rhysm_08 Posted May 24, 2008 Report Share Posted May 24, 2008 I want to import this lamborghini murcielago car model I found but it has differnet textures (not just one big one that does everything) and I want to make a supercar mod for battlefield 2. How would I do it??? Ps I'm new hello! Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted May 25, 2008 Report Share Posted May 25, 2008 The model needs a certain structure (what we call hierachy in this forum ) and has to be exported from either gmax, 3DS Max using the BF2 Tools or Maya to be recognized by the game. This is a modellers job and you're welcome to learn it. Find more info about model structures here: http://bfeditor.org/forums/index.php?showtopic=5013 In this tutorial i export a model from the net ( a plane in this case ) to BF2: http://bfeditor.org/forums/index.php?showtopic=9229 The 'official' tutorials also tell you how to export a static object and a car to BF2: http://www.doomlab.com/bf2info.html Thanks again to the Doomlab guys for hosting the info stuff so conviniently ! Quote Link to comment Share on other sites More sharing options...
rhysm_08 Posted May 25, 2008 Author Report Share Posted May 25, 2008 wow thanks for the information, these forums rule, better than the mdt bf2 ones, they're deserted. Thanks so much and very nice tutorial, maybe you should do some video tutorials Quote Link to comment Share on other sites More sharing options...
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