FVxSF 0 Report post Posted September 9, 2008 Yes I did do a search, and yes I followed the advice and tips of others. There's just one little problem. I'm missing some files to create the blood, or I can't find them. I was reading some posts in the BF2 threads about tweaking the tweak files to add blood but I'm not finding those files in 2142. For an example, I can't find "e_bhit_s_sold_head.con/tweak" in my effects folder. I figure a sniper deserves the visual sensation of a blood mist after pulling a head shot. Getting the blood to show after a bullet impact is my main goal and my second. Is there a way to add a blood trail on the ground? Thanks Quote Share this post Link to post Share on other sites
A-Train 0 Report post Posted September 9, 2008 hey, i am on my way to the hospital because my best friend's dad had a heart attack, but I have to ask a stupid question. Did you check both effects files? There are two of them. One server one client. I apologize if it's a stupid question. Quote Share this post Link to post Share on other sites
FVxSF 0 Report post Posted September 9, 2008 (edited) hey, i am on my way to the hospital because my best friend's dad had a heart attack, but I have to ask a stupid question. Did you check both effects files? There are two of them. One server one client. I apologize if it's a stupid question. Well shit man! I hope your friend's dad is all right. And yeah, I looked in both Server archives... nothing. I know the is collision reaction because if you shoot a soldier in the head he seems to smack his face. But I never see any kind of dust that shows up when you shoot them. Edited September 9, 2008 by FVxSF Quote Share this post Link to post Share on other sites
mschoeldgen[Xww2] 0 Report post Posted September 15, 2008 I can't help much with BF2142 but there should be a file in the materials section where the collision effects are coded. By finding the collision cells for projectiles <> human you should at least know what effects are played for those impacts. In BF2 the material properties can be found in /common/material/materialmanagerdefine.con ( in the common_server.zip ) and the cells are defined in /common/material/materialmanagersettings.con You'll perhaps find the effect files in /objects/effects/impacts/bhits, at least thats the location in BF2. Quote Share this post Link to post Share on other sites
dtneter 0 Report post Posted September 15, 2008 (edited) first you need to create the bullet impact effect for the soldiers. Next you need to manually edit your MaterialManagerSettings.con. I recommend to also open the MaterialManagerDefine.con to see what you need ill list them though mine look way different. Material.active 23 Material.name "Human_bodyarmour" Material.type 1 Material.friction 1.1 Material.elasticity 0 Material.resistance 0.01 Material.overrideNeverPenetrate 1 Material.isSeeThrough 1 Material.active 24 Material.name "Human_body" Material.type 1 Material.friction 1.1 Material.elasticity 0 Material.resistance 0.01 Material.penetrationDeviation 0.05 Material.active 25 Material.name "Human_head" Material.type 1 Material.friction 1.1 Material.elasticity 0 Material.resistance 0.01 Material.penetrationDeviation 0.05 Material.active 77 Material.name "Human_limbs" Material.type 1 Material.friction 0.6 Material.elasticity 0 Material.resistance 0.01 Material.penetrationDeviation 0 Material.active 126 Material.name "Human_body_upper" Material.type 1 Material.friction 1.1 Material.elasticity 0 Material.resistance 0.01 Material.penetrationDeviation 0.05 Material.active 27 Material.name "Bullet_LMG" Material.type 2 Material.friction 1 Material.elasticity 0 Material.resistance 0.01 Material.projectileCollisionHardness 0.55 Material.active 38 Material.name "Bullet_small_arms" Material.type 2 Material.friction 1 Material.elasticity 0 Material.resistance 0.01 Material.projectileCollisionHardness 0.2 Material.active 39 Material.name "Bullet_50caliber" Material.type 2 Material.friction 1 Material.elasticity 0 Material.resistance 0.01 Material.projectileCollisionHardness 0.1 Material.active 40 Material.name "Bullet_minigun" Material.type 2 Material.friction 1 Material.elasticity 0 Material.resistance 0.01 Material.projectileCollisionHardness 0.1 Material.active 41 Material.name "Bullet_shotgun" Material.type 2 Material.friction 1 Material.elasticity 0 Material.resistance 0.01 Material.projectileCollisionHardness 0.01 Material.active 121 Material.name "Bullet_SMG" (mainly used by apc's) Material.type 2 Material.friction 1 Material.elasticity 0 Material.resistance 0.01 Material.projectileCollisionHardness 0.55 Material.active 131 Material.name "Bullet_Heavy_Sniper" Material.type 2 Material.friction 1 Material.elasticity 0 Material.resistance 0.01 Material.projectileCollisionHardness 0.001 when you do CTRL+F in the ...settings.con youll type Createcell 131 126 for example then all you need to do is add the code MaterialManager.createCell 131 126 MaterialManager.damageMod 1 MaterialManager.setEffectTemplate 0 e_bhit_s_sold_limb MaterialManager.setSoundTemplate 0 S_Impact_Flesh Edited September 15, 2008 by dtneter Quote Share this post Link to post Share on other sites
FVxSF 0 Report post Posted September 19, 2008 Awesome dtneter, thanks. Quote Share this post Link to post Share on other sites