Jump to content
Official BF Editor Forums

Terrain Patch Grid Tool


Rhino

Recommended Posts

Here is a quick tool/photoshop layer I made to show you what each patch is in its file name form so you can quickly see which patch is which when overlaying this over a colour/detail/light/mini map.

This tool will require alot of knowledge of how BF2 and its maps work and also knowledge of dds files etc.

quick pic of how it looks over a colourmap

untitled2wz4.jpg

This grid has been made for 1024 maps but you can use it for 512 and 256 maps if you snap it to the top left corner, when the image is of course the same scale and is in BF2's flipped upside down position as always as 512 and 256 maps still use the same patch format and size, just they use fewer of them.

Download: http://www.gloryhoundz.com/prmm/users/rhin..._patch_grid.psd

Have fun! :D

Link to comment
Share on other sites

Wow Rhino - awesome idea. If we sticky this, can you include other important information such as the .dds settings that are required for saving/editing the various maps in Photoshop?

Link to comment
Share on other sites

Wow Rhino - awesome idea. If we sticky this, can you include other important information such as the .dds settings that are required for saving/editing the various maps in Photoshop?

ye thou most of it I will have to search around for as I cant always remember myself :P

thou its kinda offtopic that bit hehe

Link to comment
Share on other sites

thanx rhino!,this will come in very handy atm,and funny enough i just came onto the forum looking for something like this...lol

.

and its.... DXT1 with 10 mipmaps

.

is there a tool too automaticly split this huge texture up and rename them according to colourmap eg:00x00

Edited by BEEX
Link to comment
Share on other sites

thanx rhino!,this will come in very handy atm,and funny enough i just came onto the forum looking for something like this...lol

.

and its.... DXT1 with 10 mipmaps

well it depends if you are talking the editor colour maps, or the ingame colour maps, as editor colour/detail maps are more detailed than the ingame ones, they are saved as 8,8,8,8 instead of DXT1 :P

Link to comment
Share on other sites

thanx rhino!,this will come in very handy atm,and funny enough i just came onto the forum looking for something like this...lol

.

and its.... DXT1 with 10 mipmaps

.

is there a tool too automaticly split this huge texture up and rename them according to colourmap eg:00x00

yeah Beex... you can use BFTsplit... in BFTpaint

(not sure who wrote this but thanks...)

Here's the easiest way that I think I can break it down for you:

Open windows Explorer

Go to the C: drive

Right Click, Choose "Create New Folder"

Name that folder "SPLIT" (don't use quotes)

Save your colormap as "colormap.tga" in the "C:\SPLIT" folder

Save your detailmap as "detailmap.tga" in the "C:\SPLIT" folder

Copy the files "bf2_tsplit.exe" and "NVDXT.EXE" into the "C:\SPLIT" directory

Go to Start > Run

Type "cmd" (no quotes) and press ENTER

Type "c:" (no quotes) and press ENTER

type "cd \SPLIT" (no quotes) and press ENTER

type "md colormaps" (no quotes) and press ENTER

type "md detailmaps" (no quotes) and press ENTER

type "bf2_tsplit detailmap.tga colormap.tga" and press ENTER

BF2_Tsplit with split your files and populate the "colormap" and "detailmap" folders in the "C:\SPLIT" directory.

Copy both the "colormap" and "detailmap" folders and paste them into the "editor" directory of your level.

For example, if your level was named "TreeHouse" and you installed BF2 in the default directory, it would be in:

C:\Program Files\EA Games\Battlefield 2\mods\BF2\Levels\TreeHouse\Editor"

Link to comment
Share on other sites

Or just take the huge image 4096x4096 and name "colourbig.tga" and make the image read only, place inside root tpaint folder and then run tpaint as normal with the deleate temp files option unticked. I find thats the simpleist way, well for me any way :P

Good tool btw rhino ;)

Link to comment
Share on other sites

Or just take the huge image 4096x4096 and name "colourbig.tga" and make the image read only, place inside root tpaint folder and then run tpaint as normal with the deleate temp files option unticked. I find thats the simpleist way, well for me any way :P

Good tool btw rhino ;)

hehe haven't thought of doing it this way.

but ye, this is not here to split the images up by hand, its more to see what patch is what if you only want to edit one or afew patches :)

Link to comment
Share on other sites

bensta's way sounds the best!...just a little less complicated..lol

.

thanx guys! for the awesome info,been scratching my head about this stuff for ages.

.

great tool rhino,i used it today and finally got a bearing of what goes where in the terrain department,will come in very handy of the next few weeks...lol.

.

EDIT....how many meters does each 512x512 colour map cover ingame,using the same size map as in rhino's tools?

Edited by BEEX
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...