Nikoagonistes Posted March 21, 2012 Report Share Posted March 21, 2012 OK, I've run it (with the pause command in) and I always get this: problem with output directory [location of directory with \ instead of /] I've tried making an output folder in the C:/ drive (to simplify things, so that it's C:/Output instead of the long desktop address) and having the output folder in the temp folder (I thought it would help, as the program has no problems creating stuff in the merged folder in the temp folder), but neither thing works! Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted March 21, 2012 Report Share Posted March 21, 2012 Typo, it should be C:\output\ Look at the bracket direction in the sample code i posted. Quote Link to comment Share on other sites More sharing options...
Nikoagonistes Posted March 21, 2012 Report Share Posted March 21, 2012 Done, and now I don't get the error message anymore. But... still no DDS files. here's my code: @echo off "C:/Program Files/Autodesk/3ds Max 9/scripts/bf2/bin/release/mergeTgaColors.exe" "C:/Users/[me]/Desktop/Temp/" "C:/Users/[me]/Desktop/Temp/merged/" echo . echo . "C:\Program Files\Autodesk\3ds Max 9\scripts\bf2\bin\extern\nvdxt.exe" -file "C:\Users\[me]\Temp\merged\*.tga" -dxt1a -outdir "C:\Users\[me]\Desktop\Output" pause Quote Link to comment Share on other sites More sharing options...
Coronaextra Posted March 23, 2012 Report Share Posted March 23, 2012 So it doesnt give you an error message anymore of any kind? Your batch file looks ok to me, as long as those are all valid paths. I cant really think of anything else that could be wrong, sorry man. Quote Link to comment Share on other sites More sharing options...
Bensta Posted March 27, 2012 Report Share Posted March 27, 2012 (edited) What version of windows you useing? might be an admin rights thing.(check properties on the .bat and nvdxt.exe files to run as admin) Also check that that nvdxt.exe and and .dll's are inplace. Failing that, its been awhile but could test out your batch and a LM file, that you could upload if stuck, i've no doubt had this problem, but been too long to remember the fixes. Edited March 27, 2012 by Bensta Quote Link to comment Share on other sites More sharing options...
Nikoagonistes Posted April 20, 2012 Report Share Posted April 20, 2012 Well, my demo expired, but the final problem I had was converting the merged TGA files into DDS files which the editor (and game) can read. My copy of Paint.NET can do that easily - the only problem was there were so many files. I ended up using the Paint.NET Bulk Imaging Processor and the last part turned out smoothly. Now all I have to do is make the atlas lightmap files, put them into the game, and... Quote Link to comment Share on other sites More sharing options...
Dnamro Posted December 29, 2018 Report Share Posted December 29, 2018 Does any one have a copy of this tutorial with the images? Quote Link to comment Share on other sites More sharing options...
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