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How To Get The Bf2 Editor Working With Vista


LekyIRL
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Vista.Some hate it,some love it.I find it's okay but some things don't run so well.The BF2 Editor is one of those things.I have found a solution to the problems I encountered.They are probably not the best solutions,but it's all there is at the moment.

Step.1-Download and install

First download the Bf2 Edtior.You should now have an icon on your desktop.

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Right click it and go to "properties"

Then go to "compatibility" and select "Run in compatibility mode for Windows XP(Service Pack 2)" and "Run as admin"

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Run the install.

Step.2-Running the Editor

You should now have a new icon on your desktop.Right click it and go to "properties"

Then go to "compatibility" and select "Run in compatibility mode for Windows XP(Service Pack 2)" and "Run as admin"

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Now start the Editor.

Step.3-Creating a level

Go to the Terrain Editor.Select new(or the white page).Fill out the info and click okay.

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After a while the Editor will throw up an error.It will then close.

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Start the editor again.Go to the terrain editor and select "load map."

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Select the map you tryed to create earlier.

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After a bit your map should be loaded!

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*NOTE*

I only discovered this 15 minutes ago.All I've done so far is make a bump in the terrain and then saved.If you have any other problems,please,post them here!

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Here's a few additional hints:

1. The editor sometimes misses to create a few files when initially building the skeleton for a new map. Check for the existence of those files and copy them from another map into yours if you miss them in your map folder :

SimpleShadowmap.RAW

SimpleShadowMapIO.RAW

2. Water files are often a cause for a crashing map , especially the 'WaterAnimSpeed' . You can work around those problems by copying 'water.con' and the /water folder from a map with a water setup you like.

3. Overgrowth and Undergrowth problems can mostly be solved by configuring both with at least one material with one type. Paint a small area with over- and undergrowth and save it. Do not forget to create an 'OverGrowthAtlas' from the Compile menu.

4. Do not forget to create a groundhemi. This will tone your map and gives you much better colour representation. It also does the ground reflections on vehicles and soldiers.

Note that the 'official' tutorials contain an error: Don't use 'Save All' when saving a map but always 'Save' or Ctrl-S. The editor then pops up a dialog with checkboxes for the things it detects as being changed. Only save those and you should have a valid map all the time.

Edited by mschoeldgen[Xww2]
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First of all, this is the totally wrong place to post.

But no. there is no way to export it.

But! the file is already in your maps folder :)

It's the HeightMapPrimary.raw. You can open it in Photoshop for example. Search the forums for the format to open it in. I can't remember right now.

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BF2 Editor is NOT 7.33 GB.. your BF2 install folder is. The editor only takes up less than 100 MB i think

However, if you really think BF2Editor takes up too much space, afaik, you only need to delete the BF2editor.exe and the bf2editor folder, if the uninstaller doesnt work

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