
UNSC Trooper
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Posts posted by UNSC Trooper
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Thanks for the reply. I tried that, but it didn't solve the problem. Perhaps I should use the 8888-type format that I've heard about in a tutorial?
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Okay, so I edited the Atlas file, adding my custom flags over the existing ones, but it seems to have messed up all the graphic elements on the HUD and menu.
http://i55.tinypic.com/xp7ukk.png
http://i51.tinypic.com/281zxba.png
What might have caused this? Is it the sloppy editing? The flags I created didn't cover the existing flags perfectly when I overlaid them - it's almost impossible to cover them perfectly - but I don't think it could have created this kind of a mess. I don't know what could have caused this... help would be appreciated. Thanks.
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Okay, I'll get around to doing all that. Thanks a lot!
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Hey, guys. I'm new to the whole BF2 modding thing, and I have a question.
I'm trying to create new factions for a mod, but I need to edit the Atlas .dds file in the "menu" folder. Problem is, there's no such file in that folder. Do I have to create it somehow with that Dice_AtlasTextureTool program?
Thanks in advance.
Messed Up Graphics After Atlas Edit
in BF2 Discussion Main
Posted
Okay, I solved the problem. The Alpha channel in the layer list was white for some reason, and I went back and edited the original Atlas. Thanks, mates!
@mschoeldgen[Xww2] Thanks for the WTV suggestion. It helped me discover that the Atlas format was DXT3.