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Panthrox1's Achievements


Newbie (1/14)



  1. Ok, thank you very much for answering my friends, I needed more than 6 layers with a different DetailTexture . Greetings.
  2. Hi guys, just wanted to know, as do to have more than 6 layers of paint, I know I read it somewhere, but I can not find. because I change a layer, with which they paint, to take another picture, and when the change, I change what had already painted. From now, many thanks and please excuse the inconvenience. And a little something more, but on the undergrowth, the mesh can be imported "triangle" grass ", to use on my map?
  3. Ok, thank you very much for the help, I served a lot, when I finish my map, I try again with linux which is now under 32-bit linux, I have no problems, then test it on 64bit.
  4. If, with the maps of vanilla, I have no problems, I am checking my map to see that problems can have. Also I see that my map does not have is the line: "<MAP gsid="xxxx">, in the DESC file.Although not well, that meets function.
  5. Not a problem of permissions, the bf2 editor does not have any option to compile and package the maps so that maps are compatible with Linux?,
  6. Yes,I could change that, but the server still does not work. PS: It is a Linux x64, Any solution?
  7. Hello friends, I read in the forum, to work on Linux, the names must be lowercase, which I really like to know is that the files I have to switch to lower case?, only the name of the folder, every word in the DESC file, any help, please.
  8. yessssssssssssssss, was it, thank you very much friend. Greetings
  9. hi all, my problem is, that the commander can not pull vehicles.Some solution?.
  10. Hello friendly, I am new in this to make maps for battlefield 2, when I want to create a new land, leaves east problem to me, from already thank you very much. My PC is: - Professional Windows XP with servipack 2. - Pentium 4 CPU 3.00GHz. - 2,00 GB of ram. - NVIDIA GeForce 8500 GT 512 MB. - DirectX 9.0c. - BF2 editor 1.3 - Battlefield 2 with patch 1.5. PD:To where they stick lightmapsamples?
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