I have one more question and I just don't want to start a new topic. What about recoil? How is it measured (I mean its characteristics) in .tweak file? So I want to know what exactly mean for example numbers in these lines (AK47 in vanilla BF2)
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.4/0.6/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.45/0.45/0
ObjectTemplate.recoil.zoomModifier 0.8
ObjectTemplate.recoil.recoilGraphFrameCount 4
ObjectTemplate.recoil.recoilGraphExponent 4
ObjectTemplate.recoil.recoilGraphTotalMovement 0.6
Okay, thanks for advise about soldier's health and materials. It will really help me. But I still hope there is an article or something similar about damage
Hello everyone!
Can anyone please make a table or something like it containing useful information about the BF2 weapon damage? I mean, for example, how much damage must a weapon have to kill a soldier in armor. Or to destroy a car. Thanks
Okay, thanks for reply. I already have both DX9 and DX11 installed on my Win7 32bit, because at first BF2editor came with an error message that I didn't have DX9 on my PC. Now it doesn't work without any error messages Also I want to ask one question. Do I need BF2editor if I'm going only to work with AI/configs etc and leave everything connected to graphics and maps to my friend who has XP?
Hello everyone!
I want to make my own BF2 modification, but I simply cannot launch it I have 2 MS OS - Win 7 start basic and Win XP SP3 on VirtualBox, and is doesn't work after a first "Select startup mod" menu. Maybe anyone knows how to cope with this problem