponTemplate.allowedDeviation 15.0 rem * Bombs * weaponTemplate.create RUAIR_SU34XBombs weaponTemplate.indirect 1 weaponTemplate.minRange 30.0 weaponTemplate.maxRange 500.0 weaponTemplate.setStrength Infantry 8 weaponTemplate.setStrength LightArmour 31 weaponTemplate.setStrength HeavyArmour 25 weaponTemplate.setStrength NavalArmour 3 weaponTemplate.setStrength Helicopter 1 weaponTemplate.setStrength Airplane 1 weaponTemplate.allowedDeviation 15.0 rem * Laser guided * weaponTemplate.create RUAIR_SU34XKedge weaponTemplate.indirect 0 weaponTemplate.minRange 30.0 weaponTemplate.maxRange 500.0 weaponTemplate.setStrength Infantry 0.0 weaponTemplate.setStrength LightArmour 6.0 weaponTemplate.setStrength HeavyArmour 6.0 weaponTemplate.setStrength NavalArmour 3.0 weaponTemplate.setStrength Helicopter 3.0 weaponTemplate.setStrength Airplane 3.0 weaponTemplate.allowedDeviation 15.0 rem *Laser Guided Missiles* rem weaponTemplate.create RUAIR_SU34X_Mavericks rem rem WeaponTemplate.WeaponFire PIAltFire rem weaponTemplate.indirect 0 rem weaponTemplate.minRange 5.0 rem weaponTemplate.maxRange 300.0 rem weaponTemplate.setStrength Infantry 0.0 rem weaponTemplate.setStrength LightArmour 35.0 rem weaponTemplate.setStrength HeavyArmour 45.0 rem weaponTemplate.setStrength NavalArmour 30.0 rem weaponTemplate.setStrength Helicopter 0.0 rem weaponTemplate.setStrength Airplane 0.0 rem rem weaponTemplate.fireRate 60 rem weaponTemplate.allowedDeviation 90.0 Objects.ai rem *** Plugins *** aiTemplatePlugIn.create Unit RUAIR_SU34XUnit aiTemplatePlugIn.equipmentTypeName Plane aiTemplatePlugIn.setStrategicStrength 0 3 aiTemplatePlugIn.setStrategicStrength 1 3 aiTemplatePlugIn.create Physical RUAIR_SU34XPhysical aiTemplatePlugIn.setStrType AirPlane aiTemplatePlugIn.create ControlInfo RUAIR_SU34XCtrl aiTemplatePlugIn.driveTurnControl PIYaw aiTemplatePlugIn.driveThrottleControl PIThrottle aiTemplatePlugIn.aimHorizontalControl PIYaw aiTemplatePlugIn.aimVerticalControl PIPitch aiTemplatePlugIn.driveRollControl PIRoll aiTemplatePlugIn.drivePitchControl PIPitch aiTemplatePlugIn.aimRollControl PIRoll aiTemplatePlugIn.aimThrottleControl PIThrottle aiTemplatePlugIn.throttleSensitivity -3.0 rem aiTemplatePlugIn.pitchSensitivity -0.5 aiTemplatePlugIn.pitchSensitivity -1.0 aiTemplatePlugIn.rollSensitivity -1.3 aiTemplatePlugIn.yawSensitivity 0.3 aiTemplatePlugIn.throttleLookAhead 1.0 aiTemplatePlugIn.pitchLookAhead 1.2 aiTemplatePlugIn.rollLookAhead 1.5 aiTemplatePlugIn.yawLookAhead 0.3 aiTemplatePlugIn.throttleScale 1.0 rem *** Angle in radians *** aiTemplatePlugIn.pitchScale 0.0010 aiTemplatePlugIn.rollScale 0.0020 aiTemplatePlugIn.yawScale 0.0175 aiTemplatePlugIn.maxRollAngle 0.9900 aiTemplatePlugIn.maxClimbAngle 0.3333 aiTemplatePlugIn.create Mobile RUAIR_SU34XMobile aiTemplatePlugIn.vehicleNumber -1 aiTemplatePlugIn.maxSpeed 60.0 aiTemplatePlugIn.turnRadius 25.0 aiTemplatePlugIn.setSoundSphereRadius 0.0 150.0 aiTemplatePlugIn.setHearingProbability 0.01 0.3 aiTemplatePlugIn.create Armament RUAIR_SU34XArms aiTemplatePlugIn.setIsAntiAircraft 1 rem *** AITemplate *** aiTemplate.create RUAIR_SU34X aiTemplate.addType ITUnit aiTemplate.addType ITMobile aiTemplate.addType ITAir aiTemplate.addType ITHasWreck rem aiTemplate.addType ITCover aiTemplate.degeneration 5 aiTemplate.allowedTimeDiff 0.5 aiTemplate.basicTemp 15 aiTemplate.commonKnowledge 0 aiTemplate.addPlugIn RUAIR_SU34XUnit aiTemplate.addPlugIn RUAIR_SU34XPhysical aiTemplate.addPlugIn RUAIR_SU34XCtrl aiTemplate.addPlugIn RUAIR_SU34XMobile aiTemplate.addPlugIn RUAIR_SU34XArms rem *** The Co.pilot rem *** Plugins *** aiTemplatePlugIn.create Armament RUAIR_SU34XCOPArms rem aiTemplatePlugIn.setIsAntiAircraft 1 aiTemplatePlugIn.create Unit RUAIR_SU34XCOPUnit aiTemplatePlugIn.equipmentTypeName Fixed aiTemplatePlugIn.setStrategicStrength 0 2 aiTemplatePlugIn.setStrategicStrength 1 2 aiTemplatePlugIn.setHasExposedSoldier 1 aiTemplatePlugIn.create ControlInfo RUAIR_SU34XCOPCtrl aiTemplatePlugIn.driveTurnControl PIYaw aiTemplatePlugIn.driveThrottleControl