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BF1942Veteran

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About BF1942Veteran

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  • Birthday 05/30/1991

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    U.S.A Michigan
  1. BF1942Veteran

    Tv Guided Replaced With Laser Guided

    Can somebody show me how or give me a ah_1z.tweak with the TV guided replaced with a laser guided from bf2 su_34 please. I had it done before but unfortunately I lost it.
  2. BF1942Veteran

    Add Laser Targeting System (Like One From Jets) To Helicopters

    Thank you terminator333333 for replying I don't have the AIX mod but not only that, when I had done it awhile back I had it replaced with the SU34 laser target system, also I had it where the AI fired it too.
  3. I had this figured out at one point in time but that was over a year ago. Idk where else to look for this topic but if anyone can point me in the right direction please and thank you. I need help replacing laser guided missile's with tv the tv guided on helicopters. I've done it before but forgot... I think I had a topic on it but may have been removed?
  4. BF1942Veteran

    Helicopter Co-Pilot Ai

    Witch would be this ObjectTemplate.ammo.autoReload 1 ObjectTemplate.ammo.reloadWithoutPlayer 1 Is it suppose to be on zero idk but I had it all figured out I just forgot what I did maybe it will come back to me. Thanks for replying mschoeldgen
  5. BF1942Veteran

    Helicopter Co-Pilot Ai

    Thank you mschoeldgen for replying. It's just the computer player guy only fire's the Missile once. I have to jump in his seat to reload for him. If anyone would like to create me a tweak file for any attack heli that has a laser guided missile for the co-pilot that's compatible with ai that would be great
  6. BF1942Veteran

    Helicopter Co-Pilot Ai

    I had everything in my mod perfect until I had to format my HD. I had it where the Co-pilot AI was using both the 20mm and the laser guided missile, and now the AI fire's the laser guided missile 1 time then stop's using it completely. Here is my Weapon.AI rem *** Weaponory *** rem * Rockets* weaponTemplate.create xpak_apache_Rockets weaponTemplate.indirect 0 weaponTemplate.minRange 5.0 weaponTemplate.maxRange 200.0 weaponTemplate.setStrength Infantry 4.0 weaponTemplate.setStrength LightArmour 6.0 weaponTemplate.setStrength HeavyArmour 3.0 weaponTemplate.setStrength NavalArmour 0.0 weaponTemplate.setStrength Helicopter 5.0 weaponTemplate.setStrength Airplane 9.0 weaponTemplate.fireRate 100 weaponTemplate.allowedDeviation 4.0 rem * LASER guided * weaponTemplate.create xpak_apache_GunnerHellFire WeaponTemplate.Weaponactivate PIWeaponselect2 WeaponTemplate.WeaponFire PIFire weaponTemplate.indirect 0 weaponTemplate.minRange 40.0 weaponTemplate.maxRange 600.0 weaponTemplate.setStrength Infantry 0.0 weaponTemplate.setStrength LightArmour 30.0 weaponTemplate.setStrength HeavyArmour 30.0 weaponTemplate.setStrength NavalArmour 30.0 weaponTemplate.setStrength Helicopter 0.0 weaponTemplate.setStrength Airplane 0.0 weaponTemplate.allowedDeviation 1.0 weaponTemplate.create xpak_apache_Gun WeaponTemplate.Weaponactivate PIWeaponselect1 weaponTemplate.indirect 0 weaponTemplate.minRange 5.0 weaponTemplate.maxRange 300.0 weaponTemplate.setStrength Infantry 30.0 weaponTemplate.setStrength LightArmour 8.0 weaponTemplate.setStrength HeavyArmour 2.0 weaponTemplate.setStrength NavalArmour 20.0 weaponTemplate.setStrength Helicopter 20.0 weaponTemplate.setStrength Airplane 1.0 weaponTemplate.deviationCorrectionTime 1 weaponTemplate.allowedDeviation 1.0 I have no idea what Deviation, or PI is or how to set strength's but if anyone could help me I would appreciate it. Here is a part of the tweak file rem ---BeginComp:DefaultAmmoComp --- ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.ammoType 15 ObjectTemplate.ammo.nrOfMags 8 ObjectTemplate.ammo.magSize 1 ObjectTemplate.ammo.reloadTime 8 ObjectTemplate.ammo.autoReload 1 ObjectTemplate.ammo.reloadWithoutPlayer 1
  7. I looked in (objects_server/weapons/handheld/c4_explosives/ai/weapons.ai), to get an example on how the ai special force class lay's c4 near the flag's but can't seem to find what does. I want sniper's to lay claymore's, and engineer's to lay land mine's near the flag's. Please and thank you.
  8. BF1942Veteran

    How Do I Add Vehicle's To The Laser Guided Target System?

    I want to thank BF2 editor forum for the help! I was able to figure it out. Thanks to clivewil and DEVILMAN. Keep up the great support . One last question can you make infantry laser target able?
  9. BF1942Veteran

    How Do I Add Vehicle's To The Laser Guided Target System?

