Hello guys,
1. What I do:
I open the normal Battlefield 2 weapons in 3dsmax 7 with the poe2 3dsMax6-8 Tools v0.30, remove the big
"front/rear sights" and export them to a new bundlesmesh. Then i create new zoom-animations. After all this
i have really cool 3D-ironsights
2. My problem:
Normally i import a weapon and rename the parts as follows: (THE RED LINES ARE THE PART THAT I REMOVE!)
root_bundledMesh_<weaponname>
-geom0_1p
--lod0
---mesh1_Fp__HandFireArm
----mesh2_Fp__HandFireArm
----mesh3_Fp__HandFireArm
----mesh4_Fp__HandFireArm
----mesh5_Fp__HandFireArm
----...
--lod1
---frontsigh
---rearsight
-geom0_3p_View
--lod0
---mesh1_Fp__HandFireArm
----mesh2_Fp__HandFireArm
----mesh3_Fp__HandFireArm
----mesh4_Fp__HandFireArm
----mesh5_Fp__HandFireArm
----...
This method worked perfect till now for these weapons: M16A2, M16A2 w/ M203, M4A1, M92FS, M1014 (Benelli M4)
But the m249 saw does not work correct. Ingame the weapons cartridge belt is "broken". When i fire (not zoomed),
some of the cartridges move and some not. I guess the hierarchy of the m249 is very special.
Please help me and tell me, how to create a correct hierarchy for the m249 saw.
many thanks in advance
- 100fps