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Raziel

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  1. Thanks for the replies. What I will do is probably make bots spawn on the moving ship, remove the ability to exit the gun emplacement and they can fire at will towards the enemy bots/vehicles etc. But if anyone has the knowledge of how to code automatic firing please feel free to post.
  2. I would like to get a gun emplacement found on the Agassiz (ship in Forgotten Hope 2) to fire without AI or user input. My plan is to create an unmanned automated ship moving with this gun firing constantly - eventually if this is possible I will use the code for the AA gun found on the same ship. Unfortunately I can't understand how to get the barrel to fire the projectile without PIFire input. Would appreciate your help or any guidelines? Thanks
  3. Thanks for the reply! It is more complicated than I thought!
  4. Hi, I am creating a training map and I would like to use the ingame voice tooltips to give out instructions to players Eg. "Grab the binocs, head over to the platform and shoot at the dummy". The ingame tips seem to have triggers e.g. when you approach a vehicle the speaker says "You can enter the vehicle by pressing the letter E". Does anyone know how I can personalise these tooltips? Appreciate any help or suggestions you can give me.
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