Dr Rank Posted April 28, 2007 Report Share Posted April 28, 2007 Hey lads! I was wondering if anyone knows if its possible to have the NVG's set so they are not battery dependent? I've tried messing around with the nightvision.con file and found that when I set the Renderer.setNightVisionMaxPower beyond somewhere around the 360 mark it starts to glitch in game (i.e. battery bar jumps around, you think its charged when its not and vica versa) I've put the recharge at Renderer.setNightVisionRegenRPS 200.0, so it doesn't take as long for the batteries to recharge but again, much longer than that and it starts to glitch. Ideally I'd like them to have no timer at all cos without the NVG's you can see, well, nothing! Any ideas? Or is it all hardcoded? Quote Link to comment Share on other sites More sharing options...
CheetahShrk Posted April 28, 2007 Report Share Posted April 28, 2007 -1 Quote Link to comment Share on other sites More sharing options...
Dr Rank Posted April 29, 2007 Author Report Share Posted April 29, 2007 (edited) -1 Thankyou but I've tried both values at -1 and it just turns off again straight away? Which bit did you mean to set to -1? Hmmm, having seen what setting the main nv setting to -1 does combined with your smiley I suspect you were actually 'trying to be funny'. If that wasn't the case np, if was, geez... Anyone else have any ideas? Edited April 29, 2007 by Dr Rank Quote Link to comment Share on other sites More sharing options...
eggman Posted May 2, 2007 Report Share Posted May 2, 2007 I believe night vision.con NightVision maxpower and normal.con nightvisionmaxpower will affest how long the NVG lasts. Also the regenRPS will affect how fast it regenerates. Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted May 2, 2007 Report Share Posted May 2, 2007 Moved to Object Editor Quote Link to comment Share on other sites More sharing options...
Dr Rank Posted May 3, 2007 Author Report Share Posted May 3, 2007 Rgr, cheers mate! yeah, trouble is you put those values up too high and the damn thing glitches However, I've just worked out how to do it! Basically give the normal.con the same content as your nightvision.con, play around with the Renderer.tvGranularity (I put mine onto 3) and bingo! Permenent NVG's! Quote Link to comment Share on other sites More sharing options...
eggman Posted May 4, 2007 Report Share Posted May 4, 2007 Quote Link to comment Share on other sites More sharing options...
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