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Bland

Tutorial: Importing Real World Data into Battlefield 2

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Bland...

Rather than pick just any old piece of terrain we’ll find something interesting and recognisable. I’ve found this Crater/Volcano shape off the coast of Honolulu.  

I’ve checked the longitude and latitude references on some Satellite images and I can’t actually find anything resembling this object at this point. It actually appears to be out at sea so it may only be visible at certain times of the year if at all.

The Crater you're modelling is absolutely visible year 'round.

It's actually the most famous Hawaiian landmark in the world.

You're modelling a map of Diamond Head...(visible to millions of tourists a year...) :)

Hawaii,%20Honolulu,%20beach,%20Waikiki,%20Diamond,%20Head,.jpg

http://www.isope.org/conferences/2003/Phot...iamond_Head.jpg

http://www.printsellers.com/hawaiiana/san-...d-Sunset-lg.jpg

http://satftp.soest.hawaii.edu/space/hawai....ap.666x365.jpg

http://satftp.soest.hawaii.edu/space/hawai....ap.735x334.jpg

More...

http://images.google.com/images?q=Diamond+Head&hl=en

Thanks for the tutorial... I'm working on a tutorial that does essentially the same thing you're doing, but uses the USGS Seamless Server (seamless.usgs.gov), MicroDEM, and Photoshop. :)

TIP: To smooth out your terrain a little, try a Gaussian Blur filter on your heightmap, with a setting of 1 pixel.

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Heres some real terrain from Iraq ...

http://www.mods-r-us.net/pfs.php?m=view&v=...2-screen075.jpg

I put the saved info i got from Blands Tutorial through [PC]BF2C|Token`s T-Paint http://bfeditor.org/forums/index.php?showtopic=1716

Im impressed with the results :)

Nice tutorial Bland :)

Also thanks to the other guys for sharing their information ;)

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The link to the document for this tutorial is broken, at least for me it is. :(

this is what i get

Forbidden

You don't have permission to access /Importing Real World Data into Battlefield 2 v1_0.doc on this server.

--------------------------------------------------------------------------------

Apache/1.3.33 Server at nigbla.tollfreepage.com Port 80

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Yeah, BF2HMT and MicroDEM can be used to create great terrain ! Export from MicroDEM as BMP greyscale, process the BMP with any graphics program for squareness, contrast and blurring and use BF2HMT to create both primary and secondary terrain (i love this feature, always struggled with the secondary terrain :D ).

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403... Forbidden... :( Wanted to try this one out too.

Same :( I've just started putting Station Road, Stoney Stanton, Leicester, England together as well. I'm remaking my village into BF2 :)

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Same :( I've just started putting Station Road, Stoney Stanton, Leicester, England together as well. I'm remaking my village into BF2 :)

Would also appreciate recieving the file from someone. Would be very useful.

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lot's of time researching stuff...lol

Do you know any other website that has high definition data for most of the countries in the world? (not only the U.S.)

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I think the highest publicly available heightdata is still the one from the SRTM project:

http://srtm.usgs.gov/

mirrors and extracts:

http://srtm.csi.cgiar.org/

http://srtm.jrc.ec.europa.eu/

SRTM provides 3 arc pixels roughly equal to 90m resolution on the surface. Still very rough for BF2 usage, though.

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