PIThrottle aiTemplatePlugIn.aimHorizontalControl PIMouseLookX aiTemplatePlugIn.aimVerticalControl PIMouseLookY aiTemplatePlugIn.lookHorizontalControl PIMouseLookX aiTemplatePlugIn.lookVerticalControl PIMouseLookY aiTemplatePlugIn.throttleSensitivity -1.0 rem aiTemplatePlugIn.pitchSensitivity 0.021817 rem aiTemplatePlugIn.rollSensitivity -0.021817 aiTemplatePlugIn.pitchSensitivity 0.21817 aiTemplatePlugIn.rollSensitivity -0.21817 aiTemplatePlugIn.yawSensitivity -2.5 rem aiTemplatePlugIn.lookVerticalSensitivity 0.021817 rem aiTemplatePlugIn.lookHorizontalSensitivity -0.021817 aiTemplatePlugIn.lookVerticalSensitivity 0.21817 aiTemplatePlugIn.lookHorizontalSensitivity -0.21817 aiTemplatePlugIn.throttleLookAhead 1.0 aiTemplatePlugIn.pitchLookAhead 1.0 aiTemplatePlugIn.rollLookAhead 1.0 aiTemplatePlugIn.yawLookAhead 1.0 aiTemplatePlugIn.lookVerticalLookAhead 1.0 aiTemplatePlugIn.lookHorizontalLookAhead 1.0 aiTemplatePlugIn.throttleScale 1.0 rem *** Angle in radians *** aiTemplatePlugIn.pitchScale 2.0 aiTemplatePlugIn.rollScale 2.0 aiTemplatePlugIn.yawScale 0.0020 aiTemplatePlugIn.lookVerticalScale 1.0 aiTemplatePlugIn.lookHorizontalScale 1.0 aiTemplatePlugIn.setCameraRelativeMinRotationDeg -360/-45/0 aiTemplatePlugIn.setCameraRelativeMaxRotationDeg 360/10/0 rem *** AITemplate *** aiTemplate.create RUAIR_SU34XCoPilot aiTemplate.addType ITUnit aiTemplate.addType ITBiological aiTemplate.addType ITAir aiTemplate.degeneration 10 aiTemplate.allowedTimeDiff 1 aiTemplate.basicTemp 10 aiTemplate.commonKnowledge 0 aiTemplate.secondary 1 aiTemplate.addPlugIn RUAIR_SU34XCOPArms aiTemplate.addPlugIn RUAIR_SU34XCOPUnit aiTemplate.addPlugIn RUAIR_SU34XCOPCtrl
  3. Isn't it GREAT when you answer your own questions... I just had to post this one... After the my last post, I logged into my server and renamed the naw (Nations at War) folder to nawnaw and started the bf2cc daemon. The mod still existed with the same name...naw. What!!! Then, suddenly the LIGHT came on. I recently installed a RAID for the servers to run on (Drive letter "E"). I copied all of my BF2 servers to it (copy is the key word here), updated my shortcuts that start each daemon, and fired up the servers without a hitch. So what did I miss? The BF2cc config.xml was still pointing to drive C, so until tonight, I have never had a server running on my RAID. I now have a directory called BF2 Server Backup where the drive C servers are sitting. If I had done this to begin with, we wouldn't have had this conversation. BTW, my mod is working great now that I have my head out of the sand! :-)
  4. mschoeldgen[Xww2] Thanks for the reponse... I had a few directories that didn't need to be there, so I removed them, but the problem is still there. I failed to mention before that I am running this mod using the BF2 server launcher without any problems. Also, ALL of the other mods on this particular server instance show up in BF2cc. Weird!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! Ok, I feel a little better... If you have the time... You can download it here and tell me what I am missing. http://www.fileplanet.com/files/200000/207619.shtml Thanks!
  5. Hello All, I just recently created a simple mod that removes all of the kits except for the sniper kit from a few maps (Karkand, J-bad, Midnight Sun, & Operation Clean Sweep) and grants the players from each team the same sniper kit. After making the "mods", I compiled the mod using BF Editor 1.3 with no apparent problems or errors. My problem is that when I place the mod directory on my server, BF2cc doesn't recognize the mod (not in the list). I searched the forum and found that it the files and directories should be in lower case and that I should remove the "client" files, but that didn't help. FYI...I am not new to running BF servers. I have two server class machines running Windows 2003 Server RC2 (one for my website and the other for the BF2 and BF1942 servers). Any help would be GREATLY appreciated! Thanks, [Ranger]_Sgt_Duke www.dukenet.ws
×
×
  • Create New...