DerRelienT Posted August 22, 2008 Report Share Posted August 22, 2008 Hey, I was wondering if anyone could show me how to make the _b_os file for soldiers, like this: I've played around with the nvidia bump map tools, but no luck (All I've gotten is blue, not colorful). I've also searched these forums a bit and couldn't find anyone else who asked this question and got an answer. Thanks! -Der. Quote Link to comment Share on other sites More sharing options...
mschoeldgen[Xww2] Posted August 22, 2008 Report Share Posted August 22, 2008 Well, i've asked that question before , got no qualified answer but i can give you one now. The 3DS Max exporter creates this texture when presented with a clean unwrapped soldier model (or any other skinned mesh) if it uses one of the 'tangent' techniques, like 'mec_tangent' or 'tangent' . Its of the first importance to have a non-overlapping unwrap, very clean flattened onto the texture. Luckily our soldier modeller artist created the models in such a way that i ( as the guy who does the weigthing, hierachy and exports ) didn't have any trouble with it. It seems that NVidia's 'Melody' program can generate those Object-Spaced ( thats what the _os stands for ) textures, too. I have no idea what kind of model you need to use with this software, though. Quote Link to comment Share on other sites More sharing options...
Catbox Posted August 22, 2008 Report Share Posted August 22, 2008 you can make those bumpmaps with ZBrush... http://www.surlybird.com/tutorials/TangentSpace/index.html http://www.pixologic.com/home.php Quote Link to comment Share on other sites More sharing options...
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