    I don't know any other way to post this but sorry rem ------------------------------------- ObjectTemplate.addTemplate S_xpak_apache_Ambient ObjectTemplate.addTemplate S_xpak_apache_AmbientDamaged ObjectTemplate.addTemplate xpak_apache_EnginePivot1_RotationalBundle ObjectTemplate.setPosition 0/-20/0 ObjectTemplate.addTemplate xpak_apache_Tail_Engine ObjectTemplate.setPosition 0/0/-10 ObjectTemplate.setRotation -90/0/0 ObjectTemplate.addTemplate xpak_apache_mainrotor ObjectTemplate.setPosition 0.0081692/1.58373/-0.163888 ObjectTemplate.setRotation -2.8536/0/0 ObjectTemplate.addTemplate xpak_apache_Bodywing_Wing ObjectTemplate.setRotation 0/0/-90 ObjectTemplate.addTemplate xpak_apache_WingLeft_Wing ObjectTemplate.setPosition -4/0/1 ObjectTemplate.setRotation 0/0/-10 ObjectTemplate.addTemplate xpak_apache_WingRight_Wing ObjectTemplate.setPosition 4/0/1 ObjectTemplate.setRotation 0/0/10 ObjectTemplate.addTemplate xpak_apache_Rudder ObjectTemplate.setPosition 0/0/-10 ObjectTemplate.setRotation 0/0/-90 ObjectTemplate.addTemplate HeatObject ObjectTemplate.setPosition -1.05327e-005/0.89549/-1.36261 ObjectTemplate.addTemplate xpak_apache_S8Launcher_GenericFireArm ObjectTemplate.addTemplate xpak_apache_FlareLauncher ObjectTemplate.addTemplate xpak_apache_Entrypoint1 ObjectTemplate.setPosition 0/-1.91038/0 ObjectTemplate.addTemplate e_sinking_vehicle ObjectTemplate.setPosition -4.65084e-005/-2.3432/-0.00645624 ObjectTemplate.addTemplate e_vexp_heli_generic ObjectTemplate.addTemplate xpak_apache_Camera_PILOT ObjectTemplate.setPosition -6.84394e-005/0.444/1.45335 ObjectTemplate.addTemplate xpak_apache_tailrotor ObjectTemplate.setPosition -0.332/1.71/-9.3 ObjectTemplate.setRotation 178.101/-76.1421/-178.329 ObjectTemplate.addTemplate agm114_hellfiredummy ObjectTemplate.setPosition -2.26333/-0.856177/0.323298 ObjectTemplate.addTemplate agm114_hellfiredummy ObjectTemplate.setPosition -2.52562/-0.877874/0.320089 ObjectTemplate.addTemplate agm114_hellfiredummy ObjectTemplate.setPosition -2.25581/-1.14766/0.315514 ObjectTemplate.addTemplate agm114_hellfiredummy ObjectTemplate.setPosition -2.52871/-1.15829/0.323235 ObjectTemplate.addTemplate agm114_hellfiredummy ObjectTemplate.setPosition 2.51185/-0.88167/0.250498 ObjectTemplate.addTemplate agm114_hellfiredummy ObjectTemplate.setPosition 2.2534/-0.883199/0.267781 ObjectTemplate.addTemplate agm114_hellfiredummy ObjectTemplate.setPosition 2.52058/-1.15822/0.275239 ObjectTemplate.addTemplate agm114_hellfiredummy ObjectTemplate.setPosition 2.24839/-1.15111/0.310213 ObjectTemplate.addTemplate HeatObject ObjectTemplate.setPosition 0/0.74307/-1.1589 ObjectTemplate.addTemplate LaserTarget_vehicle rem ------------------------------------- I must be missing something the vehicle is occupied but I still cant target it?
  10. BF1942Veteran

    How Do I Add Chest Armor To Certain Kits?

    Thank you very much Beex. Your info was very helpfull
  11. How Can I put Chest Armor on the Medic, Engineer, and Spec Ops kits. I also want the Engineer, and Spec Ops classes to wear helmets instead of hats or w/e
  12. BF1942Veteran

    How Do I Add Vehicle's To The Laser Guided Target System?

    The laser guided target system target's vanilla bf2 vehicle's like humvee's, and vodnik's. But can't get them to target the xpack vehicle's like bmp3, or civcar2. But I notice there are no jet's in Special Forces Mod so I take it they never coded xpack vehicle's for targeting?
  13. BF1942Veteran

    How Do I Add Vehicle's To The Laser Guided Target System?

    Wow thanks a lot you guys! If I could give awards I would give this site a cash and Best Support Award! Honestly you guys rule
  14. BF1942Veteran

    How Do I Add Vehicle's To The Laser Guided Target System?

    Sorry I don't know what "it" is. tweak file? Sorry kinda need to explain it to me I can be slow
  15. I don't know if this was mentioned anywhere, but please how do you add vehicle's to the laser guided target system. I can't target the Xpack vehicle's like civcar2 and bmp3 anyone know?
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