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clemenz

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About clemenz

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  1. clemenz

    Adding New Weapons To Kits

    damn this was long ago, but still no help. Someone?
  2. Hey all, I am new to this forum and i dont know if im in the right section and if you do support my question. Okay so here is my question, i have battlefield 2 installed with the modification Forgotten Hope 2. Now I only play single player just to practice and mess around with the game since there are not many populated FH2 servers. There are some maps where you have a kit spawned on the ground with a mortar. Since the bots dont spot targets for artillery fire i wanted to add an binoculars to the kit. I searched around on the internet but could only find such a tutorial for BF2 itself. In that tutorial they sayd i had to open the objects_server.rar so i opened it up. Since FH2 doesn't use the standard files i explored the rar file a bit and found some .con files for the mortar kits. There are several mortar kits for different countries. I tried opening one and this is what i saw: run ../BA/BA_kits_spawner.con include ../geoms.con ObjectTemplate.create Kit BA_PickUpMortar ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.networkableInfo KitInfo ObjectTemplate.kitType Assault ObjectTemplate.aiTemplate Assault ObjectTemplate.geometry kitmesh_3inchmortar ObjectTemplate.geometry.kit c_kit_rifleassault ObjectTemplate.geometry.dropGeom c_drop_rifleassault ObjectTemplate.collisionMesh kit_collision ObjectTemplate.physicsType Point ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.mapMaterial 0 material 76 ObjectTemplate.dropHeadwear helmet ObjectTemplate.cullRadiusScale 2.4 rem ------------------------------------- ObjectTemplate.addTemplate Sykes_knife ObjectTemplate.addTemplate webleymk6-i3 ObjectTemplate.addTemplate 3inchmortar_dep ObjectTemplate.addTemplate dressing_gb include ../debug.con rem ------------------------------------- ObjectTemplate.createComponent AbilityHud ObjectTemplate.abilityHud.ammoSound S_Resupply ObjectTemplate.abilityHud.healingSound S_Heal ObjectTemplate.abilityHud.repairingSound S_Repair ObjectTemplate.createComponent VehicleHud ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_ASSAULT" ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons-FH2\kit_mortar_outline.tga" ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons-FH2\kit_mortar.tga" ObjectTemplate.vehicleHud.spottedIcon "Ingame\Player\Icons\Minimap\mini_Soldier.dds" ObjectTemplate.vehicleHud.pantingSound S_SprintBreath ObjectTemplate.vehicleHud.injurySound S_Injury ObjectTemplate.vehicleHud.vehicleType 7 ObjectTemplate.sprintStaminaDissipationFactor 0.6 rem ---BeginComp:Radio --- ObjectTemplate.createComponent Radio ObjectTemplate.Radio.spottedMessage "infantry_spotted" rem ---EndComp --- In the tutorial they said i needed to place the new weapon at the place where the others are placed. So i figured out this was the piece: rem ------------------------------------- ObjectTemplate.addTemplate Sykes_knife ObjectTemplate.addTemplate webleymk6-i3 ObjectTemplate.addTemplate 3inchmortar_dep ObjectTemplate.addTemplate dressing_gb include ../debug.con rem ------------------------------------- I looked at the sniper kit .con file and found the code for a binoculars: ObjectTemplate.addTemplate no2_binocs I tried placing this after the webleymk6. and saved the file. (i backed up the original .rar, then unpacked it, edited the file, saved it, and repacked it all and replaced it) After doing this i started FH2 and tried to load a map. This is the part where it goes wrong. At about 15% (whilst loading the objects) FH2 just crashes. I tried modifying all the mortar .con files but that didn't change anything. What to do to add a new weapon? Thanks in advance, greetz clemenz!
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